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anope/src/users.cpp
T

857 lines
22 KiB
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/* Routines to maintain a list of online users.
*
* (C) 2003-2013 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*
*/
#include "services.h"
#include "modules.h"
#include "users.h"
#include "account.h"
#include "protocol.h"
#include "servers.h"
#include "channels.h"
#include "bots.h"
#include "config.h"
#include "opertype.h"
#include "nickserv.h"
#include "language.h"
user_map UserListByNick, UserListByUID;
int OperCount = 0;
unsigned MaxUserCount = 0;
time_t MaxUserTime = 0;
std::list<User *> User::quitting_users;
User::User(const Anope::string &snick, const Anope::string &sident, const Anope::string &shost, const Anope::string &svhost, const Anope::string &sip, Server *sserver, const Anope::string &srealname, time_t ssignon, const Anope::string &smodes, const Anope::string &suid)
{
if (snick.empty() || sident.empty() || shost.empty())
throw CoreException("Bad args passed to User::User");
/* we used to do this by calloc, no more. */
quit = false;
server = NULL;
invalid_pw_count = invalid_pw_time = lastmemosend = lastnickreg = lastmail = 0;
on_access = false;
this->nick = snick;
this->ident = sident;
this->host = shost;
this->vhost = svhost;
this->chost = svhost;
this->ip = sip;
this->server = sserver;
this->realname = srealname;
this->timestamp = this->signon = ssignon;
this->SetModesInternal("%s", smodes.c_str());
this->uid = suid;
this->super_admin = false;
size_t old = UserListByNick.size();
UserListByNick[snick] = this;
if (!suid.empty())
UserListByUID[suid] = this;
if (old == UserListByNick.size())
Log(LOG_DEBUG) << "Duplicate user " << snick << " in user table?";
this->nc = NULL;
this->UpdateHost();
if (sserver && sserver->IsSynced()) // Our bots are introduced on startup with no server
{
++sserver->users;
Log(this, "connect") << (!svhost.empty() ? Anope::string("(") + svhost + ") " : "") << "(" << srealname << ") " << sip << " connected to the network (" << sserver->GetName() << ")";
}
if (UserListByNick.size() > MaxUserCount)
{
MaxUserCount = UserListByNick.size();
MaxUserTime = Anope::CurTime;
if (sserver && sserver->IsSynced())
Log(this, "maxusers") << "connected - new maximum user count: " << UserListByNick.size();
}
bool exempt = false;
if (server && server->IsULined())
exempt = true;
FOREACH_MOD(I_OnUserConnect, OnUserConnect(this, exempt));
}
void User::ChangeNick(const Anope::string &newnick, time_t ts)
{
/* Sanity check to make sure we don't segfault */
if (newnick.empty())
throw CoreException("User::ChangeNick() got a bad argument");
this->super_admin = false;
Log(this, "nick") << "(" << this->realname << ") changed nick to " << newnick;
Anope::string old = this->nick;
this->timestamp = ts;
if (this->nick.equals_ci(newnick))
this->nick = newnick;
else
{
NickAlias *old_na = NickAlias::Find(this->nick);
if (old_na && (this->IsIdentified(true) || this->IsRecognized()))
old_na->last_seen = Anope::CurTime;
UserListByNick.erase(this->nick);
this->nick = newnick;
UserListByNick[this->nick] = this;
on_access = false;
NickAlias *na = NickAlias::Find(this->nick);
if (na)
on_access = na->nc->IsOnAccess(this);
if (na && na->nc == this->Account())
{
na->last_seen = Anope::CurTime;
this->UpdateHost();
}
}
FOREACH_MOD(I_OnUserNickChange, OnUserNickChange(this, old));
}
void User::SetDisplayedHost(const Anope::string &shost)
{
if (shost.empty())
throw CoreException("empty host? in MY services? it seems it's more likely than I thought.");
this->vhost = shost;
