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Modevents, ported from insp. Typesafe (unlike the current ones), no double hashing overhead (faster), no useless memory allocations (copies of the args)

git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@2101 5417fbe8-f217-4b02-8779-1006273d7864
This commit is contained in:
rburchell
2009-02-16 22:59:59 +00:00
parent f756f2b394
commit ce3a04f0a8
2 changed files with 335 additions and 0 deletions
+183
View File
@@ -41,6 +41,126 @@
#endif
/**
* This #define allows us to call a method in all
* loaded modules in a readable simple way, e.g.:
* 'FOREACH_MOD(I_OnConnect,OnConnect(user));'
*/
#define FOREACH_MOD(y,x) do { \
std::vector<Module*>::iterator safei; \
for (std::vector<Module*>::iterator _i = ServerInstance->Modules->EventHandlers[y].begin(); _i != ServerInstance->Modules->EventHandlers[y].end(); ) \
{ \
safei = _i; \
++safei; \
try \
{ \
(*_i)->x ; \
} \
catch (CoreException& modexcept) \
{ \
ServerInstance->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
} \
_i = safei; \
} \
} while (0);
/**
* This #define allows us to call a method in all
* loaded modules in a readable simple way and pass
* an instance pointer to the macro. e.g.:
* 'FOREACH_MOD_I(Instance, OnConnect, OnConnect(user));'
*/
#define FOREACH_MOD_I(z,y,x) do { \
std::vector<Module*>::iterator safei; \
for (std::vector<Module*>::iterator _i = z->Modules->EventHandlers[y].begin(); _i != z->Modules->EventHandlers[y].end(); ) \
{ \
safei = _i; \
++safei; \
try \
{ \
(*_i)->x ; \
} \
catch (CoreException& modexcept) \
{ \
z->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
} \
_i = safei; \
} \
} while (0);
/**
* This define is similar to the one above but returns a result in MOD_RESULT.
* The first module to return a nonzero result is the value to be accepted,
* and any modules after are ignored.
*/
#define FOREACH_RESULT(y,x) \
do { \
std::vector<Module*>::iterator safei; \
MOD_RESULT = 0; \
for (std::vector<Module*>::iterator _i = ServerInstance->Modules->EventHandlers[y].begin(); _i != ServerInstance->Modules->EventHandlers[y].end(); ) \
{ \
safei = _i; \
++safei; \
try \
{ \
int res = (*_i)->x ; \
if (res != 0) { \
MOD_RESULT = res; \
break; \
} \
} \
catch (CoreException& modexcept) \
{ \
ServerInstance->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
} \
_i = safei; \
} \
} while(0);
/**
* This define is similar to the one above but returns a result in MOD_RESULT.
* The first module to return a nonzero result is the value to be accepted,
* and any modules after are ignored.
*/
#define FOREACH_RESULT_I(z,y,x) \
do { \
std::vector<Module*>::iterator safei; \
MOD_RESULT = 0; \
for (std::vector<Module*>::iterator _i = z->Modules->EventHandlers[y].begin(); _i != z->Modules->EventHandlers[y].end(); ) \
{ \
safei = _i; \
++safei; \
try \
{ \
int res = (*_i)->x ; \
if (res != 0) { \
MOD_RESULT = res; \
break; \
} \
} \
catch (CoreException& modexcept) \
{ \
z->Logs->Log("MODULE",DEBUG,"Exception caught: %s",modexcept.GetReason()); \
} \
_i = safei; \
} \
} while (0);
/** Priority types which can be returned from Module::Prioritize()
*/
enum Priority { PRIORITY_FIRST, PRIORITY_DONTCARE, PRIORITY_LAST, PRIORITY_BEFORE, PRIORITY_AFTER };
/** Implementation-specific flags which may be set in Module::Implements()
*/
enum Implementation
{
I_BEGIN,
I_END
};
/*************************************************************************/
#define CMD_HASH(x) (((x)[0]&31)<<5 | ((x)[1]&31)) /* Will gen a hash from a string :) */
#define MAX_CMD_HASH 1024
@@ -422,6 +542,11 @@ class CoreExport Module
class CoreExport ModuleManager
{
public:
/** Event handler hooks.
* This needs to be public to be used by FOREACH_MOD and friends.
*/
static std::vector<Module *> EventHandlers[I_END];
/** Load up a list of modules.
* @param total_modules The number of modules to load
* @param module_list The list of modules to load
@@ -445,6 +570,64 @@ class CoreExport ModuleManager
/** Run all pending module timer callbacks.
*/
static void RunCallbacks();
/** Change the priority of one event in a module.
* Each module event has a list of modules which are attached to that event type. If you wish to be called before or after other specific modules, you may use this
* method (usually within void Module::Prioritize()) to set your events priority. You may use this call in other methods too, however, this is not supported behaviour
* for a module.
* @param mod The module to change the priority of
* @param i The event to change the priority of
* @param s The state you wish to use for this event. Use one of
* PRIO_FIRST to set the event to be first called, PRIO_LAST to set it to be the last called, or PRIO_BEFORE and PRIO_AFTER
* to set it to be before or after one or more other modules.
* @param modules If PRIO_BEFORE or PRIO_AFTER is set in parameter 's', then this contains a list of one or more modules your module must be
* placed before or after. Your module will be placed before the highest priority module in this list for PRIO_BEFORE, or after the lowest
* priority module in this list for PRIO_AFTER.
* @param sz The number of modules being passed for PRIO_BEFORE and PRIO_AFTER. Defaults to 1, as most of the time you will only want to prioritize your module
* to be before or after one other module.
*/
static bool SetPriority(Module* mod, Implementation i, Priority s, Module** modules = NULL, size_t sz = 1);
/** Change the priority of all events in a module.
