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Modevents, ported from insp. Typesafe (unlike the current ones), no double hashing overhead (faster), no useless memory allocations (copies of the args)

git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@2101 5417fbe8-f217-4b02-8779-1006273d7864
This commit is contained in:
rburchell
2009-02-16 22:59:59 +00:00
parent f756f2b394
commit ce3a04f0a8
2 changed files with 335 additions and 0 deletions
+152
View File
@@ -11,6 +11,9 @@
#include "modules.h"
#include "language.h"
#include "version.h"
#include <algorithm> // std::find
std::vector<Module *> ModuleManager::EventHandlers[I_END];
void ModuleManager::LoadModuleList(int total_modules, char **module_list)
{
@@ -292,3 +295,152 @@ void ModuleManager::DeleteModule(Module *m)
alog("%s", dlerror());
}
}
bool ModuleManager::Attach(Implementation i, Module* mod)
{
if (std::find(EventHandlers[i].begin(), EventHandlers[i].end(), mod) != EventHandlers[i].end())
return false;
EventHandlers[i].push_back(mod);
return true;
}
bool ModuleManager::Detach(Implementation i, Module* mod)
{
std::vector<Module *>::iterator x = std::find(EventHandlers[i].begin(), EventHandlers[i].end(), mod);
if (x == EventHandlers[i].end())
return false;
EventHandlers[i].erase(x);
return true;
}
void ModuleManager::Attach(Implementation* i, Module* mod, size_t sz)
{
for (size_t n = 0; n < sz; ++n)
Attach(i[n], mod);
}
void ModuleManager::DetachAll(Module* mod)
{
for (size_t n = I_BEGIN + 1; n != I_END; ++n)
Detach((Implementation)n, mod);
}
bool ModuleManager::SetPriority(Module* mod, Priority s)
{
for (size_t n = I_BEGIN + 1; n != I_END; ++n)
SetPriority(mod, (Implementation)n, s);
return true;
}
bool ModuleManager::SetPriority(Module* mod, Implementation i, Priority s, Module** modules, size_t sz)
{
/** To change the priority of a module, we first find its position in the vector,
* then we find the position of the other modules in the vector that this module
* wants to be before/after. We pick off either the first or last of these depending
* on which they want, and we make sure our module is *at least* before or after
* the first or last of this subset, depending again on the type of priority.
*/
size_t swap_pos = 0;
size_t source = 0;
bool swap = true;
bool found = false;
/* Locate our module. This is O(n) but it only occurs on module load so we're
* not too bothered about it
*/
for (size_t x = 0; x != EventHandlers[i].size(); ++x)
{
if (EventHandlers[i][x] == mod)
{
source = x;
found = true;
break;
}
}
/* Eh? this module doesnt exist, probably trying to set priority on an event
* theyre not attached to.
*/
if (!found)
return false;
switch (s)
{
/* Dummy value */
case PRIORITY_DONTCARE:
swap = false;
break;
/* Module wants to be first, sod everything else */
case PRIORITY_FIRST:
swap_pos = 0;
break;
/* Module is submissive and wants to be last... awww. */
case PRIORITY_LAST:
if (EventHandlers[i].empty())
swap_pos = 0;
else
swap_pos = EventHandlers[i].size() - 1;
break;
/* Place this module after a set of other modules */
case PRIORITY_AFTER:
{
/* Find the latest possible position */
swap_pos = 0;
swap = false;
for (size_t x = 0; x != EventHandlers[i].size(); ++x)
{
for (size_t n = 0; n < sz; ++n)
{
if ((modules[n]) && (EventHandlers[i][x] == modules[n]) && (x >= swap_pos) && (source <= swap_pos))
{
swap_pos = x;
swap = true;
}
}
}
}
break;
/* Place this module before a set of other modules */
case PRIORITY_BEFORE:
{
swap_pos = EventHandlers[i].size() - 1;
swap = false;
for (size_t x = 0; x != EventHandlers[i].size(); ++x)
{
for (size_t n = 0; n < sz; ++n)
{
if ((modules[n]) && (EventHandlers[i][x] == modules[n]) && (x <= swap_pos) && (source >= swap_pos))
{
swap = true;
swap_pos = x;
}
}
}
}
break;
}
/* Do we need to swap? */
if (swap && (swap_pos != source))
{
/* Suggestion from Phoenix, "shuffle" the modules to better retain call order */
int incrmnt = 1;
if (source > swap_pos)
incrmnt = -1;
for (unsigned int j = source; j != swap_pos; j += incrmnt)
{
if (( j + incrmnt > EventHandlers[i].size() - 1) || (j + incrmnt < 0))
continue;
std::swap(EventHandlers[i][j], EventHandlers[i][j+incrmnt]);
}
}
return true;
}