mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-06-12 19:14:46 +02:00
omfg, fixed horrible mistake with mode patch!
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+3
-3
@@ -6,14 +6,14 @@ If you need help setting up your server, mail
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supporters@lists.unrealircd.org or ask on IRC:
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/server irc.ircsystems.net, /join #unreal-support
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Regardless, please read Unreal.nfo first along with all documenation
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Regardless, please read Unreal.nfo first along with all documentation
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and FAQ's in doc/. If you do not do this, we will NOT help you!
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If the code is changed in any way, or the version string is modified,
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we do _NOT_ support the product. (Unless of course you got explicit
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we will _NOT_ support the product. (Unless of course you got explicit
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permission from one of the UnrealIRCd coders.)
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Finally, unofficial UnrealIRCd/32 builds (if it doesn't say "geniune"
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Finally, unofficial UnrealIRCd/32 builds (if it doesn't say "genuine"
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in the display) are _NOT_ supported.
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-Luke (maintainer of UnrealIRCd 3.1.x)
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@@ -342,3 +342,8 @@ done, but whatever.)
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Moved cloak key definitions to unrealircd.conf
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--Luke
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===================================
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omfg, I screwed up the mode patch so that desynchs
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occurred with fucked -bbbbbb modes. Fixed now!
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--Luke
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===================================
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+1
-1
@@ -2163,7 +2163,7 @@ void set_mode(chptr, cptr, parc, parv, pcount, pvar, bounce)
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me.name, cptr->name, *curchr);
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break;
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}
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if (parc - paracount < 1)
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if (parc - paracount >= 1)
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parv[paracount] = NULL;
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if (parv[paracount] &&
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strlen(parv[paracount]) >= MODEBUFLEN)
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