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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-08 17:13:12 +02:00

Update release notes:

Make clear that set::spamfilter::utf8-support is experimental
and the possible side effects/issues, or the ones in the past, anyway.
[skip ci]
This commit is contained in:
Bram Matthys
2022-01-06 16:07:33 +01:00
parent bd05cdf779
commit 17a4ed1ea9
+7 -7
View File
@@ -28,8 +28,8 @@ Enhancements:
now an `unrealircdctl.exe` that can be used to do similar things to what
you can do on *NIX. Supported operations are: `rehash`, `reloadtls`,
`mkpasswd`, `gencloak` and `spkifp`.
* There is now an option to make [Spamfilter](https://www.unrealircd.org/docs/Spamfilter)
UTF8-aware. You need to `set { spamfilter { utf8-support yes; } }`
* New experimental [Spamfilter](https://www.unrealircd.org/docs/Spamfilter)
support for UTF8. You need to `set { spamfilter { utf8-support yes; } }`
* Case insensitive matches work better. For example, with extended
Latin, a spamfilter on `ę` now also matches `Ę`.
* Other PCRE2 features such as [\p](https://www.pcre.org/current/doc/html/pcre2syntax.html#SEC5)
@@ -40,13 +40,13 @@ Enhancements:
or script is quite a drastic measure.
* These new features require the PCRE2 10.36 regex library. Most people
will have a lower version of PCRE2 on the system, so then UnrealIRCd
will fallback to using the UnrealIRCd-shipped-library 10.39.
will fallback to using the UnrealIRCd-shipped-library (10.39).
The downside to that is that compiling during `./Config` may take
a little longer than usual.
* If you try this new utf8-support for spamfilter, let us know if it works
well for you or not, so we can decide if we want to make this the
default in later versions. (In the past there were some issues with it
in the PCRE2 library, matching too much or too little)
* As said, this is an experimental feature. In the past there have been
issues with it, causing a hanging ircd or matchin too much or too little.
If you try this new utf8-support for spamfilter, let us know if it
works well for you or not.
* New option [set::server-notice-show-event](https://www.unrealircd.org/docs/Set_block#set::server-notice-show-event)
which can be set to `no` to hide the event information (eg `connect.LOCAL_CLIENT_CONNECT`)
in server notices. This can be overriden per-oper in the