Log(this, "host") << "changed vhost to " << shost;
this->UpdateHost();
}
const Anope::string &User::GetDisplayedHost() const
{
if (!this->vhost.empty())
return this->vhost;
else if (this->HasMode("CLOAK") && !this->GetCloakedHost().empty())
return this->GetCloakedHost();
else
return this->host;
}
void User::SetCloakedHost(const Anope::string &newhost)
{
if (newhost.empty())
throw "empty host in User::SetCloakedHost";
chost = newhost;
Log(this, "host") << "changed cloaked host to " << newhost;
this->UpdateHost();
}
const Anope::string &User::GetCloakedHost() const
{
return chost;
}
const Anope::string &User::GetUID() const
{
if (!this->uid.empty() && IRCD->RequiresID)
return this->uid;
else
return this->nick;
}
void User::SetVIdent(const Anope::string &sident)
{
this->vident = sident;
Log(this, "ident") << "changed vident to " << sident;
this->UpdateHost();
}
const Anope::string &User::GetVIdent() const
{
if (!this->vident.empty())
return this->vident;
else
return this->ident;
}
void User::SetIdent(const Anope::string &sident)
{
this->ident = sident;
Log(this, "ident") << "changed real ident to " << sident;
this->UpdateHost();
}
const Anope::string &User::GetIdent() const
{
return this->ident;
}
Anope::string User::GetMask() const
{
return this->nick + "!" + this->ident + "@" + this->host;
}
Anope::string User::GetDisplayedMask() const
{
return this->nick + "!" + this->GetVIdent() + "@" + this->GetDisplayedHost();
}
void User::SetRealname(const Anope::string &srealname)
{
if (srealname.empty())
throw CoreException("realname empty in SetRealname");
this->realname = srealname;
NickAlias *na = NickAlias::Find(this->nick);
if (na && (this->IsIdentified(true) || this->IsRecognized()))
na->last_realname = srealname;
Log(this, "realname") << "changed realname to " << srealname;
}
User::~User()
{
if (this->server != NULL)
{
if (this->server->IsSynced())
Log(this, "disconnect") << "(" << this->realname << ") disconnected from the network (" << this->server->GetName() << ")";
--this->server->users;
}
FOREACH_MOD(I_OnPreUserLogoff, OnPreUserLogoff(this));
ModeManager::StackerDel(this);
this->Logout();
if (this->HasMode("OPER"))
--OperCount;
while (!this->chans.empty())
this->chans.begin()->second->chan->DeleteUser(this);
UserListByNick.erase(this->nick);
if (!this->uid.empty())
UserListByUID.erase(this->uid);
FOREACH_MOD(I_OnPostUserLogoff, OnPostUserLogoff(this));
}
void User::SendMessage(const BotInfo *source, const char *fmt, ...)
{
va_list args;
char buf[BUFSIZE] = "";
const char *translated_message = Language::Translate(this, fmt);
va_start(args, fmt);
vsnprintf(buf, BUFSIZE - 1, translated_message, args);
this->SendMessage(source, Anope::string(buf));
va_end(args);
}
void User::SendMessage(const BotInfo *source, const Anope::string &msg)
{
const char *translated_message = Language::Translate(this, msg.c_str());
/* Send privmsg instead of notice if:
* - UsePrivmsg is enabled
* - The user is not registered and NSDefMsg is enabled
* - The user is registered and has set /ns set msg on
*/
sepstream sep(translated_message, '\n');
Anope::string tok;
while (sep.GetToken(tok))
{
if (Config->UsePrivmsg && ((!this->nc && Config->NSDefFlags.count("msg")) || (this->nc && this->nc->HasExt("MSG"))))
IRCD->SendPrivmsg(source, this->GetUID(), "%s", tok.c_str());
else
IRCD->SendNotice(source, this->GetUID(), "%s", tok.c_str());
}
}
/** Collides a nick.
*
* First, it marks the nick (if the user is on a registered nick, we don't use it without but it could be)
* as COLLIDED, this is checked in NickAlias::OnCancel.
*
* Then it does one of two things.
