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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-12 17:14:46 +02:00

Add RPC API (the beginning..)

This commit is contained in:
Bram Matthys
2022-06-06 08:41:20 +02:00
parent 2397fb8a49
commit 97c8274695
5 changed files with 190 additions and 2 deletions
+4 -1
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@@ -184,7 +184,7 @@ EXP_OBJ_FILES=src/ircd_vars.obj src/channel.obj src/send.obj src/socket.obj \
src/version.obj src/ircsprintf.obj \
src/scache.obj src/dns.obj src/modules.obj \
src/aliases.obj src/api-event.obj src/api-usermode.obj src/auth.obj src/tls.obj \
src/random.obj src/api-channelmode.obj src/api-moddata.obj src/mempool.obj \
src/random.obj src/api-channelmode.obj src/api-moddata.obj src/api-rpc.obj src/mempool.obj \
src/dispatch.obj src/api-isupport.obj src/api-command.obj \
src/api-clicap.obj src/api-messagetag.obj src/api-history-backend.obj \
src/api-extban.obj src/api-efunctions.obj src/crypt_blowfish.obj \
@@ -583,6 +583,9 @@ src/api-channelmode.obj: src/api-channelmode.c $(INCLUDES)
src/api-moddata.obj: src/api-moddata.c $(INCLUDES)
$(CC) $(CFLAGS) src/api-moddata.c
src/api-rpc.obj: src/api-rpc.c $(INCLUDES)
$(CC) $(CFLAGS) src/api-rpc.c
src/mempool.obj: src/mempool.c $(INCLUDES)
$(CC) $(CFLAGS) src/mempool.c
+35
View File
@@ -107,6 +107,7 @@ typedef enum ModuleObjectType {
MOBJ_CLICAP = 16,
MOBJ_MTAG = 17,
MOBJ_HISTORY_BACKEND = 18,
MOBJ_RPC = 18,
} ModuleObjectType;
typedef struct Umode Umode;
@@ -604,6 +605,35 @@ typedef struct {
int (*history_destroy)(const char *object);
} HistoryBackendInfo;
/** @defgroup RPCAPI RPC API
* @{
*/
/** No special flags set */
#define RPC_HANDLER_FLAGS_NONE 0x0
/** Message Tag Handler */
typedef struct RPCHandler RPCHandler;
struct RPCHandler {
RPCHandler *prev, *next;
char *method; /**< Name of the method handler, eg "client.get" */
int flags; /**< A flag of RPC_HANDLER_FLAG_* */
int (*call)(Client *, json_t *request); /**< RPC call */
Module *owner; /**< Module introducing this. */
char unloaded; /**< Internal flag to indicate module is being unloaded */
};
/** The struct used to register a RPC handler.
* For documentation, see the RPCHandler struct.
*/
typedef struct {
char *method;
int flags;
int (*call)(Client *, json_t *request);
} RPCHandlerInfo;
/** @} */
struct Hook {
Hook *prev, *next;
int priority;
@@ -688,6 +718,7 @@ typedef struct ModuleObject {
ClientCapability *clicap;
MessageTagHandler *mtag;
HistoryBackend *history_backend;
RPCHandler *rpc;
} object;
} ModuleObject;
@@ -825,6 +856,10 @@ extern HistoryBackend *HistoryBackendFind(const char *name);
extern HistoryBackend *HistoryBackendAdd(Module *module, HistoryBackendInfo *mreq);
extern void HistoryBackendDel(HistoryBackend *m);
extern RPCHandler *RPCHandlerFind(const char *method);
extern RPCHandler *RPCHandlerAdd(Module *module, RPCHandlerInfo *mreq);
extern void RPCHandlerDel(RPCHandler *m);
#ifndef GCC_TYPECHECKING
#define HookAdd(module, hooktype, priority, func) HookAddMain(module, hooktype, priority, func, NULL, NULL, NULL)
#define HookAddVoid(module, hooktype, priority, func) HookAddMain(module, hooktype, priority, NULL, func, NULL, NULL)
+1 -1
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@@ -30,7 +30,7 @@ OBJS=ircd_vars.o dns.o auth.o channel.o crule.o dbuf.o \
version.o whowas.o random.o api-usermode.o api-channelmode.o \
api-moddata.o api-extban.o api-isupport.o api-command.o \
api-clicap.o api-messagetag.o api-history-backend.o api-efunctions.o \
api-event.o \
api-event.o api-rpc.o \
crypt_blowfish.o unrealdb.o crashreport.o modulemanager.o \
utf8.o log.o \
openssl_hostname_validation.o $(URL)
+147
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@@ -0,0 +1,147 @@
/************************************************************************
* UnrealIRCd - Unreal Internet Relay Chat Daemon - src/api-rpc.c
* (c) 2022- Bram Matthys and The UnrealIRCd Team
* License: GPLv2 or later
*/
/** @file
* @brief RPC API
*/
#include "unrealircd.h"
/** This is the RPC API used for web requests.
