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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-10 21:43:13 +02:00

Rename directories from 'win32' to 'windows'

This commit is contained in:
Bram Matthys
2019-08-11 17:40:08 +02:00
parent 3a29677c79
commit 1498f1e716
29 changed files with 31 additions and 32 deletions
+2 -3
View File
@@ -2,9 +2,8 @@ dnl Process this file with autoconf to produce a configure script.
dnl When updating the version, remember to update the following files
dnl appropriately:
dnl
dnl include/win32/setup.h
dnl src/win32/unrealinst.iss
dnl include/windows/setup.h
dnl src/windows/unrealinst.iss
dnl doc/Config.header
dnl src/version.c.SH
+29 -29
View File
@@ -126,9 +126,9 @@ MODDBGCFLAG=/LDd /MD /Zi
!ENDIF
FD_SETSIZE=/D FD_SETSIZE=16384
CFLAGS=$(DBGCFLAG) $(PCRE2_INC) $(ARGON2_INC) $(CARES_INC) $(LIBCURL_INC) $(LIBRESSL_INC) /J /I ./INCLUDE /I ./INCLUDE/WIN32/ARES /Fosrc/ /nologo \
CFLAGS=$(DBGCFLAG) $(PCRE2_INC) $(ARGON2_INC) $(CARES_INC) $(LIBCURL_INC) $(LIBRESSL_INC) /J /I ./INCLUDE /Fosrc/ /nologo \
$(CURLCFLAGS) $(FD_SETSIZE) $(SSLCFLAGS) /D NOSPOOF=1 /c /D _CRT_SECURE_NO_DEPRECATE /D _CRT_NONSTDC_NO_DEPRECATE /D _USE_32BIT_TIME_T
CFLAGSST=$(DBGCFLAGST) $(PCRE2_INC) $(ARGON2_INC) $(CARES_INC) $(LIBCURL_INC) $(LIBRESSL_INC) /J /I ./INCLUDE /I ./INCLUDE/WIN32/ARES /Fosrc/ /nologo \
CFLAGSST=$(DBGCFLAGST) $(PCRE2_INC) $(ARGON2_INC) $(CARES_INC) $(LIBCURL_INC) $(LIBRESSL_INC) /J /I ./INCLUDE /Fosrc/ /nologo \
$(CURLCFLAGS) $(FD_SETSIZE) $(SSLCFLAGS) /D NOSPOOF=1 /c /D _CRT_SECURE_NO_DEPRECATE /D _CRT_NONSTDC_NO_DEPRECATE /D _USE_32BIT_TIME_T
LFLAGS=kernel32.lib user32.lib gdi32.lib shell32.lib ws2_32.lib advapi32.lib \
dbghelp.lib oldnames.lib comctl32.lib comdlg32.lib $(CARES_LIB) $(CARESLIB) \
@@ -165,7 +165,7 @@ EXP_OBJ_FILES=SRC/CHANNEL.OBJ SRC/SEND.OBJ SRC/SOCKET.OBJ \
SRC/OPENSSL_HOSTNAME_VALIDATION.OBJ $(CURLOBJ)
OBJ_FILES=$(EXP_OBJ_FILES) SRC/GUI.OBJ SRC/SERVICE.OBJ SRC/WINDEBUG.OBJ SRC/RTF.OBJ \
SRC/EDITOR.OBJ SRC/WIN32.OBJ
SRC/EDITOR.OBJ SRC/WINDOWS.OBJ
DLL_FILES=SRC/MODULES/M_CHGHOST.DLL SRC/MODULES/M_SDESC.DLL SRC/MODULES/M_SETIDENT.DLL \
SRC/MODULES/M_SETNAME.DLL SRC/MODULES/M_SETHOST.DLL SRC/MODULES/M_CHGIDENT.DLL \
@@ -305,18 +305,18 @@ CLEAN:
-@erase src\modules\*.pdb >NUL
-@erase src\modules\*.ilk >NUL
./UNREALSVC.EXE: SRC/UNREALSVC.OBJ SRC/WIN32/UNREALSVC.RES
$(LINK) $(DBGLFLAGST) advapi32.lib src/unrealsvc.obj src/win32/unrealsvc.res
./UNREALSVC.EXE: SRC/UNREALSVC.OBJ SRC/WINDOWS/UNREALSVC.RES
$(LINK) $(DBGLFLAGST) advapi32.lib src/unrealsvc.obj src/windows/unrealsvc.res
CONF:
-@copy include\win32\setup.h include\setup.h >NUL
$(CC) src/win32/config.c
$(CC) src/windows/config.c
-@config.exe
./UnrealIRCd.exe: $(OBJ_FILES) SRC/win32/WIN32.RES
$(LINK) $(LFLAGS) $(OBJ_FILES) SRC/win32/WIN32.RES /MAP
./UnrealIRCd.exe: $(OBJ_FILES) src/windows/WIN32.RES
