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https://github.com/unrealircd/unrealircd.git
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- Remove no longer used sendto_serv_nickv2 functions.
These look like they were removed in Unreal 3.1!
This commit is contained in:
-85
@@ -518,91 +518,6 @@ sendto_server(aClient *one, unsigned long caps,
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}
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}
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/*
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* sendto_serv_butone_nickv2
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*
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* Send a message to all connected servers except the client 'one'.
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* BUT, don't send to NICKv2 servers.
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*/
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void sendto_serv_butone_nickv2(aClient *one, char *pattern, ...)
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{
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va_list vl;
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aClient *cptr;
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va_start(vl, pattern);
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list_for_each_entry(cptr, &server_list, special_node)
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{
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if (one && cptr == one->from)
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continue;
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va_start(vl, pattern);
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if (!SupportNICKv2(cptr))
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vsendto_one(cptr, pattern, vl);
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va_end(vl);
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}
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va_end(vl);
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}
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/*
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* sendto_serv_nickv2
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*
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* Send a message to all connected servers except the client 'one'.
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* BUT only send to NICKv2 servers.
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*/
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void sendto_serv_nickv2(aClient *one, char *pattern, ...)
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{
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va_list vl;
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aClient *cptr;
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va_start(vl, pattern);
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list_for_each_entry(cptr, &server_list, special_node)
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{
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if (one && cptr == one->from)
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continue;
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va_start(vl, pattern);
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if (SupportNICKv2(cptr))
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vsendto_one(cptr, pattern, vl);
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va_end(vl);
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}
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va_end(vl);
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}
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/*
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* sendto_serv_nickv2_token
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*
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* Send a message to all connected servers except the client 'one'.
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* BUT only send to NICKv2 servers. As of Unreal3.1 it uses two patterns now
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* one for non token and one for tokens */
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void sendto_serv_nickv2_token(aClient *one, char *pattern, char *tokpattern,
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...)
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{
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va_list vl;
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aClient *cptr;
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va_start(vl, tokpattern);
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list_for_each_entry(cptr, &server_list, special_node)
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{
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if (one && cptr == one->from)
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continue;
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if (SupportNICKv2(cptr))
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vsendto_one(cptr, pattern, vl);
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}
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va_end(vl);
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}
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/*
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* sendto_common_channels()
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*
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