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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-10 01:43:12 +02:00
This commit is contained in:
Bram Matthys
2006-09-10 23:05:00 +00:00
parent ba8e5cd7a0
commit 47652fc22c
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@@ -2,7 +2,12 @@
Some minor rules about patches & modifications to UnrealIRCd
1. When making a change, always add a small description in Changes, in the
BOTTOM
BOTTOM. Be sure to mention the bugid# (or muliple id's) if you are fixing
a bug from a bugtracker, and be sure to credit the reporter. Use:
'Fixed blahblahblah, reported by Blah (#0001234).'
Or, for example, for features:
'Added support for blahbalbvdshd, suggest by Blah (#0001235).'
Or something similar ;)
2. If new files are made, it must contain proper copyright headers,
and a $Id$ somewhere.
@@ -84,3 +89,9 @@ Some minor rules about patches & modifications to UnrealIRCd
14. Use enums whenever possible, rather than #define constants. Besides making
things more clean, it also aids debugging.
15. Whenever you add a new directive or setting, be sure to add documentation
for it in unreal32docs, and for new commands in help.conf as well.
16. Whenever you add a new set:: item, be sure to add it to /stats S