$(LINK) $(LFLAGS) $(OBJ_FILES) SRC/windows/WIN32.RES /MAP
-@erase src\win32\win32.res
$(MT) -manifest src\win32\UnrealIRCd.exe.manifest -outputresource:UnrealIRCd.exe;1
!IFNDEF DEBUGEXTRA
@@ -429,26 +429,26 @@ src/hash.obj: src/hash.c $(INCLUDES)
src/crule.obj: src/crule.c $(INCLUDES)
$(CC) $(CFLAGS) src/crule.c
src/gui.obj: src/win32/gui.c $(INCLUDES) ./include/resource.h
$(CC) $(CFLAGS) src/win32/gui.c
src/gui.obj: src/windows/gui.c $(INCLUDES) ./include/resource.h
$(CC) $(CFLAGS) src/windows/gui.c
src/rtf.obj: src/win32/rtf.c $(INCLUDES) ./src/win32/win32.h
$(CC) $(CFLAGS) src/win32/rtf.c
src/rtf.obj: src/windows/rtf.c $(INCLUDES) ./src/windows/win32.h
$(CC) $(CFLAGS) src/windows/rtf.c
src/editor.obj: src/win32/editor.c $(INCLUDES) ./include/resource.h ./src/win32/win32.h
$(CC) $(CFLAGS) src/win32/editor.c
src/editor.obj: src/windows/editor.c $(INCLUDES) ./include/resource.h ./src/windows/win32.h
$(CC) $(CFLAGS) src/windows/editor.c
src/service.obj: src/win32/service.c $(INCLUDES)
$(CC) $(CFLAGS) src/win32/service.c
src/service.obj: src/windows/service.c $(INCLUDES)
$(CC) $(CFLAGS) src/windows/service.c
src/windebug.obj: src/win32/windebug.c $(INCLUDES)
$(CC) $(CFLAGS) src/win32/windebug.c
src/windebug.obj: src/windows/windebug.c $(INCLUDES)
$(CC) $(CFLAGS) src/windows/windebug.c
src/win32.obj: src/win32/win32.c $(INCLUDES)
$(CC) $(CFLAGS) src/win32/win32.c
src/windows.obj: src/windows/win32.c $(INCLUDES)
$(CC) $(CFLAGS) src/windows/win32.c
src/unrealsvc.obj: src/win32/unrealsvc.c $(INCLUDES)
$(CC) $(CFLAGSST) src/win32/unrealsvc.c
src/unrealsvc.obj: src/windows/unrealsvc.c $(INCLUDES)
$(CC) $(CFLAGSST) src/windows/unrealsvc.c
src/modules.obj: src/modules.c $(INCLUDES)
$(CC) $(CFLAGS) src/modules.c
@@ -516,13 +516,13 @@ src/operclass.obj: src/operclass.c $(INCLUDES) ./include/dbuf.h
src/updconf.obj: src/updconf.c $(INCLUDES) ./include/dbuf.h
$(CC) $(CFLAGS) src/updconf.c
src/win32/win32.res: src/win32/win32gui.rc
$(RC) /l 0x409 /fosrc/win32/win32.res /i ./include /i ./src \
/d NDEBUG src/win32/win32gui.rc
src/windows/win32.res: src/windows/win32gui.rc
$(RC) /l 0x409 /fosrc/windows/win32.res /i ./include /i ./src \
/d NDEBUG src/windows/win32gui.rc
src/win32/unrealsvc.res: src/win32/unrealsvc.rc
$(RC) /l 0x409 /fosrc/win32/unrealsvc.res /i ./include /i ./src \
/d NDEBUG src/win32/unrealsvc.rc
src/windows/unrealsvc.res: src/windows/unrealsvc.rc
$(RC) /l 0x409 /fosrc/windows/unrealsvc.res /i ./include /i ./src \
/d NDEBUG src/windows/unrealsvc.rc
################# Modules #################
@@ -531,7 +531,7 @@ CUSTOMMODULE: src/modules/third/$(MODULEFILE).c
/OUT:src/modules/third/$(MODULEFILE).dll $(EXLIBS)
SYMBOLFILE:
$(CC) src/win32/def-clean.c
$(CC) src/windows/def-clean.c
dlltool --output-def UnrealIRCd.def.in --export-all-symbols $(EXP_OBJ_FILES)
def-clean UnrealIRCd.def.in UnrealIRCd.def

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