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Files
anope/modules/protocol/unreal32.cpp
T

1317 lines
37 KiB
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/* Unreal IRCD 3.2.x functions
*
* (C) 2003-2010 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
/*************************************************************************/
#include "services.h"
#include "modules.h"
IRCDVar myIrcd[] = {
{"UnrealIRCd 3.2.x", /* ircd name */
"+Soi", /* Modes used by pseudoclients */
5, /* Chan Max Symbols */
"+ao", /* Channel Umode used by Botserv bots */
1, /* SVSNICK */
1, /* Vhost */
1, /* Supports SNlines */
1, /* Supports SQlines */
1, /* Supports SZlines */
3, /* Number of server args */
0, /* Join 2 Set */
0, /* Join 2 Message */
1, /* TS Topic Forward */
0, /* TS Topci Backward */
0, /* Chan SQlines */
0, /* Quit on Kill */
1, /* SVSMODE unban */
1, /* Reverse */
1, /* vidents */
1, /* svshold */
1, /* time stamp on mode */
1, /* NICKIP */
1, /* O:LINE */
1, /* UMODE */
1, /* VHOST ON NICK */
1, /* Change RealName */
1, /* No Knock requires +i */
1, /* We support Unreal TOKENS */
1, /* Can remove User Channel Modes with SVSMODE */
0, /* Sglines are not enforced until user reconnects */
0, /* ts6 */
0, /* p10 */
0, /* CIDR channelbans */
"$", /* TLD Prefix for Global */
12, /* Max number of modes we can send per line */
}
,
{NULL}
};
void unreal_cmd_netinfo(int ac, const char **av)
{
send_cmd("", "AO %ld %ld %d %s 0 0 0 :%s", static_cast<long>(maxusercnt), static_cast<long>(time(NULL)), Anope::string(av[2]).is_number_only() ? convertTo<int>(av[2]) : 0, av[3], av[7]);
}
/* PROTOCTL */
/*
NICKv2 = Nick Version 2
VHP = Sends hidden host
UMODE2 = sends UMODE2 on user modes
NICKIP = Sends IP on NICK
TOKEN = Use tokens to talk
SJ3 = Supports SJOIN
NOQUIT = No Quit
TKLEXT = Extended TKL we don't use it but best to have it
SJB64 = Base64 encoded time stamps
VL = Version Info
NS = Config.Numeric Server
*/
void unreal_cmd_capab()
{
if (!Config.Numeric.empty())
send_cmd("", "PROTOCTL NICKv2 VHP UMODE2 NICKIP TOKEN SJOIN SJOIN2 SJ3 NOQUIT TKLEXT VL");
else
send_cmd("", "PROTOCTL NICKv2 VHP UMODE2 NICKIP TOKEN SJOIN SJOIN2 SJ3 NOQUIT TKLEXT");
}
/* PASS */
void unreal_cmd_pass(const Anope::string &pass)
{
send_cmd("", "PASS :%s", pass.c_str());
}
/* CHGHOST */
void unreal_cmd_chghost(const Anope::string &nick, const Anope::string &vhost)
{
if (nick.empty() || vhost.empty())
return;
send_cmd(Config.ServerName, "AL %s %s", nick.c_str(), vhost.c_str());
}
/* CHGIDENT */
void unreal_cmd_chgident(const Anope::string &nick, const Anope::string &vIdent)
{
if (nick.empty() || vIdent.empty())
return;
send_cmd(Config.ServerName, "AZ %s %s", nick.c_str(), vIdent.c_str());
}
class UnrealIRCdProto : public IRCDProto
{
/* SVSNOOP */
void SendSVSNOOP(const Anope::string &server, int set)
{
send_cmd("", "f %s %s", server.c_str(), set ? "+" : "-");
}
void SendAkillDel(const XLine *x)
{
send_cmd("", "BD - G %s %s %s", x->GetUser().c_str(), x->GetHost().c_str(), Config.s_OperServ.c_str());
}
void SendTopic(const BotInfo *whosets, const Channel *c, const Anope::string &whosetit, const Anope::string &topic)
{
send_cmd(whosets->nick, ") %s %s %lu :%s", c->name.c_str(), whosetit.c_str(), static_cast<unsigned long>(c->topic_time), topic.c_str());
}
void SendVhostDel(User *u)
{
u->RemoveMode(HostServ, UMODE_CLOAK);
u->RemoveMode(HostServ, UMODE_VHOST);
ModeManager::ProcessModes();
u->SetMode(HostServ, UMODE_CLOAK);
ModeManager::ProcessModes();
}
void SendAkill(const XLine *x)
{
// Calculate the time left before this would expire, capping it at 2 days
time_t timeleft = x->Expires - time(NULL);
if (timeleft > 172800)
timeleft = 172800;
send_cmd("", "BD + G %s %s %s %ld %ld :%s", x->GetUser().c_str(), x->GetHost().c_str(), x->By.c_str(), static_cast<long>(time(NULL) + timeleft), static_cast<long>(x->Expires), x->Reason.c_str());
}
void SendSVSKillInternal(const BotInfo *source, const User *user, const Anope::string &buf)
{
send_cmd(source ? source->nick : Config.ServerName, "h %s :%s", user->nick.c_str(), buf.c_str());
}
/*
* m_svsmode() added by taz
* parv[0] - sender
* parv[1] - username to change mode for
* parv[2] - modes to change
* parv[3] - Service Stamp (if mode == d)
*/
void SendSVSMode(const User *u, int ac, const char **av)
{
if (ac >= 1)
{
if (!u || !av[0])
return;
this->SendModeInternal(NULL, u, merge_args(ac, av));
