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Update release notes for alpha4 (unfinished)
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Unreal3.4-alpha3 Release Notes
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Unreal3.4-alpha4 Release Notes
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===============================
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This is the third 'alpha' version of UnrealIRCd 3.4. We plan to move to
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'beta' stage in 1-2 months and have a stable 3.4.x release later in 2015.
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This is the fourth 'alpha' version of UnrealIRCd 3.4. We plan to move to
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'beta' stage in a month to have a stable 3.4.x release later in 2015.
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IMPORTANT REMARKS as long as UnrealIRCd 3.4.x is in alpha stage:
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* Because this is an alpha version it is far more likely to crash or hang.
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@@ -12,46 +12,54 @@ IMPORTANT REMARKS as long as UnrealIRCd 3.4.x is in alpha stage:
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limited to: configuration, command syntax, location of files, etc.
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Therefore:
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* You should never run 3.4-alpha3 as a production server
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* You should not link 3.4-alpha3 with a production 3.2.x network
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* You should never run 3.4-alpha4 as a production server
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* You should not link 3.4-alpha4 with a production 3.2.x network
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Please do:
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* Install 3.4-alpha3 to play around, show to your friends, have fun with
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* Install 3.4-alpha4 to play around, show to your friends, have fun with
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the latest features and improvements, test things.
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* Report any problems, bugs, issues and other feedback on
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https://bugs.unrealircd.org/ so we can improve 3.4.x!
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During alpha stage we are still very flexible so feedback is really helpful.
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Finally:
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* If you are moving from 3.2.x then be sure to read 'CONFIGURATION CHANGES'!
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* The documentation has not been updated to reflect the changes in 3.4.x.
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* If you are moving from 3.2.x then be sure to read 'CONFIGURATION CHANGES'
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which explains the new directory structure and how to make UnrealIRCd
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convert your existing 3.2.x configuration file to the 3.4.x format.
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==[ GENERAL INFORMATION ]==
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* Documentation is still in doc\unreal32docs.html but - as said - is not
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up to date for 3.4.x. FAQ is on: http://www.unrealircd.com/faq
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* Please report bugs at http://bugs.unrealircd.org/
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* Below you will see a summary of all changes. Changes may be tagged when
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a change was made in a specific version, e.g. "(A3)" means 3.4-alpha3.
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For a complete list of changes (500+) use 'git log' or have a look at
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https://github.com/unrealircd/unrealircd/commits/unreal34
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==[ DOCUMENTATION ]==
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UnrealIRCd 3.4.x documentation is now located in a wiki online at:
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* https://www.unrealircd.org/docs/
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The old unreal32docs.*html files have been removed.
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==[ CONFIGURATION CHANGES ]==
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UnrealIRCd 3.4.x comes with an easy to use tool to upgrade your configuration
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file from the 3.2.x syntax to 3.4.x. If you already have a good working
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3.2.x configuration file then this should make it very easy to move to 3.4.x.
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Starting with 3.4-alpha4 we use a new directory structure.
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After UnrealIRCd is compiled/installed you copy your unrealircd.conf over
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from 3.2.x (along with any other custom .conf's).
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Then, on *NIX run './unreal upgrade-conf'.
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On Windows simply try to boot and watch all the errors, click OK and
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you will be asked if UnrealIRCd should upgrade your configuration file.
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*NIX: If you are not on Windows then this means you must now choose a
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target directory to install UnrealIRCd to. ./Config will ask this
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and it's ~/unrealircd by default (eg: /home/nerd/unrealircd).
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You also need to run 'make install' after 'make' now.
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After compiling, you should leave your Unreal3.4-alphaX directory
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and change to ~/unrealircd as everything takes place there.
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For example to start UnrealIRCd you run './unrealircd start'
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(again, from the /home/xxxx/unrealircd directory).
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UnrealIRCd will go through your unrealircd.conf and any other files that
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are included from there and upgrade the files one by one.
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The new directory structure is as follows (both on Windows and *NIX):
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conf/ contains all configuration files
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logs/ for log files
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modules/ all modules (.so files on *NIX, .dll files on Windows)
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tmp/ temporary files
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data/ persistent data such as ircd.tune
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cache/ cached remote includes
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For both *NIX and Windows, after running the step from above, simply
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start UnrealIRCd (again) and it should boot up fine with your freshly
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converted configuration file(s).
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It is possible to use your existing 3.2.x configuration file, but it needs
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to be 'upgraded' to the new 3.4.x syntax. UnrealIRCd can do this for you.
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Simply place your unrealircd.conf (and any other .conf's you use) in the
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conf/ directory and then:
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* On *NIX run './unrealircd upgrade-conf' (from /home/xxxx/unrealircd)
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* On Windows simply try to boot and watch all the errors, click OK and
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you will be asked if UnrealIRCd should upgrade your configuration file.
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On either OS, after running the step from above, simply start UnrealIRCd
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again and it should boot up fine with your converted configuration file(s).
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Note: UnrealIRCd can only convert *working* 3.2.x configuration files!
