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Fix crash due to invalid subsystem use in tls.c
[skip ci]
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@@ -908,7 +908,7 @@ static int fatal_tls_error(int ssl_error, int where, int my_errno, Client *clien
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ssl_errstr = ssl_error_str(ssl_error, my_errno);
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SetDeadSocket(client);
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unreal_log(ULOG_INFO, "debug", "DEBUG_TLS_FATAL_ERROR", client,
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unreal_log(ULOG_INFO, "tls", "DEBUG_TLS_FATAL_ERROR", client,
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"Exiting TLS client $client: $tls_function: $tls_error_string: $tls_additional_info",
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log_data_string("tls_function", ssl_func),
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log_data_string("tls_error_string", ssl_errstr),
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