Rename directories from 'win32' to 'windows'
@@ -2,9 +2,8 @@ dnl Process this file with autoconf to produce a configure script.
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dnl When updating the version, remember to update the following files
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dnl appropriately:
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dnl
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dnl include/win32/setup.h
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dnl src/win32/unrealinst.iss
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dnl include/windows/setup.h
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dnl src/windows/unrealinst.iss
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dnl doc/Config.header
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dnl src/version.c.SH
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@@ -126,9 +126,9 @@ MODDBGCFLAG=/LDd /MD /Zi
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!ENDIF
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FD_SETSIZE=/D FD_SETSIZE=16384
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CFLAGS=$(DBGCFLAG) $(PCRE2_INC) $(ARGON2_INC) $(CARES_INC) $(LIBCURL_INC) $(LIBRESSL_INC) /J /I ./INCLUDE /I ./INCLUDE/WIN32/ARES /Fosrc/ /nologo \
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CFLAGS=$(DBGCFLAG) $(PCRE2_INC) $(ARGON2_INC) $(CARES_INC) $(LIBCURL_INC) $(LIBRESSL_INC) /J /I ./INCLUDE /Fosrc/ /nologo \
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$(CURLCFLAGS) $(FD_SETSIZE) $(SSLCFLAGS) /D NOSPOOF=1 /c /D _CRT_SECURE_NO_DEPRECATE /D _CRT_NONSTDC_NO_DEPRECATE /D _USE_32BIT_TIME_T
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CFLAGSST=$(DBGCFLAGST) $(PCRE2_INC) $(ARGON2_INC) $(CARES_INC) $(LIBCURL_INC) $(LIBRESSL_INC) /J /I ./INCLUDE /I ./INCLUDE/WIN32/ARES /Fosrc/ /nologo \
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CFLAGSST=$(DBGCFLAGST) $(PCRE2_INC) $(ARGON2_INC) $(CARES_INC) $(LIBCURL_INC) $(LIBRESSL_INC) /J /I ./INCLUDE /Fosrc/ /nologo \
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$(CURLCFLAGS) $(FD_SETSIZE) $(SSLCFLAGS) /D NOSPOOF=1 /c /D _CRT_SECURE_NO_DEPRECATE /D _CRT_NONSTDC_NO_DEPRECATE /D _USE_32BIT_TIME_T
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LFLAGS=kernel32.lib user32.lib gdi32.lib shell32.lib ws2_32.lib advapi32.lib \
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dbghelp.lib oldnames.lib comctl32.lib comdlg32.lib $(CARES_LIB) $(CARESLIB) \
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@@ -165,7 +165,7 @@ EXP_OBJ_FILES=SRC/CHANNEL.OBJ SRC/SEND.OBJ SRC/SOCKET.OBJ \
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SRC/OPENSSL_HOSTNAME_VALIDATION.OBJ $(CURLOBJ)
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OBJ_FILES=$(EXP_OBJ_FILES) SRC/GUI.OBJ SRC/SERVICE.OBJ SRC/WINDEBUG.OBJ SRC/RTF.OBJ \
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SRC/EDITOR.OBJ SRC/WIN32.OBJ
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SRC/EDITOR.OBJ SRC/WINDOWS.OBJ
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DLL_FILES=SRC/MODULES/M_CHGHOST.DLL SRC/MODULES/M_SDESC.DLL SRC/MODULES/M_SETIDENT.DLL \
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SRC/MODULES/M_SETNAME.DLL SRC/MODULES/M_SETHOST.DLL SRC/MODULES/M_CHGIDENT.DLL \
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@@ -305,18 +305,18 @@ CLEAN:
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-@erase src\modules\*.pdb >NUL
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-@erase src\modules\*.ilk >NUL
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./UNREALSVC.EXE: SRC/UNREALSVC.OBJ SRC/WIN32/UNREALSVC.RES
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$(LINK) $(DBGLFLAGST) advapi32.lib src/unrealsvc.obj src/win32/unrealsvc.res
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./UNREALSVC.EXE: SRC/UNREALSVC.OBJ SRC/WINDOWS/UNREALSVC.RES
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$(LINK) $(DBGLFLAGST) advapi32.lib src/unrealsvc.obj src/windows/unrealsvc.res
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CONF:
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-@copy include\win32\setup.h include\setup.h >NUL
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$(CC) src/win32/config.c
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$(CC) src/windows/config.c
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-@config.exe
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./UnrealIRCd.exe: $(OBJ_FILES) SRC/win32/WIN32.RES
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$(LINK) $(LFLAGS) $(OBJ_FILES) SRC/win32/WIN32.RES /MAP
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./UnrealIRCd.exe: $(OBJ_FILES) src/windows/WIN32.RES
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$(LINK) $(LFLAGS) $(OBJ_FILES) SRC/windows/WIN32.RES /MAP
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-@erase src\win32\win32.res
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$(MT) -manifest src\win32\UnrealIRCd.exe.manifest -outputresource:UnrealIRCd.exe;1
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!IFNDEF DEBUGEXTRA
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@@ -429,26 +429,26 @@ src/hash.obj: src/hash.c $(INCLUDES)
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src/crule.obj: src/crule.c $(INCLUDES)
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$(CC) $(CFLAGS) src/crule.c