*
* 1. This will force change the users nick to the guest nick. This gets processed by the IRCd and comes
* back to call do_nick. do_nick changes the nick of the use to the new one, then calls NickAlias::OnCancel
* with the users old nick's nickalias (if there is one).
*
* 2. Calls User::Kill, which will either delete the user immediatly or kill them, wait for the QUIT,
* then delete the user then. Users destructor then calls NickAlias::OnCancel
*
* NickAlias::OnCancel checks for NS_COLLIDED, it then does one of two things.
*
* 1. If supported, we send a SVSHold for the user. We are done here, the IRCds expires this at the time we give it.
*
* 2. We create a new client with SendClientIntroduction(). Note that is it important that this is called either after the
* user has been removed from our internal list of user or after the users nick has been updated completely internally.
* This is beacuse SendClientIntroduction will destroy any users we think are currently on the nickname (which causes a
* lot of problems, eg, deleting the user which recalls OnCancel), whether they really are or not. We then create a
* release timer for this new client that waits and later on sends a QUIT for the client. Release timers are never used
* for SVSHolds. Ever.
*
*
* Note that now for the timers we only store the users name, not the NickAlias* pointer. We never remove timers when
* a user changes nick or a nick is deleted, the timers must assume that either of these may have happend.
*
* Storing NickAlias* pointers caused quite a problem, some of which are:
*
* Having a valid timer alive that calls User::Collide would either:
*
* 1. Kill the user, causing users destructor to cancel all timers for the nick (as it should, it has no way of knowing
* if we are in a timer or not) which would delete the currently active timer while it was running, causing TimerManager
* to explode.
*
* 2. Force a user off of their nick, this would call NickAlias::Cancel before updating the user internally (to cancel the
* current nicks timers, granted we could have easially saved this and called it after) which could possibly try to
* introduce an enforcer nick. We would then check to see if the nick is already in use (it is, internally) and send
* a kill for that nick. That may in turn delete the user immediatly, calling users destructor, which would attempt to
* delete the timer, causing TimerManager to explode.
*
* Additionally, if we marked the timer as "in use" so that calling the ClearTimer function wouldn't delete them, users
* destructor would then call NickAlias::OnCancel, which would (at this point, it was unsetting GUESTED after introducing
* the new client) introduce the same new client again, without actually deleting the originial user, causing an infinite
* loop.
*
* This is why we remove NS_GUESTED first in NickAlias::OnCancel before introducing a new client, although this should
* not happen anymore. If I must emphasize this again, users need to be GONE from the internal list before calling
* NickAlias::OnCancel. NickAlias::OnCancel intentionally reffers to this->nick, not the user passed to it. They *can*
* (but not always) be different, depending if the user changed nicks or disconnected.
*
*
* Adam
*/
void User::Collide(NickAlias *na)
{
if (na)
na->Extend("COLLIDED");
if (IRCD->CanSVSNick)
{
Anope::string guestnick;
int i = 0;
do
{
guestnick = Config->NSGuestNickPrefix + stringify(static_cast<uint16_t>(rand()));
} while (User::Find(guestnick) && i++ < 10);
if (i == 11)
