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Fixed a crash on Windows and unreal when juped servers quit

This commit is contained in:
Adam
2010-06-30 15:54:08 -04:00
parent 147c58bd32
commit e29014c00a
+2 -2
View File
@@ -199,9 +199,9 @@ static void delete_server(Server * serv, const char *quitreason)
return;
}
Alog(LOG_DEBUG) << "delete_server() called, deleting " << serv->name << "(" << serv->suid << ") uplinked to "
Alog(LOG_DEBUG) << "delete_server() called, deleting " << serv->name << "(" << (serv->suid ? serv->suid : "") << ") uplinked to "
<< (serv->uplink ? serv->uplink->name : "NOTHING") << "("
<< (serv->uplink ? serv->uplink->suid : "NOSUIDUPLINK") << ")";
<< (serv->uplink && serv->uplink->suid ? serv->uplink->suid : "") << ")";
if (Capab.HasFlag(CAPAB_NOQUIT) || Capab.HasFlag(CAPAB_QS))
{