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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-08 06:03:12 +02:00

- Removed some old config.h stuff + clarified some text, reported by Jason (#2765, #2766).

This commit is contained in:
Bram Matthys
2006-01-23 23:20:19 +00:00
parent 02227c7696
commit a73a12c898
2 changed files with 9 additions and 17 deletions
+1
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@@ -998,3 +998,4 @@
but is actually understandable and has less bugs. This fixes +b ~c:#c\*t not properly
matching #c*t, reported by Jason (#0002752). Initial results look good, but this needs
some good testing ;).
- Removed some old config.h stuff + clarified some text, reported by Jason (#2765, #2766).
+8 -17
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@@ -311,17 +311,13 @@
#define NO_FLOOD_AWAY
/*
* Define your network service names here.
/* You can define the nickname of NickServ here (usually "NickServ").
* This is ONLY used for the ""infamous IDENTIFY feature"", which is:
* whenever a user connects with a server password but there isn't
* a server password set, the password is sent to NickServ in an
* 'IDENTIFY <pass>' message.
*/
#define ChanServ "ChanServ"
#define MemoServ "MemoServ"
#define NickServ "NickServ"
#define OperServ "OperServ"
#define HelpServ "HelpServ"
#define StatServ "StatServ"
#define InfoServ "InfoServ"
#define BotServ "BotServ"
/*
* How many open targets can one nick have for messaging nicks and
@@ -358,7 +354,7 @@
* 8MB or less core memory : 500 (at least 1/4 of max users)
* 8MB-16MB core memory : 500-750 (1/4 -> 1/2 of max users)
* 16MB-32MB core memory : 750-1000 (1/2 -> 3/4 of max users)
* 32MB or more core memory : 1000+ (> 3/4 if max users)
* 32MB or more core memory : 1000+ (> 3/4 of max users)
* where max users is the expected maximum number of users.
* (100 nicks/users ~ 25k)
* NOTE: this is directly related to the amount of memory ircd will use whilst
@@ -373,7 +369,7 @@
/*
* Time interval to wait and if no messages have been received, then check for
* PINGFREQUENCY and CONNECTFREQUENCY
* pings, outgoing connects, events, and a couple of other things.
* Imo this is quite useless nowdays, it only saves _some_ cpu on tiny networks
* with like 10 users all of them being inactive. On a normal network with >30
* users this value is completely irrelevant.
@@ -387,15 +383,10 @@
* PINGFREQUENCY seconds, then the server will attempt to check for
* an active link with a PING message. If no reply is received within
* (PINGFREQUENCY * 2) seconds, then the connection will be closed.
* NOTE: This is simply the class::pingfreq for the default class, nothing fancy ;)
*/
#define PINGFREQUENCY 120 /* Recommended value: 120 */
/*
* If the connection to to uphost is down, then attempt to reconnect every
* CONNECTFREQUENCY seconds.
*/
#define CONNECTFREQUENCY 600 /* Recommended value: 600 */
/*
* Often net breaks for a short time and it's useful to try to
* establishing the same connection again faster than CONNECTFREQUENCY