this->Kill(Config->NickServ, "Services nickname-enforcer kill");
else
{
if (NickServ)
this->SendMessage(NickServ, _("Your nickname is now being changed to \002%s\002"), guestnick.c_str());
IRCD->SendForceNickChange(this, guestnick, Anope::CurTime);
}
}
else
this->Kill(Config->NickServ, "Services nickname-enforcer kill");
}
void User::Identify(NickAlias *na)
{
if (!na)
{
Log() << "User::Identify() called with NULL pointer";
return;
}
if (this->nick.equals_ci(na->nick))
{
Anope::string last_usermask = this->GetIdent() + "@" + this->GetDisplayedHost();
Anope::string last_realhost = this->GetIdent() + "@" + this->host;
na->last_usermask = last_usermask;
na->last_realhost = last_realhost;
na->last_realname = this->realname;
na->last_seen = Anope::CurTime;
}
this->Login(na->nc);
IRCD->SendLogin(this);
const NickAlias *this_na = NickAlias::Find(this->nick);
if (!Config->NoNicknameOwnership && this_na && this_na->nc == *na->nc && na->nc->HasExt("UNCONFIRMED") == false)
this->SetMode(NickServ, "REGISTERED");
FOREACH_MOD(I_OnNickIdentify, OnNickIdentify(this));
if (this->IsServicesOper())
{
if (!this->nc->o->ot->modes.empty())
{
this->SetModes(OperServ, "%s", this->nc->o->ot->modes.c_str());
if (OperServ)
this->SendMessage(OperServ, "Changing your usermodes to \002%s\002", this->nc->o->ot->modes.c_str());
UserMode *um = ModeManager::FindUserModeByName("OPER");
if (um && !this->HasMode("OPER") && this->nc->o->ot->modes.find(um->mchar) != Anope::string::npos)
IRCD->SendOper(this);
}
if (IRCD->CanSetVHost && !this->nc->o->vhost.empty())
{
if (OperServ)
this->SendMessage(OperServ, "Changing your vhost to \002%s\002", this->nc->o->vhost.c_str());
this->SetDisplayedHost(this->nc->o->vhost);
IRCD->SendVhost(this, "", this->nc->o->vhost);
}
}
}
void User::Login(NickCore *core)
{
if (core == this->nc)
return;
this->Logout();
this->nc = core;
core->users.push_back(this);
this->UpdateHost();
if (this->server->IsSynced())
Log(this, "account") << "is now identified as " << this->nc->display;
}
void User::Logout()
{
if (!this->nc)
return;
Log(this, "account") << "is no longer identified as " << this->nc->display;
std::list<User *>::iterator it = std::find(this->nc->users.begin(), this->nc->users.end(), this);
if (it != this->nc->users.end())
this->nc->users.erase(it);
this->nc = NULL;
}
NickCore *User::Account() const
{
return this->nc;
}
bool User::IsIdentified(bool check_nick) const
{
if (check_nick && this->nc)
{
NickAlias *na = NickAlias::Find(this->nc->display);
return na && *na->nc == *this->nc;
}
return this->nc ? true : false;
}
bool User::IsRecognized(bool check_secure) const
{
if (check_secure && on_access)
{
const NickAlias *na = NickAlias::Find(this->nick);
if (!na || na->nc->HasExt("SECURE"))
return false;
}
return on_access;
}
bool User::IsServicesOper()
{
if (!this->nc || !this->nc->IsServicesOper())
// No opertype.
return false;
else if (this->nc->o->require_oper && !this->HasMode("OPER"))
return false;
else if (!this->nc->o->certfp.empty() && this->fingerprint != this->nc->o->certfp)
// Certfp mismatch
return false;
else if (!this->nc->o->hosts.empty())
{
bool match = false;
Anope::string match_host = this->GetIdent() + "@" + this->host;
for (unsigned i = 0; i < this->nc->o->hosts.size(); ++i)
if (Anope::Match(match_host, this->nc->o->hosts[i]))
match = true;
if (match == false)
return false;
}
EventReturn MOD_RESULT;
FOREACH_RESULT(I_IsServicesOper, IsServicesOper(this));
if (MOD_RESULT == EVENT_STOP)
return false;
return true;
}
bool User::HasCommand(const Anope::string &command)
