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update example conf
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@@ -1,29 +1,40 @@
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/* Example configuration for UnrealIRCd 3.4.x
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/* Configuration file for UnrealIRCd 3.4.x
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*
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* Simply copy this file to your main Unreal3.4 directory, call it
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* Simply copy this file to your conf/ directory, call it
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* 'unrealircd.conf' and walk through it line by line (edit it!)
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*
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* Important: All lines, except the opening { line, end with an ;
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* including };. This is very important, if you miss a ; somewhere then
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* the configuration file parser will complain and your file will not
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* be processed correctly!
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* If this is your first experience with an UnrealIRCd configuration
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* file then we really recommend you to read a little about the syntax,
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* this only takes a few minutes and will help you a lot:
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* https://www.unrealircd.org/docs/Configuration#Configuration_file_syntax
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*
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* Documentation:
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* https://www.unrealircd.org/unreal32docs.html (TODO: update for 3.4.x)
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* FAQ:
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* https://www.unrealircd.org/faq
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* UnrealIRCd 3.4.x documentation (very extensive!):
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* https://www.unrealircd.org/docs/UnrealIRCd_3.4.x_documentation
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*
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* Frequently Asked Questions:
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* https://www.unrealircd.org/docs/FAQ
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*
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* Our (online) documentation is very extensive. If you try to edit this
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* file without reading the documentation you are likely to fail.
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*/
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/* This is a comment, all text here is ignored (comment type #1) */
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// This is also a comment, this line is ignored (comment type #2)
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# This is also a comment, again this line is ignored (comment type #3)
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/* UnrealIRCd makes heavy use of modules. By using this include we
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* tell the ircd to read the file 'modules.default.conf' which contains
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* more than 150 loadmodule lines that load all the necessary modules.
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/* UnrealIRCd makes heavy use of modules. Modules allow you to completely
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* customize the featureset you wish to enable in UnrealIRCd.
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* See: https://www.unrealircd.org/docs/Modules
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*
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* By using the include below we instruct the IRCd to read the file
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* 'modules.default.conf' which will load more than 150 modules
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* shipped with UnrealIRCd. In other words: this will simply load
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* all the available features in UnrealIRCd.
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* If you are setting up UnrealIRCd for the first time we suggest you
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* use this. Then, when everything is up and running you can come
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* back later to customize the list (if you wish).
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*/
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include "modules.default.conf";
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@@ -45,8 +56,7 @@ include "operclass.default.conf";
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* letters. The sid must be unique for your IRC network (each server should
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* have it's own sid).
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*/
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me
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{
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me {
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name "irc.foonet.com";
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info "FooNet Server";
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sid "001";
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@@ -78,6 +88,15 @@ class clients
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recvq 8000;
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};
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/* Special class for IRCOps with higher limits */
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class opers
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{
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pingfreq 90;
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maxclients 50;
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sendq 1M;
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recvq 8000;
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};
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/* Server class with good defaults */
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class servers
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{
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@@ -89,9 +108,9 @@ class servers
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/* Allow blocks define which clients may connect to this server.
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* This allows you to add a server password or restrict the server to
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* specific IP's only.
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* Additionally, you can set a maximum connections per IP in the allow
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* block, which something that is very important on a public server.
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* specific IP's only. You also configure the maximum connections
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* allowed per IP here.
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* See also: https://www.unrealircd.org/docs/Allow_block
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*/
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/* Allow everyone in, but only 5 connections per IP */
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@@ -101,8 +120,9 @@ allow {
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maxperip 5;
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};
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/* Just as an example: a special allow block for some IP, allowing
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* 20 connections on that IP, but only if they provide a password.
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/* Example of a special allow block on a specific IP:
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* Requires users on that IP to connect with a password. If the password
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* is correct then it permits 20 connections on that IP.
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*/
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allow {
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ip *@192.0.2.1;
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@@ -115,16 +135,21 @@ allow {
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* IRC Operators are people who have "extra rights" compared to others,
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* for example they may /KILL other people, initiate server linking,
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* /JOIN channels even though they are banned, etc.
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* See [ADD SOME LINK HERE TO OPER BLOCK ]
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* See also: https://www.unrealircd.org/docs/Oper_block
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*/
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/* Here is an example oper block for 'bobsmith' with password 'test'.
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* You MUST change this!!
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*/
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oper bobsmith {
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class clients;
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class opers;
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mask *@*;
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password "test";
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/* Oper permissions are defined in an 'operclass' block.
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* See https://www.unrealircd.org/docs/Operclass_block
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* UnrealIRCd ships with a number of default blocks, see
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* the article for a full list. We choose 'netadmin' here.
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*/
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operclass netadmin;
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swhois "is a Network Administrator";
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vhost netadmin.mynet.org;
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@@ -186,8 +211,10 @@ link hub.mynet.org
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};
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/* U-lines give other servers (even) more power/commands.