}
}
void SendModeInternal(const BotInfo *source, const Channel *dest, const Anope::string &buf)
{
if (buf.empty())
return;
send_cmd(source->nick, "G %s %s", dest->name.c_str(), buf.c_str());
}
void SendModeInternal(const BotInfo *bi, const User *u, const Anope::string &buf)
{
if (buf.empty())
return;
send_cmd(bi ? bi->nick : Config.ServerName, "v %s %s", u->nick.c_str(), buf.c_str());
}
void SendClientIntroduction(const Anope::string &nick, const Anope::string &user, const Anope::string &host, const Anope::string &real, const Anope::string &modes, const Anope::string &)
{
EnforceQlinedNick(nick, Config.ServerName);
send_cmd("", "& %s 1 %ld %s %s %s 0 %s %s%s :%s", nick.c_str(), static_cast<long>(time(NULL)), user.c_str(), host.c_str(), Config.ServerName.c_str(), modes.c_str(), host.c_str(), myIrcd->nickip ? " *" : "", real.c_str());
}
void SendKickInternal(const BotInfo *source, const Channel *chan, const User *user, const Anope::string &buf)
{
if (!buf.empty())
send_cmd(source->nick, "H %s %s :%s", chan->name.c_str(), user->nick.c_str(), buf.c_str());
else
send_cmd(source->nick, "H %s %s", chan->name.c_str(), user->nick.c_str());
}
void SendNoticeChanopsInternal(const BotInfo *source, const Channel *dest, const Anope::string &buf)
{
if (buf.empty())
return;
send_cmd(source->nick, "B @%s :%s", dest->name.c_str(), buf.c_str());
}
/* SERVER name hop descript */
/* Unreal 3.2 actually sends some info about itself in the descript area */
void SendServer(const Server *server)
{
if (!Config.Numeric.empty())
send_cmd("", "SERVER %s %d :U0-*-%s %s", server->GetName().c_str(), server->GetHops(), Config.Numeric.c_str(), server->GetDescription().c_str());
else
send_cmd("", "SERVER %s %d :%s", server->GetName().c_str(), server->GetHops(), server->GetDescription().c_str());
}
/* JOIN */
void SendJoin(const BotInfo *user, const Anope::string &channel, time_t chantime)
{
send_cmd(Config.ServerName, "~ %ld %s :%s", static_cast<long>(chantime), channel.c_str(), user->nick.c_str());
}
/* unsqline
*/
void SendSQLineDel(const XLine *x)
{
send_cmd("", "d %s", x->Mask.c_str());
}
/* SQLINE */
/*
** - Unreal will translate this to TKL for us
**
*/
void SendSQLine(const XLine *x)
{
send_cmd("", "c %s :%s", x->Mask.c_str(), x->Reason.c_str());
}
/*
** svso
** parv[0] = sender prefix
** parv[1] = nick
** parv[2] = options
*/
void SendSVSO(const Anope::string &source, const Anope::string &nick, const Anope::string &flag)
{
if (source.empty() || nick.empty() || flag.empty())
return;
send_cmd(source, "BB %s %s", nick.c_str(), flag.c_str());
}
/* NICK <newnick> */
void SendChangeBotNick(const BotInfo *oldnick, const Anope::string &newnick)
{
if (!oldnick || newnick.empty())
return;
send_cmd(oldnick->nick, "& %s %ld", newnick.c_str(), static_cast<long>(time(NULL)));
}
/* Functions that use serval cmd functions */
void SendVhost(User *u, const Anope::string &vIdent, const Anope::string &vhost)
{
if (!vIdent.empty())
unreal_cmd_chgident(u->nick, vIdent);
if (!vhost.empty())
unreal_cmd_chghost(u->nick, vhost);
}
void SendConnect()
{
unreal_cmd_capab();
unreal_cmd_pass(uplink_server->password);
SendServer(Me);
}
/* SVSHOLD - set */
void SendSVSHold(const Anope::string &nick)
{
send_cmd("", "BD + Q H %s %s %ld %ld :Being held for registered user", nick.c_str(), Config.ServerName.c_str(), static_cast<long>(time(NULL) + Config.NSReleaseTimeout), static_cast<long>(time(NULL)));
}
/* SVSHOLD - release */
void SendSVSHoldDel(const Anope::string &nick)
{
send_cmd("", "BD - Q * %s %s", nick.c_str(), Config.ServerName.c_str());
}
/* UNSGLINE */
/*
* SVSNLINE - :realname mask
*/
void SendSGLineDel(const XLine *x)
{
send_cmd("", "BR - :%s", x->Mask.c_str());
}
/* UNSZLINE */
void SendSZLineDel(const XLine *x)
{
send_cmd("", "BD - Z * %s %s", x->Mask.c_str(), Config.s_OperServ.c_str());
}
/* SZLINE */
void SendSZLine(const XLine *x)
{
send_cmd("", "BD + Z * %s %s %ld %ld :%s", x->Mask.c_str(), x->By.c_str(), static_cast<long>(time(NULL) + 172800), static_cast<long>(time(NULL)), x->Reason.c_str());
}
/* SGLINE */
/*
* SVSNLINE + reason_where_is_space :realname mask with spaces
*/
void SendSGLine(const XLine *x)
{
Anope::string edited_reason = x->Reason;
edited_reason = edited_reason.replace_all_cs(" ", "_");
send_cmd("", "BR + %s :%s", edited_reason.c_str(), x->Mask.c_str());
}
/* SVSMODE -b */
void SendBanDel(const Channel *c, const Anope::string &nick)
