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Consistently use $existing_client instead of $other_client.
Fixes some expansion issues (too), as reported by delta.
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@@ -1169,9 +1169,9 @@ CMD_FUNC(cmd_sid)
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unreal_log(ULOG_ERROR, "link", "REMOTE_LINK_DENIED_DUPLICATE_SERVER", client,
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"Denied remote server $servername which was introduced by $client: "
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"Already linked via $other_client.uplink.",
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"Already linked via $existing_client.uplink.",
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log_data_string("servername", servername),
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log_data_client("other_client", acptr));
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log_data_client("existing_client", acptr));
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// FIXME: oldest should die.
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// FIXME: code below looks wrong, it checks direction TS instead of anything else
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acptr = acptr->direction;
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