mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-06-12 19:34:47 +02:00
.CVS: ----------------------------------------------------------------------
This commit is contained in:
@@ -0,0 +1,24 @@
|
||||
|
||||
Unreal3.1-Silverheart Release Notes
|
||||
===================================
|
||||
|
||||
* It is most wise to have a Unreal3.1-only network whenever possible. Do not
|
||||
link this to 2.1.7 or alike (might have unexpected problems). Unreal3.0
|
||||
linking might at times cause channel desynchs because of 3.0 broken SJOIN
|
||||
code.
|
||||
|
||||
* It is ADVISABLE that you allocate numerics to each server on your network.
|
||||
You simply in the M: line, just after the port, add :numeric, like:
|
||||
|
||||
M:irc.fyremoon.net:*:Description:6667:20
|
||||
|
||||
Where 20 is the numeric. Numerics are 1-255, 0 means no numeric (bad)
|
||||
|
||||
* We have introduced encrypted irc connections, and we will soon have a
|
||||
client out for it (this is not SSL). Stay tuned in #UnrealIRCd for more
|
||||
information
|
||||
|
||||
* NOTE, in #UnrealIRCD we don't help with Services etc.
|
||||
|
||||
* Documentation will show up on the website sooner or later,
|
||||
http://unreal.tspre.org
|
||||
Reference in New Issue
Block a user