{
if (this->IsServicesOper())
return this->nc->o->ot->HasCommand(command);
return false;
}
bool User::HasPriv(const Anope::string &priv)
{
if (this->IsServicesOper())
return this->nc->o->ot->HasPriv(priv);
return false;
}
void User::UpdateHost()
{
if (this->host.empty())
return;
NickAlias *na = NickAlias::Find(this->nick);
on_access = false;
if (na)
on_access = na->nc->IsOnAccess(this);
if (na && (this->IsIdentified(true) || this->IsRecognized()))
{
Anope::string last_usermask = this->GetIdent() + "@" + this->GetDisplayedHost();
Anope::string last_realhost = this->GetIdent() + "@" + this->host;
na->last_usermask = last_usermask;
na->last_realhost = last_realhost;
}
}
bool User::HasMode(const Anope::string &mname) const
{
return this->modes.count(mname);
}
void User::SetModeInternal(UserMode *um, const Anope::string &param)
{
if (!um)
return;
this->modes[um->name] = param;
FOREACH_MOD(I_OnUserModeSet, OnUserModeSet(this, um->name));
}
void User::RemoveModeInternal(UserMode *um)
{
if (!um)
return;
this->modes.erase(um->name);
FOREACH_MOD(I_OnUserModeUnset, OnUserModeUnset(this, um->name));
}
void User::SetMode(const BotInfo *bi, UserMode *um, const Anope::string &Param)
{
if (!um || HasMode(um->name))
return;
ModeManager::StackerAdd(bi, this, um, true, Param);
SetModeInternal(um, Param);
}
void User::SetMode(const BotInfo *bi, const Anope::string &uname, const Anope::string &Param)
{
SetMode(bi, ModeManager::FindUserModeByName(uname), Param);
}
void User::RemoveMode(const BotInfo *bi, UserMode *um)
{
if (!um || !HasMode(um->name))
return;
ModeManager::StackerAdd(bi, this, um, false);
RemoveModeInternal(um);
}
void User::RemoveMode(const BotInfo *bi, const Anope::string &name)
{
RemoveMode(bi, ModeManager::FindUserModeByName(name));
}
void User::SetModes(const BotInfo *bi, const char *umodes, ...)
{
char buf[BUFSIZE] = "";
va_list args;
Anope::string modebuf, sbuf;
int add = -1;
va_start(args, umodes);
vsnprintf(buf, BUFSIZE - 1, umodes, args);
va_end(args);
spacesepstream sep(buf);
sep.GetToken(modebuf);
for (unsigned i = 0, end = modebuf.length(); i < end; ++i)
{
UserMode *um;
switch (modebuf[i])
{
case '+':
add = 1;
continue;
case '-':
add = 0;
continue;
default:
if (add == -1)
continue;
um = ModeManager::FindUserModeByChar(modebuf[i]);
if (!um)
continue;
}
if (add)
{
if (um->type == MODE_PARAM && sep.GetToken(sbuf))
this->SetMode(bi, um, sbuf);
else
this->SetMode(bi, um);
}
else
this->RemoveMode(bi, um);
}
}
void User::SetModesInternal(const char *umodes, ...)
{
char buf[BUFSIZE] = "";
va_list args;
Anope::string modebuf, sbuf;
int add = -1;
va_start(args, umodes);
vsnprintf(buf, BUFSIZE - 1, umodes, args);
va_end(args);
if (this->server && this->server->IsSynced())
Log(this, "mode") << "changes modes to " << buf;
spacesepstream sep(buf);
sep.GetToken(modebuf);
for (unsigned i = 0, end = modebuf.length(); i < end; ++i)
{
UserMode *um;
switch (modebuf[i])
{
case '+':
add = 1;
continue;
case '-':
add = 0;
continue;
default:
if (add == -1)
continue;
um = ModeManager::FindUserModeByChar(modebuf[i]);
if (!um)
continue;
}
if (add)
{
if (um->type == MODE_PARAM && sep.GetToken(sbuf))
this->SetModeInternal(um, sbuf);
else
this->SetModeInternal(um);
}
else
this->RemoveModeInternal(um);
if (um->name == "OPER")
{
if (add)
++OperCount;
else
--OperCount;
}
else if (um->name == "CLOAK" || um->name == "VHOST")
{
if (!add && !this->vhost.empty())
this->vhost.clear();
this->UpdateHost();
}
}
}
Anope::string User::GetModes() const
{
Anope::string m, params;
