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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-04 15:13:12 +02:00

Protection against linking race conditions is back again (IOTW: allow very rapid re-linking), but only if your network is fully 3.4.x (actually: current git unreal34 or later)

Re-implemented PROTOCTL SERVERS= which nenolod ripped out (#4355).
Add 2nd argument to PROTOCTL EAUTH=servername,unrealprotocol
Change UnrealProtocol from 2350 to 2351
This commit is contained in:
Bram Matthys
2015-07-10 21:57:13 +02:00
parent 5e23fadefb
commit 6c0ebb5bd3
7 changed files with 153 additions and 63 deletions
+53 -1
View File
@@ -316,6 +316,7 @@ CMD_FUNC(m_protoctl)
{
/* Early authorization: EAUTH=servername[,options] */
int ret;
int protocol = 0;
char *servername = s+6, *p;
ConfigItem_link *aconf = NULL;
@@ -326,8 +327,15 @@ CMD_FUNC(m_protoctl)
{
if (*p == ',')
{
/* Upwards compatible, if we ever add any options through EAUTH=blah,options */
char *x;
*p = '\0';
/* upwards compatible */
x = strchr(p+1, ',');
if (x)
*x = '\0';
protocol = atoi(p+1);
break;
}
if (*p <= ' ' || *p > '~')
@@ -351,9 +359,53 @@ CMD_FUNC(m_protoctl)
SetEAuth(cptr);
make_server(cptr); /* allocate and set cptr->serv */
cptr->serv->features.protocol = protocol;
if (!IsHandshake(cptr) && aconf) /* Send PASS early... */
sendto_one(sptr, "PASS :%s", (aconf->auth->type == AUTHTYPE_PLAINTEXT) ? aconf->auth->data : "*");
}
else if ((strncmp(s, "SERVERS=", 8) == 0) && NEW_LINKING_PROTOCOL)
{
aClient *acptr, *srv;
char *sid = NULL;
if (!IsEAuth(cptr))
continue;
if (cptr->serv->features.protocol < 2351)
continue; /* old SERVERS= version */
/* Other side lets us know which servers are behind it.
* SERVERS=<sid-of-server-1>[,<sid-of-server-2[,..etc..]]
* Eg: SERVER=001,002,0AB,004,005
*/
add_pending_net(sptr, s+8);
acptr = find_non_pending_net_duplicates(sptr);
if (acptr)
{
sendto_one(sptr, "ERROR :Server with SID %s (%s) already exists",
acptr->id, acptr->name);
sendto_realops("Link %s cancelled, server with SID %s (%s) already exists",
get_client_name(acptr, TRUE), acptr->id, acptr->name);
return exit_client(sptr, sptr, sptr, "Server Exists (or non-unique me::sid)");
}
acptr = find_pending_net_duplicates(sptr, &srv, &sid);
if (acptr)
{
sendto_one(sptr, "ERROR :Server with SID %s is being introduced by another server as well. "
"Just wait a moment for it to synchronize...", sid);
sendto_realops("Link %s cancelled, server would introduce server with SID %s, which "
"server %s is also about to introduce. Just wait a moment for it to synchronize...",
get_client_name(acptr, TRUE), sid, get_client_name(srv, TRUE));
return exit_client(sptr, sptr, sptr, "Server Exists (just wait a moment)");
}
/* Send our PROTOCTL SERVERS= back if this was NOT a response */
if (s[8] != '*')
send_protoctl_servers(sptr, 1);
}
else if ((strncmp(s, "TS=",3) == 0) && (IsServer(sptr) || IsEAuth(sptr)))
{
long t = atol(s+3);
+16 -5
View File
@@ -98,15 +98,26 @@ int m_server_synch(aClient *cptr, ConfigItem_link *conf);
*/
void _send_protoctl_servers(aClient *sptr, int response)
{
Link *lp;
char buf[512];
char buf[512];
aClient *acptr;
if (!NEW_LINKING_PROTOCOL)
return;
// TODO: reintroduce SERVERS=...
ircsnprintf(buf, sizeof(buf), "PROTOCTL EAUTH=%s",
me.name);
ircsnprintf(buf, sizeof(buf), "PROTOCTL EAUTH=%s,%d SERVERS=%s",
me.name, UnrealProtocol, response ? "*" : "");
list_for_each_entry(acptr, &global_server_list, client_node)
{
if (*acptr->id)
snprintf(buf+strlen(buf), sizeof(buf)-strlen(buf), "%s,", acptr->id);
if (strlen(buf) > sizeof(buf)-12)
break; /* prevent overflow/cutoff if you have a network with more than 90 servers or something. */
}
/* Remove final comma (if any) */
if (buf[strlen(buf)-1] == ',')
buf[strlen(buf)-1] = '\0';
sendto_one(sptr, "%s", buf);
}