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If your 3.2.x configuration contains mistakes or errors then the upgrade
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@@ -60,14 +68,32 @@ process will likely fail or the resulting config file will fail to load.
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You may still be interested in the configuration changes, they are
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listed on: https://www.unrealircd.org/docs/Upgrading_from_3.2.x
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==[ GENERAL INFORMATION ]==
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* Below you will see a summary of all changes. Changes may be tagged when
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a change was made in a specific version, e.g. "(A3)" means 3.4-alpha3.
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For a complete list of changes (600+) use 'git log' or have a look at
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https://github.com/unrealircd/unrealircd/commits/unreal34
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==[ NEW ]==
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* We moved a lot of channel and user modes to modules. These are all
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loaded by modules.conf, but if you don't want to load a certain module
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you can now simply comment them out or remove that line.
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Since a lot of code has been moved from the core to these modules it
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makes it A) easier for coders to see all source code related to a
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specific feature, and B) makes it possible to fix something and reload
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the module rather than restart the IRCd.
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* We moved a lot of functionality, including most channel modes, user
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modes and all extended bans into 145 separate modules.
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This makes it...
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A) possible to fully customize what exact functionality you want to load.
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You could even strip down UnrealIRCd to get something close to the
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basic RFC1459 features from the 1990s. (No idea why you would want
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that, but it's possible)
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B) easier for coders to see all source code related to a specific feature
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C) possible to fix bugs and just reload rather than restart the IRCd.
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Have a look at modules.full.conf which contains the "default" set of
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modules that you can load if you just want to load all functionality.
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If you want to customize the list of modules to load then simply make
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a copy of that file, give it a different name, and include that one
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instead. Since the file is fully documented, you can just comment out
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or delete the loadmodule lines of things you don't want to load.
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* Oper permissions............ (A4)
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................................................
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.......................................................
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* Entirely rewritten I/O and event loop. This allows the IRCd to scale
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more easily to tens of thousands of clients by using kernel-evented I/O
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mechanisms such as epoll and kqueue.
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@@ -135,6 +161,28 @@ listed on: https://www.unrealircd.org/docs/Upgrading_from_3.2.x
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* Because having both allow::ip and allow::hostname in the same allow
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block was highly confusing (it was an OR-match) you must now choose
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between either allow::ip OR allow::hostname. (A3)
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* cgiirc block is renamed to webirc and the syntax has changed (A4)
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* set::pingpong-warning is removed, warning always off now (A4)
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* More helpful configuration file parse error messages (A4)
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* You can use '/OPER username' without password if you use SSL
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certificate (fingerprint) authentication. The same is true for
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'/VHOST username'. (A4)
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* You must now always use 'make install' on *NIX (A4)
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* Changed (default) directory structure entirely, see the section
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titled 'CONFIGURATION CHANGES' about 100 lines up. (A4)
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* badword quit { } is removed, we use badword channel for it. (A4)
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* badwords.*.conf is now just one badwords.conf
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* To load the default modules you can now include modules.full.conf.
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This file was called modules.conf in earlier alpha's. (A4)
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* Snomask +s is now (always) IRCOp-only. (A4)
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* There's now actually an idea behind HalfOp permissions. The idea
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is that halfops should be able to help out in case of a flood but
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not be able to
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* Previously there was little logic behind what modes halfops could
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set. Now the idea is as follows: halfops should be able to help out
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in case of a flood but not be able to change any 'policy decission
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modes' such as +G, +S, +c, +s. Due to this change halfops can now
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set modes +beiklmntIMKNCR (was: +beikmntI).
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==[ MODULE CODERS / DEVELOPERS ]==
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* A lot of technical documentation for module coders has been added
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@@ -149,18 +197,27 @@ listed on: https://www.unrealircd.org/docs/Upgrading_from_3.2.x
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==[ MAJOR BUGS FIXED ]==
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* Crash bug on-boot in alpha1 (A2)
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* IRCOp commands such as /GLINE were not always working (A2)
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* link::outgoing::options::autoconnect did not work (A4)
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* This is still an alpha release, so likely contains major issues
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* If the IRCd could not bind to any ports it started anyway (A4)
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* alpha3 did not compile on x86 (32 bit) systems (A4)
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==[ MINOR BUGS FIXED ]==
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* Errors in example configuration files (A2)
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* Some fixes in delayjoin (Channel mode +d) (A2)
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* Deal with services who allow you to log in by account name (A3)
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* Detect "IRCd not running" situations better (A4)
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* './unrealircd restart' will now always try to start UnrealIRCd,
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so also if it wasn't running previously. (A4)
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==[ REMOVED / DROPPED ]==
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* Numeric server IDs, see above. (A1)
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* PROTOCTL TOKEN and SJB64 are no longer implemented. (A1)
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* Ziplinks have been removed. (A1)
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* WebTV support. (A3)
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* User mode +h (helpop). This user mode only added a line in /WHOIS
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saying the user "is available for help". You can use a vhost block
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with a vhost::swhois as a replacement. Or oper::swhois. (A4)
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==[ KNOWN ISSUES ]==
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* Documentation has NOT been updated to reflect 3.4.x features!!!
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