{
SendSVSModeChan(c, "-b", nick);
}
/* SVSMODE channel modes */
void SendSVSModeChan(const Channel *c, const Anope::string &mode, const Anope::string &nick)
{
if (!nick.empty())
send_cmd(Config.ServerName, "n %s %s %s", c->name.c_str(), mode.c_str(), nick.c_str());
else
send_cmd(Config.ServerName, "n %s %s", c->name.c_str(), mode.c_str());
}
/* svsjoin
parv[0] - sender
parv[1] - nick to make join
parv[2] - channel to join
parv[3] - (optional) channel key(s)
*/
/* In older Unreal SVSJOIN and SVSNLINE tokens were mixed so SVSJOIN and SVSNLINE are broken
when coming from a none TOKEN'd server
*/
void SendSVSJoin(const Anope::string &source, const Anope::string &nick, const Anope::string &chan, const Anope::string &param)
{
if (!param.empty())
send_cmd(source, "BX %s %s :%s", nick.c_str(), chan.c_str(), param.c_str());
else
send_cmd(source, "BX %s :%s", nick.c_str(), chan.c_str());
}
/* svspart
parv[0] - sender
parv[1] - nick to make part
parv[2] - channel(s) to part
*/
void SendSVSPart(const Anope::string &source, const Anope::string &nick, const Anope::string &chan)
{
send_cmd(source, "BT %s :%s", nick.c_str(), chan.c_str());
}
void SendSWhois(const Anope::string &source, const Anope::string &who, const Anope::string &mask)
{
send_cmd(source, "BA %s :%s", who.c_str(), mask.c_str());
}
void SendEOB()
{
send_cmd(Config.ServerName, "ES");
}
bool IsNickValid(const Anope::string &nick)
{
if (nick.equals_ci("ircd") || nick.equals_ci("irc"))
return false;
return true;
}
bool IsChannelValid(const Anope::string &chan)
{
if (chan.find(':') != Anope::string::npos || chan[0] != '#')
return false;
return true;
}
void SetAutoIdentificationToken(User *u)
{
if (!u->Account())
return;
srand(time(NULL));
Anope::string svidbuf = stringify(rand());
u->Account()->Shrink("authenticationtoken");
u->Account()->Extend("authenticationtoken", new ExtensibleItemRegular<Anope::string>(svidbuf));
BotInfo *bi = NickServ;
u->SetMode(bi, UMODE_REGISTERED);
ircdproto->SendMode(bi, u, "+d %s", svidbuf.c_str());
}
void SendUnregisteredNick(const User *u)
{
ircdproto->SendMode(NickServ, u, "+d 1");
}
} ircd_proto;
/* Event: PROTOCTL */
int anope_event_capab(const Anope::string &source, int ac, const char **av)
{
for (int i = 0; i < ac; ++i)
{
Anope::string capab = av[i];
if (capab.find("CHANMODES") != Anope::string::npos)
{
Anope::string modes(capab.begin() + 10, capab.end());
commasepstream sep(modes);
Anope::string modebuf;
sep.GetToken(modebuf);
for (size_t t = 0, end = modebuf.length(); t < end; ++t)
{
switch (modebuf[t])
{
case 'b':
ModeManager::AddChannelMode(new ChannelModeBan('b'));
continue;
case 'e':
ModeManager::AddChannelMode(new ChannelModeExcept('e'));
continue;
case 'I':
ModeManager::AddChannelMode(new ChannelModeInvex('I'));
continue;
default:
ModeManager::AddChannelMode(new ChannelModeList(CMODE_END, "", modebuf[t]));
}
}
sep.GetToken(modebuf);
for (size_t t = 0, end = modebuf.length(); t < end; ++t)
{
switch (modebuf[t])
{
case 'k':
ModeManager::AddChannelMode(new ChannelModeKey('k'));
continue;
case 'f':
ModeManager::AddChannelMode(new ChannelModeFlood('f'));
continue;
case 'L':
ModeManager::AddChannelMode(new ChannelModeParam(CMODE_REDIRECT, "CMODE_REDIRECT", 'L'));
continue;
default:
ModeManager::AddChannelMode(new ChannelModeParam(CMODE_END, "", modebuf[t]));
}
}
sep.GetToken(modebuf);
for (size_t t = 0, end = modebuf.length(); t < end; ++t)
{
switch (modebuf[t])
{
case 'l':
ModeManager::AddChannelMode(new ChannelModeParam(CMODE_LIMIT, "CMODE_LIMIT", 'l', true));
continue;
case 'j':
ModeManager::AddChannelMode(new ChannelModeParam(CMODE_JOINFLOOD, "CMODE_JOINFLOOD", 'j', true));
continue;
default:
ModeManager::AddChannelMode(new ChannelModeParam(CMODE_END, "", modebuf[t], true));
}
}
sep.GetToken(modebuf);
for (size_t t = 0, end = modebuf.length(); t < end; ++t)
{
switch (modebuf[t])
{
case 'p':
ModeManager::AddChannelMode(new ChannelMode(CMODE_PRIVATE, "CMODE_PRIVATE", 'p'));
continue;
case 's':
ModeManager::AddChannelMode(new ChannelMode(CMODE_SECRET, "CMODE_SECRET", 's'));
continue;
case 'm':
ModeManager::AddChannelMode(new ChannelMode(CMODE_MODERATED, "CMODE_MODERATED", 'm'));
continue;
case 'n':
ModeManager::AddChannelMode(new ChannelMode(CMODE_NOEXTERNAL, "CMODE_NOEXTERNAL", 'n'));
continue;
case 't':
ModeManager::AddChannelMode(new ChannelMode(CMODE_TOPIC, "CMODE_TOPIC", 't'));
continue;
case 'i':
