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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-29 20:26:38 +02:00

Slightly change the log message for the other case which previous

caused a bounce, or was supposed to (never really worked either).
We now ignore the mode (which was de-facto what we did anyway)
and also log it in that way.
This commit is contained in:
Bram Matthys
2021-08-14 14:41:39 +02:00
parent a5b86fcc11
commit ec6062bc53
+3 -3
View File
@@ -239,11 +239,11 @@ CMD_FUNC(cmd_mode)
{
if (!(*parv[2] == '&')) /* & denotes a bounce */
{
unreal_log(ULOG_INFO, "mode", "MODE_TS_BOUNCE", client,
"TS bounce for $channel: ours=$channel.creationtime, theirs=$their_ts",
unreal_log(ULOG_INFO, "mode", "MODE_TS_IGNORED", client,
"MODE change ignored for $channel from $client: "
"timestamp mismatch, ours=$channel.creationtime, theirs=$their_ts",
log_data_channel("channel", channel),
log_data_integer("their_ts", sendts));
bounce_mode(channel, client, parc - 2, parv + 2);
}
return;
}