* @param mod The module to set the priority of
* @param s The priority of all events in the module.
* Note that with this method, it is not possible to effectively use PRIO_BEFORE or PRIO_AFTER, you should use the more fine tuned
* SetPriority method for this, where you may specify other modules to be prioritized against.
*/
static bool SetPriority(Module* mod, Priority s);
/** Attach an event to a module.
* You may later detatch the event with ModuleManager::Detach(). If your module is unloaded, all events are automatically detatched.
* @param i Event type to attach
* @param mod Module to attach event to
* @return True if the event was attached
*/
static bool Attach(Implementation i, Module* mod);
/** Detatch an event from a module.
* This is not required when your module unloads, as the core will automatically detatch your module from all events it is attached to.
* @param i Event type to detach
* @param mod Module to detach event from
* @param Detach true if the event was detached
*/
static bool Detach(Implementation i, Module* mod);
/** Detach all events from a module (used on unload)
* @param mod Module to detach from
*/
static void DetachAll(Module* mod);
/** Attach an array of events to a module
* @param i Event types (array) to attach
* @param mod Module to attach events to
*/
static void Attach(Implementation* i, Module* mod, size_t sz);
private:
/** Call the module_delete function to safely delete the module
* @param m the module to delete
+152
View File
@@ -11,6 +11,9 @@
#include "modules.h"
#include "language.h"
#include "version.h"
#include <algorithm> // std::find
std::vector<Module *> ModuleManager::EventHandlers[I_END];
void ModuleManager::LoadModuleList(int total_modules, char **module_list)
{
@@ -292,3 +295,152 @@ void ModuleManager::DeleteModule(Module *m)
alog("%s", dlerror());
}
}
bool ModuleManager::Attach(Implementation i, Module* mod)
{
if (std::find(EventHandlers[i].begin(), EventHandlers[i].end(), mod) != EventHandlers[i].end())
return false;
EventHandlers[i].push_back(mod);
return true;
}
bool ModuleManager::Detach(Implementation i, Module* mod)
{
std::vector<Module *>::iterator x = std::find(EventHandlers[i].begin(), EventHandlers[i].end(), mod);
if (x == EventHandlers[i].end())
return false;
EventHandlers[i].erase(x);
return true;
}
void ModuleManager::Attach(Implementation* i, Module* mod, size_t sz)
{
for (size_t n = 0; n < sz; ++n)
Attach(i[n], mod);
}
void ModuleManager::DetachAll(Module* mod)
{
for (size_t n = I_BEGIN + 1; n != I_END; ++n)
Detach((Implementation)n, mod);
}
bool ModuleManager::SetPriority(Module* mod, Priority s)
{
for (size_t n = I_BEGIN + 1; n != I_END; ++n)
SetPriority(mod, (Implementation)n, s);
return true;
}
bool ModuleManager::SetPriority(Module* mod, Implementation i, Priority s, Module** modules, size_t sz)
{
/** To change the priority of a module, we first find its position in the vector,
* then we find the position of the other modules in the vector that this module
* wants to be before/after. We pick off either the first or last of these depending
* on which they want, and we make sure our module is *at least* before or after
* the first or last of this subset, depending again on the type of priority.
*/
size_t swap_pos = 0;
size_t source = 0;
bool swap = true;
bool found = false;
/* Locate our module. This is O(n) but it only occurs on module load so we're
* not too bothered about it
*/
for (size_t x = 0; x != EventHandlers[i].size(); ++x)
{
if (EventHandlers[i][x] == mod)
{
source = x;
found = true;
break;
}
}
/* Eh? this module doesnt exist, probably trying to set priority on an event
* theyre not attached to.
*/
if (!found)
return false;
switch (s)
{
/* Dummy value */
case PRIORITY_DONTCARE:
swap = false;
break;
/* Module wants to be first, sod everything else */
case PRIORITY_FIRST:
swap_pos = 0;
break;
/* Module is submissive and wants to be last... awww. */
case PRIORITY_LAST:
if (EventHandlers[i].empty())
swap_pos = 0;
else
swap_pos = EventHandlers[i].size() - 1;
break;
/* Place this module after a set of other modules */
case PRIORITY_AFTER:
{
/* Find the latest possible position */
swap_pos = 0;
swap = false;
for (size_t x = 0; x != EventHandlers[i].size(); ++x)
{
for (size_t n = 0; n < sz; ++n)
{
if ((modules[n]) && (EventHandlers[i][x] == modules[n]) && (x >= swap_pos) && (source <= swap_pos))
{
swap_pos = x;
swap = true;
}
}
}
}
break;
/* Place this module before a set of other modules */
case PRIORITY_BEFORE:
{
swap_pos = EventHandlers[i].size() - 1;
swap = false;
for (size_t x = 0; x != EventHandlers[i].size(); ++x)
{
for (size_t n = 0; n < sz; ++n)
{
if ((modules[n]) && (EventHandlers[i][x] == modules[n]) && (x <= swap_pos) && (source >= swap_pos))
{
swap = true;
swap_pos = x;
}
}
}
}
break;
}
/* Do we need to swap? */
if (swap && (swap_pos != source))
{
/* Suggestion from Phoenix, "shuffle" the modules to better retain call order */
int incrmnt = 1;
if (source > swap_pos)
incrmnt = -1;
for (unsigned int j = source; j != swap_pos; j += incrmnt)
{
if (( j + incrmnt > EventHandlers[i].size() - 1) || (j + incrmnt < 0))
continue;
std::swap(EventHandlers[i][j], EventHandlers[i][j+incrmnt]);
}
}
return true;
}