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In 4.2.0 we added support for priorities in CmdoverrideAddEx(),

however it turns out they were accidentally reversed.
This is now corrected: highest number = highest prioty.
Reported by Gottem in https://bugs.unrealircd.org/view.php?id=5162
This commit is contained in:
Bram Matthys
2018-12-08 15:23:42 +01:00
parent 8d1047d4e9
commit 9cfff2d07d
+2 -2
View File
@@ -1529,8 +1529,8 @@ void CmdoverrideDel(Cmdoverride *cmd)
int CallCmdoverride(Cmdoverride *ovr, aClient *cptr, aClient *sptr, int parc, char *parv[])
{
if (ovr->prev)
return ovr->prev->func(ovr->prev, cptr, sptr, parc, parv);
if (ovr->next)
return ovr->next->func(ovr->next, cptr, sptr, parc, parv);
return ovr->command->func(cptr, sptr, parc, parv);
}