ModeManager::AddChannelMode(new ChannelMode(CMODE_INVITE, "CMODE_INVITE", 'i'));
continue;
case 'r':
ModeManager::AddChannelMode(new ChannelModeRegistered('r'));
continue;
case 'R':
ModeManager::AddChannelMode(new ChannelMode(CMODE_REGISTEREDONLY, "CMODE_REGISTEREDONLY", 'R'));
continue;
case 'c':
ModeManager::AddChannelMode(new ChannelMode(CMODE_BLOCKCOLOR, "CMODE_BLOCKCOLOR", 'c'));
continue;
case 'O':
ModeManager::AddChannelMode(new ChannelModeOper('O'));
continue;
case 'A':
ModeManager::AddChannelMode(new ChannelModeAdmin('A'));
continue;
case 'Q':
ModeManager::AddChannelMode(new ChannelMode(CMODE_NOKICK, "CMODE_NOKICK", 'Q'));
continue;
case 'K':
ModeManager::AddChannelMode(new ChannelMode(CMODE_NOKNOCK, "CMODE_NOKNOCK", 'K'));
continue;
case 'V':
ModeManager::AddChannelMode(new ChannelMode(CMODE_NOINVITE, "CMODE_NOINVITE", 'V'));
continue;
case 'C':
ModeManager::AddChannelMode(new ChannelMode(CMODE_NOCTCP, "CMODE_NOCTCP", 'C'));
continue;
case 'u':
ModeManager::AddChannelMode(new ChannelMode(CMODE_AUDITORIUM, "CMODE_AUDITORIUM", 'u'));
continue;
case 'z':
ModeManager::AddChannelMode(new ChannelMode(CMODE_SSL, "CMODE_SSL", 'z'));
continue;
case 'N':
ModeManager::AddChannelMode(new ChannelMode(CMODE_NONICK, "CMODE_NONICK", 'N'));
continue;
case 'S':
ModeManager::AddChannelMode(new ChannelMode(CMODE_STRIPCOLOR, "CMODE_STRIPCOLOR", 'S'));
continue;
case 'M':
ModeManager::AddChannelMode(new ChannelMode(CMODE_REGMODERATED, "CMODE_REGMODERATED", 'M'));
continue;
case 'T':
ModeManager::AddChannelMode(new ChannelMode(CMODE_NONOTICE, "CMODE_NONOTICE", 'T'));
continue;
case 'G':
ModeManager::AddChannelMode(new ChannelMode(CMODE_FILTER, "CMODE_FILTER", 'G'));
continue;
default:
ModeManager::AddChannelMode(new ChannelMode(CMODE_END, "", modebuf[t]));
}
}
}
}
CapabParse(ac, av);
return MOD_CONT;
}
/* Events */
int anope_event_ping(const Anope::string &source, int ac, const char **av)
{
if (ac < 1)
return MOD_CONT;
ircdproto->SendPong(ac > 1 ? av[1] : Config.ServerName, av[0]);
return MOD_CONT;
}
/** This is here because:
*
* If we had servers three servers, A, B & C linked like so: A<->B<->C
* If Anope is (linked to) A and B splits from A and then reconnects
* B introduces itself, introduces C, sends EOS for C, introduces Bs clients
* introduces Cs clients, sends EOS for B. This causes all of Cs clients to be introduced
* with their server "not syncing". We now send a PING immediatly when receiving a new server
* and then finish sync once we get a pong back from that server
*/
int anope_event_pong(const Anope::string &source, int ac, const char **av)
{
Server *s = Server::Find(source);
if (s && !s->IsSynced())
s->Sync(false);
return MOD_CONT;
}
/* netinfo
* argv[0] = max global count
* argv[1] = time of end sync
* argv[2] = unreal protocol using (numeric)
* argv[3] = cloak-crc (> u2302)
* argv[4] = free(**)
* argv[5] = free(**)
* argv[6] = free(**)
* argv[7] = ircnet
*/
int anope_event_netinfo(const Anope::string &source, int ac, const char **av)
{
unreal_cmd_netinfo(ac, av);
return MOD_CONT;
}
int anope_event_436(const Anope::string &source, int ac, const char **av)
{
if (ac < 1)
return MOD_CONT;
m_nickcoll(av[0]);
return MOD_CONT;
}
/*
** away
** parv[0] = sender prefix
** parv[1] = away message
*/
int anope_event_away(const Anope::string &source, int ac, const char **av)
{
if (source.empty())
return MOD_CONT;
m_away(source, ac ? av[0] : "");
return MOD_CONT;
}
/*
** m_topic
** parv[0] = sender prefix
** parv[1] = topic text
**
** For servers using TS:
** parv[0] = sender prefix
** parv[1] = channel name
** parv[2] = topic nickname
** parv[3] = topic time
** parv[4] = topic text
*/
int anope_event_topic(const Anope::string &source, int ac, const char **av)
{
if (ac != 4)
return MOD_CONT;
do_topic(source, ac, av);
return MOD_CONT;
}
int anope_event_squit(const Anope::string &source, int ac, const char **av)
{
if (ac != 2)
return MOD_CONT;
do_squit(source, ac, av);
return MOD_CONT;
}
int anope_event_quit(const Anope::string &source, int ac, const char **av)
{
if (ac != 1)
return MOD_CONT;
do_quit(source, ac, av);
return MOD_CONT;
}
int anope_event_mode(const Anope::string &source, int ac, const char **av)
{
if (ac < 2)
return MOD_CONT;
if (*av[0] == '#' || *av[0] == '&')
do_cmode(source, ac, av);
else
do_umode(source, ac, av);
return MOD_CONT;
}
/* This is used to strip the TS from the end of the mode stirng */
