1
0
mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-12 19:14:46 +02:00

omfg, fixed horrible mistake with mode patch!

This commit is contained in:
luke
2002-05-28 03:57:25 +00:00
parent 98683525d4
commit 867bd08b5d
3 changed files with 9 additions and 4 deletions
+3 -3
View File
@@ -6,14 +6,14 @@ If you need help setting up your server, mail
supporters@lists.unrealircd.org or ask on IRC:
/server irc.ircsystems.net, /join #unreal-support
Regardless, please read Unreal.nfo first along with all documenation
Regardless, please read Unreal.nfo first along with all documentation
and FAQ's in doc/. If you do not do this, we will NOT help you!
If the code is changed in any way, or the version string is modified,
we do _NOT_ support the product. (Unless of course you got explicit
we will _NOT_ support the product. (Unless of course you got explicit
permission from one of the UnrealIRCd coders.)
Finally, unofficial UnrealIRCd/32 builds (if it doesn't say "geniune"
Finally, unofficial UnrealIRCd/32 builds (if it doesn't say "genuine"
in the display) are _NOT_ supported.
-Luke (maintainer of UnrealIRCd 3.1.x)
+5
View File
@@ -342,3 +342,8 @@ done, but whatever.)
Moved cloak key definitions to unrealircd.conf
--Luke
===================================
omfg, I screwed up the mode patch so that desynchs
occurred with fucked -bbbbbb modes. Fixed now!
--Luke
===================================
+1 -1
View File
@@ -2163,7 +2163,7 @@ void set_mode(chptr, cptr, parc, parv, pcount, pvar, bounce)
me.name, cptr->name, *curchr);
break;
}
if (parc - paracount < 1)
if (parc - paracount >= 1)
parv[paracount] = NULL;
if (parv[paracount] &&
strlen(parv[paracount]) >= MODEBUFLEN)