typedef std::map<Anope::string, Anope::string> mode_map;
for (mode_map::const_iterator it = this->modes.begin(), it_end = this->modes.end(); it != it_end; ++it)
{
UserMode *um = ModeManager::FindUserModeByName(it->first);
if (um == NULL)
continue;
m += um->mchar;
if (!it->second.empty())
params += " " + it->second;
}
return m + params;
}
ChanUserContainer *User::FindChannel(Channel *c) const
{
User::ChanUserList::const_iterator it = this->chans.find(c);
if (it != this->chans.end())
return it->second;
return NULL;
}
bool User::IsProtected() const
{
if (this->HasMode("PROTECTED") || this->HasMode("GOD"))
return true;
return false;
}
void User::Kill(const Anope::string &source, const Anope::string &reason)
{
Anope::string real_source = source.empty() ? Config->ServerName : source;
Anope::string real_reason = real_source + " (" + reason + ")";
IRCD->SendSVSKill(BotInfo::Find(source), this, "%s", real_reason.c_str());
}
void User::KillInternal(const Anope::string &source, const Anope::string &reason)
{
if (this->quit)
{
Log(LOG_DEBUG) << "Duplicate quit for " << this->nick;
return;
}
Log(this, "killed") << "was killed by " << source << " (Reason: " << reason << ")";
NickAlias *na = NickAlias::Find(this->nick);
if (na && !na->nc->HasExt("SUSPENDED") && (this->IsRecognized() || this->IsIdentified(true)))
{
na->last_seen = Anope::CurTime;
na->last_quit = reason;
}
this->quit = true;
quitting_users.push_back(this);
}
void User::Quit(const Anope::string &reason)
{
if (this->quit)
{
Log(LOG_DEBUG) << "Duplicate quit for " << this->nick;
return;
}
this->quit = true;
quitting_users.push_back(this);
}
bool User::Quitting() const
{
return this->quit;
}
Anope::string User::Mask() const
{
Anope::string mask;
Anope::string mident = this->GetIdent();
Anope::string mhost = this->GetDisplayedHost();
if (mident[0] == '~')
mask = "*" + mident + "@";
else
mask = mident + "@";
size_t dot;
/* To make sure this is an IP, make sure the host contains only numbers and dots, and check to make sure it only contains 3 dots */
if (mhost.find_first_not_of("0123456789.") == Anope::string::npos && (dot = mhost.find('.')) != Anope::string::npos && (dot = mhost.find('.', dot + 1)) != Anope::string::npos && (dot = mhost.find('.', dot + 1)) != Anope::string::npos && mhost.find('.', dot + 1) == Anope::string::npos)
{ /* IP addr */
dot = mhost.find('.');
mask += mhost.substr(0, dot) + ".*";
}
else
{
if ((dot = mhost.find('.')) != Anope::string::npos && mhost.find('.', dot + 1) != Anope::string::npos)
mask += "*" + mhost.substr(dot);
else
mask += mhost;
}
return mask;
}
bool User::BadPassword()
{
if (!Config->BadPassLimit)
return false;
if (Config->BadPassTimeout > 0 && this->invalid_pw_time > 0 && this->invalid_pw_time < Anope::CurTime - Config->BadPassTimeout)
this->invalid_pw_count = 0;
++this->invalid_pw_count;
this->invalid_pw_time = Anope::CurTime;
if (this->invalid_pw_count >= Config->BadPassLimit)
{
this->Kill(Config->ServerName, "Too many invalid passwords");
return true;
}
return false;
}
User* User::Find(const Anope::string &name, bool nick_only)
{
if (!nick_only && isdigit(name[0]) && IRCD->RequiresID)
{
user_map::iterator it = UserListByUID.find(name);
if (it != UserListByUID.end())
return it->second;
}
else
{
user_map::iterator it = UserListByNick.find(name);
if (it != UserListByNick.end())
return it->second;
}
return NULL;
}
void User::QuitUsers()
{
for (std::list<User *>::iterator it = quitting_users.begin(), it_end = quitting_users.end(); it != it_end; ++it)
delete *it;
quitting_users.clear();
}