int anope_event_gmode(const Anope::string &source, int ac, const char **av)
{
if (Server::Find(source))
--ac;
return anope_event_mode(source, ac, av);
}
/* Unreal sends USER modes with this */
/*
umode2
parv[0] - sender
parv[1] - modes to change
*/
int anope_event_umode2(const Anope::string &source, int ac, const char **av)
{
if (ac < 1)
return MOD_CONT;
const char *newav[4];
newav[0] = source.c_str();
newav[1] = av[0];
do_umode(source, ac, newav);
return MOD_CONT;
}
int anope_event_kill(const Anope::string &source, int ac, const char **av)
{
if (ac != 2)
return MOD_CONT;
m_kill(av[0], av[1]);
return MOD_CONT;
}
int anope_event_kick(const Anope::string &source, int ac, const char **av)
{
if (ac != 3)
return MOD_CONT;
do_kick(source, ac, av);
return MOD_CONT;
}
int anope_event_join(const Anope::string &source, int ac, const char **av)
{
if (ac != 1)
return MOD_CONT;
do_join(source, ac, av);
return MOD_CONT;
}
int anope_event_motd(const Anope::string &source, int ac, const char **av)
{
if (source.empty())
return MOD_CONT;
m_motd(source);
return MOD_CONT;
}
int anope_event_setname(const Anope::string &source, int ac, const char **av)
{
User *u;
if (ac != 1)
return MOD_CONT;
u = finduser(source);
if (!u)
{
Alog(LOG_DEBUG) << "SETNAME for nonexistent user " << source;
return MOD_CONT;
}
u->SetRealname(av[0]);
return MOD_CONT;
}
int anope_event_chgname(const Anope::string &source, int ac, const char **av)
{
User *u;
if (ac != 2)
return MOD_CONT;
u = finduser(av[0]);
if (!u)
{
Alog(LOG_DEBUG) << "CHGNAME for nonexistent user " << av[0];
return MOD_CONT;
}
u->SetRealname(av[1]);
return MOD_CONT;
}
int anope_event_setident(const Anope::string &source, int ac, const char **av)
{
User *u;
if (ac != 1)
return MOD_CONT;
u = finduser(source);
if (!u)
{
Alog(LOG_DEBUG) << "SETIDENT for nonexistent user " << source;
return MOD_CONT;
}
u->SetVIdent(av[0]);
return MOD_CONT;
}
int anope_event_chgident(const Anope::string &source, int ac, const char **av)
{
User *u;
if (ac != 2)
return MOD_CONT;
u = finduser(av[0]);
if (!u)
{
Alog(LOG_DEBUG) << "CHGIDENT for nonexistent user " << av[0];
return MOD_CONT;
}
u->SetVIdent(av[1]);
return MOD_CONT;
}
int anope_event_sethost(const Anope::string &source, int ac, const char **av)
{
User *u;
if (ac != 1)
return MOD_CONT;
u = finduser(source);
if (!u)
{
Alog(LOG_DEBUG) << "SETHOST for nonexistent user " << source;
return MOD_CONT;
}
/* When a user sets +x we recieve the new host and then the mode change */
if (u->HasMode(UMODE_CLOAK))
u->SetDisplayedHost(av[0]);
else
u->SetCloakedHost(av[0]);
return MOD_CONT;
}
/*
** NICK - new
** source = NULL
** parv[0] = nickname
** parv[1] = hopcount
** parv[2] = timestamp
** parv[3] = username
** parv[4] = hostname
** parv[5] = servername
** if NICK version 1:
** parv[6] = servicestamp
** parv[7] = info
** if NICK version 2:
** parv[6] = servicestamp
** parv[7] = umodes
** parv[8] = virthost, * if none
** parv[9] = info
** if NICKIP:
** parv[9] = ip
** parv[10] = info
**
** NICK - change
** source = oldnick
** parv[0] = new nickname
** parv[1] = hopcount
*/
/*
do_nick(const char *source, char *nick, char *username, char *host,
char *server, char *realname, time_t ts,
uint32 ip, char *vhost, char *uid)
*/
int anope_event_nick(const Anope::string &source, int ac, const char **av)
{
User *user;
if (ac != 2)
{
if (ac == 7)
{
/*
<codemastr> that was a bug that is now fixed in 3.2.1
<codemastr> in some instances it would use the non-nickv2 format
<codemastr> it's sent when a nick collision occurs
- so we have to leave it around for now -TSL
*/
do_nick(source, av[0], av[3], av[4], av[5], av[6], Anope::string(av[2]).is_number_only() ? convertTo<time_t>(av[2]) : 0, 0, "*", "");
}
else if (ac == 11)
{
user = do_nick(source, av[0], av[3], av[4], av[5], av[10], Anope::string(av[2]).is_number_only() ? convertTo<time_t>(av[2]) : 0, ntohl(decode_ip(av[9])), av[8], "");
if (user)
{
/* Check to see if the user should be identified because their
* services id matches the one in their nickcore
*/
user->CheckAuthenticationToken(av[6]);
UserSetInternalModes(user, 1, &av[7]);
}
}
else
{
/* NON NICKIP */
user = do_nick(source, av[0], av[3], av[4], av[5], av[9], Anope::string(av[2]).is_number_only() ? convertTo<time_t>(av[2]) : 0, 0, av[8], "");
if (user)
{
/* Check to see if the user should be identified because their
* services id matches the one in their nickcore
