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Fixed a crash on Windows and unreal when juped servers quit
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+2
-2
@@ -199,9 +199,9 @@ static void delete_server(Server * serv, const char *quitreason)
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return;
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}
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Alog(LOG_DEBUG) << "delete_server() called, deleting " << serv->name << "(" << serv->suid << ") uplinked to "
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Alog(LOG_DEBUG) << "delete_server() called, deleting " << serv->name << "(" << (serv->suid ? serv->suid : "") << ") uplinked to "
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<< (serv->uplink ? serv->uplink->name : "NOTHING") << "("
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<< (serv->uplink ? serv->uplink->suid : "NOSUIDUPLINK") << ")";
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<< (serv->uplink && serv->uplink->suid ? serv->uplink->suid : "") << ")";
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if (Capab.HasFlag(CAPAB_NOQUIT) || Capab.HasFlag(CAPAB_QS))
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{
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