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https://github.com/unrealircd/unrealircd.git
synced 2026-07-07 01:03:12 +02:00
Remove old leftover code in logger
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@@ -253,7 +253,6 @@ void do_unreal_log(LogLevel loglevel, char *subsystem, char *event_id,
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char *str;
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json_t *j = NULL;
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json_t *j_details = NULL;
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const char *fmt_name[32], *fmt_value[32];
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char msgbuf[1024];
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/* TODO: Enforcement:
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@@ -263,8 +262,6 @@ void do_unreal_log(LogLevel loglevel, char *subsystem, char *event_id,
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* - msg may not contain percent signs (%) as that is an obvious indication something is wrong?
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* or maybe a temporary restriction while upgrading that can be removed later ;)
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*/
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memset(&fmt_name, 0, sizeof(fmt_name));
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memset(&fmt_value, 0, sizeof(fmt_value));
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j = json_object();
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j_details = json_object();
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@@ -306,11 +303,6 @@ void do_unreal_log(LogLevel loglevel, char *subsystem, char *event_id,
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}
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log_data_free(d);
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}
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// todo: use a special buildvarstring() so we don't end up strdup'ing lots of stuff that is unused anyway
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fmt_name[0] = "client";
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fmt_value[0] = client ? client->name : "";
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*msgbuf = '\0';
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//buildvarstring(msg, msgbuf, sizeof(msgbuf), fmt_name, fmt_value);
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buildlogstring(msg, msgbuf, sizeof(msgbuf), j_details);
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json_object_set_new(j, "msg", json_string(msgbuf));
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