*/
user->CheckAuthenticationToken(av[6]);
UserSetInternalModes(user, 1, &av[7]);
}
}
}
else
do_nick(source, av[0], "", "", "", "", Anope::string(av[1]).is_number_only() ? convertTo<time_t>(av[1]) : 0, 0, "", "");
return MOD_CONT;
}
int anope_event_chghost(const Anope::string &source, int ac, const char **av)
{
User *u;
if (ac != 2)
return MOD_CONT;
u = finduser(av[0]);
if (!u)
{
Alog(LOG_DEBUG) << "debug: CHGHOST for nonexistent user " << av[0];
return MOD_CONT;
}
u->SetDisplayedHost(av[1]);
return MOD_CONT;
}
/* EVENT: SERVER */
int anope_event_server(const Anope::string &source, int ac, const char **av)
{
if (!stricmp(av[1], "1"))
{
Anope::string vl = myStrGetToken(av[2], ' ', 0);
Anope::string upnumeric = myStrGetToken(vl, '-', 2);
Anope::string desc = myStrGetTokenRemainder(av[2], ' ', 1);
do_server(source, av[0], Anope::string(av[1]).is_number_only() ? convertTo<unsigned>(av[1]) : 0, desc, upnumeric);
}
else
do_server(source, av[0], Anope::string(av[1]).is_number_only() ? convertTo<unsigned>(av[1]) : 0, av[2], "");
ircdproto->SendPing(Config.ServerName, av[0]);
return MOD_CONT;
}
int anope_event_privmsg(const Anope::string &source, int ac, const char **av)
{
if (ac != 2)
return MOD_CONT;
m_privmsg(source, av[0], av[1]);
return MOD_CONT;
}
int anope_event_part(const Anope::string &source, int ac, const char **av)
{
if (ac < 1 || ac > 2)
return MOD_CONT;
do_part(source, ac, av);
return MOD_CONT;
}
int anope_event_whois(const Anope::string &source, int ac, const char **av)
{
if (!source.empty() && ac >= 1)
m_whois(source, av[0]);
return MOD_CONT;
}
int anope_event_error(const Anope::string &source, int ac, const char **av)
{
if (av[0])
{
Alog(LOG_DEBUG) << av[0];
if (strstr(av[0], "No matching link configuration"))
Alog() << "Error: Your IRCD's link block may not be setup correctly, please check unrealircd.conf";
}
return MOD_CONT;
}
int anope_event_sdesc(const Anope::string &source, int ac, const char **av)
{
Server *s = Server::Find(source);
if (s)
s->SetDescription(av[0]);
return MOD_CONT;
}
int anope_event_sjoin(const Anope::string &source, int ac, const char **av)
{
Channel *c = findchan(av[1]);
time_t ts = Anope::string(av[0]).is_number_only() ? convertTo<time_t>(av[0]) : 0;
bool keep_their_modes = true;
bool was_created = false;
if (!c)
{
c = new Channel(av[1], ts);
was_created = true;
}
/* Our creation time is newer than what the server gave us */
else if (c->creation_time > ts)
{
c->creation_time = ts;
for (std::list<Mode *>::const_iterator it =ModeManager::Modes.begin(), it_end = ModeManager::Modes.end(); it != it_end; ++it)
{
Mode *m = *it;
if (m->Type != MODE_STATUS)
continue;
ChannelMode *cm = debug_cast<ChannelMode *>(m);
for (CUserList::const_iterator uit = c->users.begin(), uit_end = c->users.end(); uit != uit_end; ++uit)
{
UserContainer *uc = *uit;
c->RemoveMode(NULL, cm, uc->user->nick);
}
}
if (c->ci)
{
/* Rejoin the bot to fix the TS */
if (c->ci->bi)
{
c->ci->bi->Part(c, "TS reop");
c->ci->bi->Join(c);
}
/* Reset mlock */
check_modes(c);
}
}
/* Their TS is newer than ours, our modes > theirs, unset their modes if need be */
else
keep_their_modes = false;
/* Mark the channel as syncing */
if (was_created)
c->SetFlag(CH_SYNCING);
/* If we need to keep their modes, and this SJOIN string contains modes */
if (keep_their_modes && ac >= 4)
{
/* Set the modes internally */
ChanSetInternalModes(c, ac - 3, av + 2);
}
spacesepstream sep(av[ac - 1]);
Anope::string buf;
while (sep.GetToken(buf))
{
/* Ban */
if (keep_their_modes && buf[0] == '&')
{
buf.erase(buf.begin());
ChannelModeList *cml = debug_cast<ChannelModeList *>(ModeManager::FindChannelModeByName(CMODE_BAN));
if (cml->IsValid(buf))
cml->AddMask(c, buf);
}
/* Except */
else if (keep_their_modes && buf[0] == '"')
{
buf.erase(buf.begin());
ChannelModeList *cml = debug_cast<ChannelModeList *>(ModeManager::FindChannelModeByName(CMODE_EXCEPT));
if (cml->IsValid(buf))
cml->AddMask(c, buf);
}
/* Invex */
else if (keep_their_modes && buf[0] == '\'')
{
buf.erase(buf.begin());
ChannelModeList *cml = debug_cast<ChannelModeList *>(ModeManager::FindChannelModeByName(CMODE_INVITEOVERRIDE));
if (cml->IsValid(buf))
cml->AddMask(c, buf);
}
else
{
std::list<ChannelMode *> Status;
char ch;
/* Get prefixes from the nick */
while ((ch = ModeManager::GetStatusChar(buf[0])))
{
buf.erase(buf.begin());
ChannelMode *cm = ModeManager::FindChannelModeByChar(ch);