* For an overview of available RPC's (not the API)
* see https://www.unrealircd.org/docs/RPC
* @defgroup RPCAPI RPC API
* @{
*/
/** List of RPC handlers */
MODVAR RPCHandler *rpchandlers = NULL;
/* Forward declarations */
static void unload_rpc_handler_commit(RPCHandler *m);
/** Adds a new RPC handler.
* @param module The module which owns this RPC handler.
* @param mreq The details of the request such as the method name, callback, etc.
* @return Returns the handle to the RPC handler if successful, otherwise NULL.
* The module's error code contains specific information about the
* error.
*/
RPCHandler *RPCHandlerAdd(Module *module, RPCHandlerInfo *mreq)
{
RPCHandler *m;
ModuleObject *mobj;
/* Some consistency checks to avoid a headache for module devs later on: */
if (!mreq->method || !mreq->call)
{
unreal_log(ULOG_ERROR, "module", "RPCHANDLERADD_API_ERROR", NULL,
"RPCHandlerAdd() from module $module_name: "
"Missing required fields.",
log_data_string("module_name", module->header->name));
abort();
}
m = RPCHandlerFind(mreq->method);
if (m)
{
if (m->unloaded)
{
m->unloaded = 0;
} else {
if (module)
module->errorcode = MODERR_EXISTS;
return NULL;
}
} else {
/* New RPC handler */
m = safe_alloc(sizeof(RPCHandler));
safe_strdup(m->method, mreq->method);
AddListItem(m, rpchandlers);
}
/* Add or update the following fields: */
m->owner = module;
m->flags = mreq->flags;
m->call = mreq->call;
/* Add module object */
mobj = safe_alloc(sizeof(ModuleObject));
mobj->type = MOBJ_RPC;
mobj->object.rpc = m;
AddListItem(mobj, module->objects);
module->errorcode = MODERR_NOERROR;
return m;
}
/** Returns the RPC handler for the given method name.
* @param method The method to search for.
* @return Returns the handle to the RPC handler,
* or NULL if not found.
*/
RPCHandler *RPCHandlerFind(const char *method)
{
RPCHandler *m;
for (m = rpchandlers; m; m = m->next)
{
if (!strcasecmp(method, m->method))
return m;
}
return NULL;
}
/** Remove the specified RPC handler - modules should not call this.
* This is done automatically for modules on unload, so is only called internally.
* @param m The PRC handler to remove.
*/
void RPCHandlerDel(RPCHandler *m)
{
if (m->owner)
{
ModuleObject *mobj;
for (mobj = m->owner->objects; mobj; mobj = mobj->next) {
if (mobj->type == MOBJ_RPC && mobj->object.rpc == m)
{
DelListItem(mobj, m->owner->objects);
safe_free(mobj);
break;
}
}
m->owner = NULL;
}
if (loop.rehashing)
m->unloaded = 1;
else
unload_rpc_handler_commit(m);
}
/** @} */
static void unload_rpc_handler_commit(RPCHandler *m)
{
/* This is an unusual operation, I think we should log it. */
unreal_log(ULOG_INFO, "module", "UNLOAD_RPC_HANDLER", NULL,
"Unloading RPC handler for '$method'",
log_data_string("method", m->method));
/* Destroy the object */
DelListItem(m, rpchandlers);
safe_free(m->method);
safe_free(m);
}
void unload_all_unused_rpc_handlers(void)
{
RPCHandler *m, *m_next;
for (m = rpchandlers; m; m = m_next)
{
m_next = m->next;
if (m->unloaded)
unload_rpc_handler_commit(m);
}
}
+3
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@@ -560,6 +560,9 @@ void FreeModObj(ModuleObject *obj, Module *m)
else if (obj->type == MOBJ_HISTORY_BACKEND) {
HistoryBackendDel(obj->object.history_backend);
}
else if (obj->type == MOBJ_RPC) {
RPCHandlerDel(obj->object.rpc);
}
else
{
unreal_log(ULOG_FATAL, "module", "FREEMODOBJ_UNKNOWN_TYPE", NULL,