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- Win32: build w/manifest. Looks like Unreal@Win32 now actually works again

:).
This commit is contained in:
Bram Matthys
2008-12-19 16:51:30 +00:00
parent 5cd7ab9f06
commit 62df06ea1a
2 changed files with 3 additions and 0 deletions
+1
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@@ -1680,3 +1680,4 @@
TODO: testing! testing! i'd like to be sure this c-ares is stable!
- Win32 compile fixes.
- Upgraded c-ares on windows to 1.6.0 as well.
- Win32: build w/manifest. Looks like Unreal@Win32 now actually works again :).
+2
View File
@@ -4,6 +4,7 @@
CC=cl
LINK=link
RC=rc
MT=mt
############################ USER CONFIGURATION ############################
@@ -255,6 +256,7 @@ CONF:
./WIRCD.EXE: $(OBJ_FILES) SRC/win32/WIN32.RES
$(LINK) $(LFLAGS) $(OBJ_FILES) SRC/win32/WIN32.RES SRC/WIN32/TRE.LIB SRC/WIN32/ARESLIB.LIB /MAP
-@erase src\win32\win32.res
$(MT) -manifest WIRCD.EXE.manifest -outputresource:WIRCD.EXE;1
!IFNDEF DEBUGEXTRA
@echo Standard version built
!ELSE