if (!cm)
{
Alog() << "Recieved unknown mode prefix " << buf[0] << " in SJOIN string";
continue;
}
Status.push_back(cm);
}
User *u = finduser(buf);
if (!u)
{
Alog(LOG_DEBUG) << "SJOIN for nonexistant user " << buf << " on " << c->name;
continue;
}
EventReturn MOD_RESULT;
FOREACH_RESULT(I_OnPreJoinChannel, OnPreJoinChannel(u, c));
/* Add the user to the channel */
c->JoinUser(u);
/* Update their status internally on the channel
* This will enforce secureops etc on the user
*/
for (std::list<ChannelMode *>::iterator it = Status.begin(), it_end = Status.end(); it != it_end; ++it)
c->SetModeInternal(*it, buf);
/* Now set whatever modes this user is allowed to have on the channel */
chan_set_correct_modes(u, c, 1);
/* Check to see if modules want the user to join, if they do
* check to see if they are allowed to join (CheckKick will kick/ban them)
* Don't trigger OnJoinChannel event then as the user will be destroyed
*/
if (MOD_RESULT != EVENT_STOP && c->ci && c->ci->CheckKick(u))
continue;
FOREACH_MOD(I_OnJoinChannel, OnJoinChannel(u, c));
}
}
/* Channel is done syncing */
if (was_created)
{
/* Unset the syncing flag */
c->UnsetFlag(CH_SYNCING);
/* If there are users in the channel they are allowed to be, set topic mlock etc. */
if (!c->users.empty())
c->Sync();
/* If there are no users in the channel, there is a ChanServ timer set to part the service bot
* and destroy the channel soon
*/
}
return MOD_CONT;
}
void moduleAddIRCDMsgs()
{
Anope::AddMessage("436", anope_event_436);
Anope::AddMessage("AWAY", anope_event_away);
Anope::AddMessage("6", anope_event_away);
Anope::AddMessage("JOIN", anope_event_join);
Anope::AddMessage("C", anope_event_join);
Anope::AddMessage("KICK", anope_event_kick);
Anope::AddMessage("H", anope_event_kick);
Anope::AddMessage("KILL", anope_event_kill);
Anope::AddMessage(".", anope_event_kill);
Anope::AddMessage("MODE", anope_event_mode);
Anope::AddMessage("G", anope_event_gmode);
Anope::AddMessage("MOTD", anope_event_motd);
Anope::AddMessage("F", anope_event_motd);
Anope::AddMessage("NICK", anope_event_nick);
Anope::AddMessage("&", anope_event_nick);
Anope::AddMessage("PART", anope_event_part);
Anope::AddMessage("D", anope_event_part);
Anope::AddMessage("PING", anope_event_ping);
Anope::AddMessage("8", anope_event_ping);
Anope::AddMessage("PONG", anope_event_pong);
Anope::AddMessage("9", anope_event_pong);
Anope::AddMessage("PRIVMSG", anope_event_privmsg);
Anope::AddMessage("!", anope_event_privmsg);
Anope::AddMessage("QUIT", anope_event_quit);
Anope::AddMessage("),", anope_event_quit);
Anope::AddMessage("SERVER", anope_event_server);
Anope::AddMessage("'", anope_event_server);
Anope::AddMessage("SQUIT", anope_event_squit);
Anope::AddMessage("-", anope_event_squit);
Anope::AddMessage("TOPIC", anope_event_topic);
Anope::AddMessage(")", anope_event_topic);
Anope::AddMessage("SVSMODE", anope_event_mode);
Anope::AddMessage("n", anope_event_mode);
Anope::AddMessage("SVS2MODE", anope_event_mode);
Anope::AddMessage("v", anope_event_mode);
Anope::AddMessage("WHOIS", anope_event_whois);
Anope::AddMessage("#", anope_event_whois);
Anope::AddMessage("PROTOCTL", anope_event_capab);
Anope::AddMessage("_", anope_event_capab);
Anope::AddMessage("CHGHOST", anope_event_chghost);
Anope::AddMessage("AL", anope_event_chghost);
Anope::AddMessage("CHGIDENT", anope_event_chgident);
Anope::AddMessage("AZ", anope_event_chgident);
Anope::AddMessage("CHGNAME", anope_event_chgname);
Anope::AddMessage("BK", anope_event_chgname);
Anope::AddMessage("NETINFO", anope_event_netinfo);
Anope::AddMessage("AO", anope_event_netinfo);
Anope::AddMessage("SETHOST", anope_event_sethost);
Anope::AddMessage("AA", anope_event_sethost);
Anope::AddMessage("SETIDENT", anope_event_setident);
Anope::AddMessage("AD", anope_event_setident);
Anope::AddMessage("SETNAME", anope_event_setname);
Anope::AddMessage("AE", anope_event_setname);
Anope::AddMessage("ERROR", anope_event_error);
Anope::AddMessage("5", anope_event_error);
Anope::AddMessage("UMODE2", anope_event_umode2);
Anope::AddMessage("|", anope_event_umode2);
Anope::AddMessage("SJOIN", anope_event_sjoin);
Anope::AddMessage("~", anope_event_sjoin);
Anope::AddMessage("SDESC", anope_event_sdesc);
Anope::AddMessage("AG", anope_event_sdesc);
/* The non token version of these is in messages.c */
Anope::AddMessage("2", m_stats);
Anope::AddMessage(">", m_time);
