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@@ -1071,7 +1071,7 @@ static void unreal_add_mask(ConfigItem_mask **head, ConfigEntry *ce)
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memset(&tmp, 0, sizeof(tmp));
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/* Since we allow both mask "xyz"; and mask { abc; def; };... */
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if (!strcmp(m->mask, "mask") && ce->ce_vardata)
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if (!strcmp(ce->ce_varname, "mask") && ce->ce_vardata)
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ircstrdup(m->mask, ce->ce_vardata);
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else
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ircstrdup(m->mask, ce->ce_varname);
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