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Modevents, ported from insp. Typesafe (unlike the current ones), no double hashing overhead (faster), no useless memory allocations (copies of the args)

git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@2101 5417fbe8-f217-4b02-8779-1006273d7864
This commit is contained in:
rburchell
2009-02-16 22:59:59 +00:00
parent f756f2b394
commit ce3a04f0a8
2 changed files with 335 additions and 0 deletions
+183
View File
@@ -41,6 +41,126 @@
#endif
/**
* This #define allows us to call a method in all
* loaded modules in a readable simple way, e.g.:
* 'FOREACH_MOD(I_OnConnect,OnConnect(user));'
*/
#define FOREACH_MOD(y,x) do { \
std::vector<Module*>::iterator safei; \
for (std::vector<Module*>::iterator _i = ServerInstance->Modules->EventHandlers[y].begin(); _i != ServerInstance->Modules->EventHandlers[y].end(); ) \
{ \
safei = _i; \
++safei; \
try \
{ \
(*_i)->x ; \
} \
catch (CoreException& modexcept) \
{ \
ServerInstance->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
} \
_i = safei; \
} \
} while (0);
/**
* This #define allows us to call a method in all
* loaded modules in a readable simple way and pass
* an instance pointer to the macro. e.g.:
* 'FOREACH_MOD_I(Instance, OnConnect, OnConnect(user));'
*/
#define FOREACH_MOD_I(z,y,x) do { \
std::vector<Module*>::iterator safei; \
for (std::vector<Module*>::iterator _i = z->Modules->EventHandlers[y].begin(); _i != z->Modules->EventHandlers[y].end(); ) \
{ \
safei = _i; \
++safei; \
try \
{ \
(*_i)->x ; \
} \
catch (CoreException& modexcept) \
{ \
z->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
} \
_i = safei; \
} \
} while (0);
/**
* This define is similar to the one above but returns a result in MOD_RESULT.
* The first module to return a nonzero result is the value to be accepted,
* and any modules after are ignored.
*/
#define FOREACH_RESULT(y,x) \
do { \
std::vector<Module*>::iterator safei; \
MOD_RESULT = 0; \
for (std::vector<Module*>::iterator _i = ServerInstance->Modules->EventHandlers[y].begin(); _i != ServerInstance->Modules->EventHandlers[y].end(); ) \
{ \
safei = _i; \
++safei; \
try \
{ \
int res = (*_i)->x ; \
if (res != 0) { \
MOD_RESULT = res; \
break; \
} \
} \
catch (CoreException& modexcept) \
{ \
ServerInstance->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
} \
_i = safei; \
} \
} while(0);
/**
* This define is similar to the one above but returns a result in MOD_RESULT.
* The first module to return a nonzero result is the value to be accepted,
* and any modules after are ignored.
*/
#define FOREACH_RESULT_I(z,y,x) \
do { \
std::vector<Module*>::iterator safei; \
MOD_RESULT = 0; \
for (std::vector<Module*>::iterator _i = z->Modules->EventHandlers[y].begin(); _i != z->Modules->EventHandlers[y].end(); ) \
{ \
safei = _i; \
++safei; \
try \
{ \
int res = (*_i)->x ; \
if (res != 0) { \
MOD_RESULT = res; \
break; \
} \
} \
catch (CoreException& modexcept) \
{ \
z->Logs->Log("MODULE",DEBUG,"Exception caught: %s",modexcept.GetReason()); \
} \
_i = safei; \
} \
} while (0);
/** Priority types which can be returned from Module::Prioritize()
*/
enum Priority { PRIORITY_FIRST, PRIORITY_DONTCARE, PRIORITY_LAST, PRIORITY_BEFORE, PRIORITY_AFTER };
/** Implementation-specific flags which may be set in Module::Implements()
*/
enum Implementation
{
I_BEGIN,
I_END
};
/*************************************************************************/
#define CMD_HASH(x) (((x)[0]&31)<<5 | ((x)[1]&31)) /* Will gen a hash from a string :) */
#define MAX_CMD_HASH 1024
@@ -422,6 +542,11 @@ class CoreExport Module
class CoreExport ModuleManager
{
public:
/** Event handler hooks.
* This needs to be public to be used by FOREACH_MOD and friends.
*/
static std::vector<Module *> EventHandlers[I_END];
/** Load up a list of modules.
* @param total_modules The number of modules to load
* @param module_list The list of modules to load
@@ -445,6 +570,64 @@ class CoreExport ModuleManager
/** Run all pending module timer callbacks.
*/
static void RunCallbacks();
/** Change the priority of one event in a module.
* Each module event has a list of modules which are attached to that event type. If you wish to be called before or after other specific modules, you may use this
* method (usually within void Module::Prioritize()) to set your events priority. You may use this call in other methods too, however, this is not supported behaviour
* for a module.
* @param mod The module to change the priority of
* @param i The event to change the priority of
* @param s The state you wish to use for this event. Use one of
* PRIO_FIRST to set the event to be first called, PRIO_LAST to set it to be the last called, or PRIO_BEFORE and PRIO_AFTER
* to set it to be before or after one or more other modules.
* @param modules If PRIO_BEFORE or PRIO_AFTER is set in parameter 's', then this contains a list of one or more modules your module must be
* placed before or after. Your module will be placed before the highest priority module in this list for PRIO_BEFORE, or after the lowest
* priority module in this list for PRIO_AFTER.
* @param sz The number of modules being passed for PRIO_BEFORE and PRIO_AFTER. Defaults to 1, as most of the time you will only want to prioritize your module
* to be before or after one other module.
*/
static bool SetPriority(Module* mod, Implementation i, Priority s, Module** modules = NULL, size_t sz = 1);
/** Change the priority of all events in a module.
* @param mod The module to set the priority of
* @param s The priority of all events in the module.
* Note that with this method, it is not possible to effectively use PRIO_BEFORE or PRIO_AFTER, you should use the more fine tuned
* SetPriority method for this, where you may specify other modules to be prioritized against.
*/
static bool SetPriority(Module* mod, Priority s);
/** Attach an event to a module.
* You may later detatch the event with ModuleManager::Detach(). If your module is unloaded, all events are automatically detatched.
* @param i Event type to attach
* @param mod Module to attach event to
* @return True if the event was attached
*/
static bool Attach(Implementation i, Module* mod);
/** Detatch an event from a module.
* This is not required when your module unloads, as the core will automatically detatch your module from all events it is attached to.
* @param i Event type to detach
* @param mod Module to detach event from
* @param Detach true if the event was detached
*/
static bool Detach(Implementation i, Module* mod);
/** Detach all events from a module (used on unload)
* @param mod Module to detach from
*/
static void DetachAll(Module* mod);
/** Attach an array of events to a module
* @param i Event types (array) to attach
* @param mod Module to attach events to
*/
static void Attach(Implementation* i, Module* mod, size_t sz);
private:
/** Call the module_delete function to safely delete the module
* @param m the module to delete