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- Removed the ERR_NOTONCHANNEL message in numeric.c =P
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@@ -579,3 +579,4 @@
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- Added define PROPER_COREDUMP, will not launch s_segv when done and make
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proper coredumps
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- Fixed the G:line bugs, i hope - moved tkl_sweep into a loopstruct
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- Removed the ERR_NOTONCHANNEL message =P
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+3
-3
@@ -66,13 +66,13 @@ int do_numeric(numeric, cptr, sptr, parc, parv)
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if (numeric < 100)
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numeric += 100;
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if (numeric == ERR_NOTONCHANNEL)
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/* if (numeric == ERR_NOTONCHANNEL)
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if (!MyClient(sptr) && IsServer(sptr))
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{
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sendto_umode(UMODE_EYES, "Recieved ERR_NOTONCHANNEL from remote server %s. Possible desynch, contact UnrealIRCd Team (%s)",
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sptr->name, backupbuf);
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}
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*/
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/*
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** Prepare the parameter portion of the message into 'buffer'.
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** (Because the buffer is twice as large as the message buffer
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@@ -128,7 +128,7 @@ int do_numeric(numeric, cptr, sptr, parc, parv)
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sendto_prefix_one(acptr, sptr, ":%s %d %s%s",
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parv[0], numeric, nick, buffer);
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}
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else if ((acptr = find_server(nick, (aClient *)NULL)))
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else if ((acptr = find_server_quick(nick)))
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{
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if (!IsMe(acptr) && acptr->from != cptr)
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sendto_prefix_one(acptr, sptr, ":%s %d %s%s",
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