Anope::AddMessage("+", m_version);
}
/* Borrowed part of this check from UnrealIRCd */
bool ChannelModeFlood::IsValid(const Anope::string &value) const
{
if (value.empty())
return false;
Anope::string rest;
if (value[0] != ':' && convertTo<unsigned>(value[0] == '*' ? value.substr(1) : value, rest, false) > 0 && rest[0] == ':' && rest.length() > 1 && convertTo<unsigned>(rest.substr(1), rest, false) > 0 && rest.empty())
return true;
else
{
/* '['<number><1 letter>[optional: '#'+1 letter],[next..]']'':'<number> */
size_t end_bracket = value.find(']', 1);
if (end_bracket == Anope::string::npos)
return false;
Anope::string xbuf = value.substr(0, end_bracket);
if (value[end_bracket + 1] != ':')
return false;
commasepstream args(xbuf.substr(1));
Anope::string arg;
while (args.GetToken(arg))
{
/* <number><1 letter>[optional: '#'+1 letter] */
size_t p = 0;
while (p < arg.length() && isdigit(arg[p]))
++p;
if (p == arg.length() || !(arg[p] == 'c' || arg[p] == 'j' || arg[p] == 'k' || arg[p] == 'm' || arg[p] == 'n' || arg[p] == 't'))
continue; /* continue instead of break for forward compatability. */
int v = arg.substr(0, p).is_number_only() ? convertTo<int>(arg.substr(0, p)) : 0;
if (v < 1 || v > 999)
return false;
}
return true;
}
}
static void AddModes()
{
ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_VOICE, "CMODE_VOICE", 'v', '+'));
ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_HALFOP, "CMODE_HALFOP", 'h', '%'));
ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_OP, "CMODE_OP", 'o', '@'));
/* Unreal sends +q as * and +a as ~ */
ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_PROTECT, "CMODE_PROTECT", 'a', '~'));
ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_OWNER, "CMODE_OWNER", 'q', '*'));
/* Add user modes */
ModeManager::AddUserMode(new UserMode(UMODE_SERV_ADMIN, "UMODE_SERV_ADMIN", 'A'));
ModeManager::AddUserMode(new UserMode(UMODE_BOT, "UMODE_BOT", 'B'));
ModeManager::AddUserMode(new UserMode(UMODE_CO_ADMIN, "UMODE_CO_ADMIN", 'C'));
ModeManager::AddUserMode(new UserMode(UMODE_FILTER, "UMODE_FILTER", 'G'));
ModeManager::AddUserMode(new UserMode(UMODE_HIDEOPER, "UMODE_HIDEOPER", 'H'));
ModeManager::AddUserMode(new UserMode(UMODE_NETADMIN, "UMODE_NETADMIN", 'N'));
ModeManager::AddUserMode(new UserMode(UMODE_REGPRIV, "UMODE_REGPRIV", 'R'));
ModeManager::AddUserMode(new UserMode(UMODE_PROTECTED, "UMODE_PROTECTED", 'S'));
ModeManager::AddUserMode(new UserMode(UMODE_NO_CTCP, "UMODE_NO_CTCP", 'T'));
ModeManager::AddUserMode(new UserMode(UMODE_WEBTV, "UMODE_WEBTV", 'V'));
ModeManager::AddUserMode(new UserMode(UMODE_WHOIS, "UMODE_WHOIS", 'W'));
ModeManager::AddUserMode(new UserMode(UMODE_ADMIN, "UMODE_ADMIN", 'a'));
ModeManager::AddUserMode(new UserMode(UMODE_DEAF, "UMODE_DEAF", 'd'));
ModeManager::AddUserMode(new UserMode(UMODE_GLOBOPS, "UMODE_GLOBOPS", 'g'));
ModeManager::AddUserMode(new UserMode(UMODE_HELPOP, "UMODE_HELPOP", 'h'));
ModeManager::AddUserMode(new UserMode(UMODE_INVIS, "UMODE_INVIS", 'i'));
ModeManager::AddUserMode(new UserMode(UMODE_OPER, "UMODE_OPER", 'o'));
ModeManager::AddUserMode(new UserMode(UMODE_PRIV, "UMODE_PRIV", 'p'));
ModeManager::AddUserMode(new UserMode(UMODE_GOD, "UMODE_GOD", 'q'));
ModeManager::AddUserMode(new UserMode(UMODE_REGISTERED, "UMODE_REGISTERED", 'r'));
ModeManager::AddUserMode(new UserMode(UMODE_SNOMASK, "UMODE_SNOMASK", 's'));
ModeManager::AddUserMode(new UserMode(UMODE_VHOST, "UMODE_VHOST", 't'));
ModeManager::AddUserMode(new UserMode(UMODE_WALLOPS, "UMODE_WALLOPS", 'w'));
ModeManager::AddUserMode(new UserMode(UMODE_CLOAK, "UMODE_CLOAK", 'x'));
ModeManager::AddUserMode(new UserMode(UMODE_SSL, "UMODE_SSL", 'z'));
}
class ProtoUnreal : public Module
{
public:
ProtoUnreal(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
{
this->SetAuthor("Anope");
this->SetType(PROTOCOL);
pmodule_ircd_version("UnrealIRCd 3.2+");
pmodule_ircd_var(myIrcd);
pmodule_ircd_useTSMode(0);
CapabType c[] = { CAPAB_NOQUIT, CAPAB_NICKIP, CAPAB_ZIP, CAPAB_TOKEN, CAPAB_SSJ3, CAPAB_NICK2, CAPAB_VL, CAPAB_TLKEXT, CAPAB_CHANMODE, CAPAB_NICKCHARS };
for (unsigned i = 0; i < 10; ++i)
Capab.SetFlag(c[i]);
AddModes();
pmodule_ircd_proto(&ircd_proto);
moduleAddIRCDMsgs();
ModuleManager::Attach(I_OnUserNickChange, this);
}
void OnUserNickChange(User *u, const Anope::string &)
{
u->RemoveModeInternal(ModeManager::FindUserModeByName(UMODE_REGISTERED));
}
};
MODULE_INIT(ProtoUnreal)