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* If you use services you should add them here.
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* If you use services you must add them here.
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* NEVER put the name of a (normal) UnrealIRCd server here!!!
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* ( If you wonder what Services are then see
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* https://www.unrealircd.org/docs/Services )
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*/
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ulines {
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services.mynet.org;
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@@ -198,12 +225,15 @@ ulines {
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* restarts and server kills.
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*/
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drpass {
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restart "I-love-to-restart";
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die "die-you-stupid";
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restart "restart";
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die "die";
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};
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/* The log block defines what should be logged and to what file. */
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/* This is a good default */
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/* The log block defines what should be logged and to what file.
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* See also https://www.unrealircd.org/docs/Log_block
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*/
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/* This is a good default, it logs almost everything */
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log "ircd.log" {
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flags {
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oper;
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@@ -214,15 +244,15 @@ log "ircd.log" {
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sadmin-commands;
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chg-commands;
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oper-override;
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tkl;
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spamfilter;
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};
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};
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/* With aliases you can create an alias like /SOMETHING to send a message to
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/* With "aliases" you can create an alias like /SOMETHING to send a message to
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* some user or bot. They are usually used for services.
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*/
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/* We have a number of pre-set alias files, check out the alias/ directory.
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*
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* We have a number of pre-set alias files, check out the alias/ directory.
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* As an example, here we include all aliases used for anope services.
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*/
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include "aliases/anope.conf";
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@@ -298,10 +328,13 @@ deny channel {
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class "clients";
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};
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/* vhosts allow users to acquire a different "virtual" host */
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/* VHosts (Virtual Hosts) allow users to acquire a different host.
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* See https://www.unrealircd.org/docs/Vhost_block
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*/
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/* example vhost which you can use, on IRC use: /VHOST test test.
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* NOTE: only users with an 'unrealircd.com' host may use it.
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/* Example vhost which you can use. On IRC type: /VHOST test test
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* NOTE: only people with an 'unrealircd.com' host may use it so
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* be sure to change the vhost::mask before you test.
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*/
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vhost {
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vhost i.hate.microsefrs.com;
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@@ -341,13 +374,13 @@ set {
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/* Server specific configuration */
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set {
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kline-address "set.this.to.email.address"; /* e-mail shown when a user is banned */
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modes-on-connect "+ixw";
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modes-on-oper "+xwgs";
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oper-auto-join "#opers";
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kline-address "set.this.to.email.address"; /* e-mail or URL shown when a user is banned */
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modes-on-connect "+ixw"; /* when users connect, they will get these user modes */
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modes-on-oper "+xwgs"; /* when someone becomes IRCOp they'll get these modes */
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oper-auto-join "#opers"; /* IRCOps are auto-joined to this channel */
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options {
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hide-ulines;
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show-connect-info;
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hide-ulines; /* hide U-lines in /MAP and /LINKS */
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show-connect-info; /* show "looking up your hostname" messages on connect */
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};
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maxchannelsperuser 10; /* maximum number of channels a user may /JOIN */
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@@ -363,18 +396,17 @@ set {
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/* static-part does the same for /PART */
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/* static-part yes; */
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/* Which /STATS to restrict to opers only.
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* We suggest to leave it to * (ALL)
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*/
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/* Which /STATS to restrict to opers only. We suggest to leave it to * (ALL) */
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oper-only-stats "*";
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/* Anti flood protection */
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anti-flood {
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nick-flood 3:60; /* 3 nickchanges per 60 seconds (the default) */
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connect-flood 3:60; /* 3 connection (attempts) per 60 seconds */
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nick-flood 3:60; /* 3 nick changes per 60 seconds (the default) */
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connect-flood 3:60; /* 3 connection attempts per 60 seconds (the default) */
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away-flood 4:120; /* 4 times per 2 minutes you may use /AWAY (default) */
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};
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/* Spam filter */
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/* Settings for spam filter */
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spamfilter {
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ban-time 1d; /* default duration of a *LINE ban set by spamfilter */
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ban-reason "Spam/Advertising"; /* default reason */
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@@ -385,8 +417,8 @@ set {
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/*
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* Problems or need more help?
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* 1) https://www.unrealircd.org/unreal32docs.html [TODO: UPDATE!!!]
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* 2) https://www.unrealircd.org/faq <- answers 80% of your questions!
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* 1) https://www.unrealircd.org/docs/UnrealIRCd_3.4.x_documentation
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* 2) https://www.unrealircd.org/docs/FAQ <- answers 80% of your questions!
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* 3) If you still have problems you can go irc.unrealircd.org #unreal-support,
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* note that we require you to READ THE DOCUMENTATION and FAQ first!
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*/
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