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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-10 12:03:12 +02:00

Update release notes a bit

[skip ci]
This commit is contained in:
Bram Matthys
2024-09-20 13:20:37 +02:00
parent 8e8384628b
commit a5caf8d625
+12 -1
View File
@@ -17,18 +17,29 @@ in progress and may not always be a stable version.
1 by default, see
[set::max-inherit-extended-bans](https://www.unrealircd.org/docs/Set_block#set::max-inherit-extended-bans)
* This can also be used in `+I`, which entries are counted separately and
have their own limit. (TODO: `+e` still needs to be done)
have their own limit.
### Changes:
* When retrieving cold or hot patches we now do proper GPG/PGP checks.
Just like we do on `./unrealircd upgrade`
* Update shipped libraries: c-ares to 1.33.1
* Move around 750 lines of code from core to modules (regarding
throttling, maxperip, exit_client).
### Fixes:
* In some circumstances users could hang during the handshake when
their DNS lookup result was cached and using c-ares 1.31.0 or later
(which was released on June 18 2024 and shipped with UnrealIRCd 6.1.7
to be used as a fallback for systems which don't have the c-ares
library installed).
* The [require authentication { }](https://www.unrealircd.org/docs/Require_authentication_block)
was broken in 6.1.7.*.
* [JSON-RPC](https://www.unrealircd.org/docs/JSON-RPC) call `spamfilter.get`
could not retrieve information about config-based spamfilters.
* The `decode_authenticate_plain()` was reading OOB. This function is not
used by UnrealIRCd itself but could affect third party modules.
* Crash on invalid server-to-server command regarding `REHASH`
(This only affected trusted linked servers)
### Developers and protocol:
* The `MD` S2S command now supports `BIGLINES`, allowing synching of 16K