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src/gui.obj: src/win32/gui.c $(INCLUDES) ./include/resource.h
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$(CC) $(CFLAGS) src/win32/gui.c
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src/gui.obj: src/windows/gui.c $(INCLUDES) ./include/resource.h
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$(CC) $(CFLAGS) src/windows/gui.c
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src/rtf.obj: src/win32/rtf.c $(INCLUDES) ./src/win32/win32.h
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$(CC) $(CFLAGS) src/win32/rtf.c
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src/rtf.obj: src/windows/rtf.c $(INCLUDES) ./src/windows/win32.h
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$(CC) $(CFLAGS) src/windows/rtf.c
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src/editor.obj: src/win32/editor.c $(INCLUDES) ./include/resource.h ./src/win32/win32.h
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$(CC) $(CFLAGS) src/win32/editor.c
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src/editor.obj: src/windows/editor.c $(INCLUDES) ./include/resource.h ./src/windows/win32.h
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$(CC) $(CFLAGS) src/windows/editor.c
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src/service.obj: src/win32/service.c $(INCLUDES)
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$(CC) $(CFLAGS) src/win32/service.c
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src/service.obj: src/windows/service.c $(INCLUDES)
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$(CC) $(CFLAGS) src/windows/service.c
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src/windebug.obj: src/win32/windebug.c $(INCLUDES)
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$(CC) $(CFLAGS) src/win32/windebug.c
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src/windebug.obj: src/windows/windebug.c $(INCLUDES)
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$(CC) $(CFLAGS) src/windows/windebug.c
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src/win32.obj: src/win32/win32.c $(INCLUDES)
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$(CC) $(CFLAGS) src/win32/win32.c
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src/windows.obj: src/windows/win32.c $(INCLUDES)
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$(CC) $(CFLAGS) src/windows/win32.c
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src/unrealsvc.obj: src/win32/unrealsvc.c $(INCLUDES)
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$(CC) $(CFLAGSST) src/win32/unrealsvc.c
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src/unrealsvc.obj: src/windows/unrealsvc.c $(INCLUDES)
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$(CC) $(CFLAGSST) src/windows/unrealsvc.c
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src/modules.obj: src/modules.c $(INCLUDES)
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$(CC) $(CFLAGS) src/modules.c
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@@ -516,13 +516,13 @@ src/operclass.obj: src/operclass.c $(INCLUDES) ./include/dbuf.h
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src/updconf.obj: src/updconf.c $(INCLUDES) ./include/dbuf.h
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$(CC) $(CFLAGS) src/updconf.c
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src/win32/win32.res: src/win32/win32gui.rc
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$(RC) /l 0x409 /fosrc/win32/win32.res /i ./include /i ./src \
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/d NDEBUG src/win32/win32gui.rc
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src/windows/win32.res: src/windows/win32gui.rc
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$(RC) /l 0x409 /fosrc/windows/win32.res /i ./include /i ./src \
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/d NDEBUG src/windows/win32gui.rc
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src/win32/unrealsvc.res: src/win32/unrealsvc.rc
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$(RC) /l 0x409 /fosrc/win32/unrealsvc.res /i ./include /i ./src \
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/d NDEBUG src/win32/unrealsvc.rc
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src/windows/unrealsvc.res: src/windows/unrealsvc.rc
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$(RC) /l 0x409 /fosrc/windows/unrealsvc.res /i ./include /i ./src \
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/d NDEBUG src/windows/unrealsvc.rc
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################# Modules #################
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@@ -531,7 +531,7 @@ CUSTOMMODULE: src/modules/third/$(MODULEFILE).c
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/OUT:src/modules/third/$(MODULEFILE).dll $(EXLIBS)
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SYMBOLFILE:
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$(CC) src/win32/def-clean.c
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$(CC) src/windows/def-clean.c
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dlltool --output-def UnrealIRCd.def.in --export-all-symbols $(EXP_OBJ_FILES)
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def-clean UnrealIRCd.def.in UnrealIRCd.def
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