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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-08 11:03:13 +02:00

- Update version to 3.2.10-rc1

This commit is contained in:
Bram Matthys
2012-10-16 15:25:04 +02:00
parent 3fdaf585a0
commit f70a201715
14 changed files with 37 additions and 28 deletions
+1 -1
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@@ -7,7 +7,7 @@
\___/|_| |_|_| \___|\__,_|_|\___/\_| \_| \____/\__,_|
Configuration Program
for Unreal3.2.9
for Unreal3.2.10-rc1
This program will help you to compile your IRC server, and ask you
questions regarding the compile-time settings of it during the process.
+1
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@@ -2502,3 +2502,4 @@
link::password-receive, etc).
- Windows: fix MOTD file always showing a date of 1/1/1970, reported
by maxarturo (#4102).
- Update version to 3.2.10-rc1
+11 -5
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@@ -1,5 +1,5 @@
===============================================
= UnrealIRCd v3.2.9 =
= UnrealIRCd v3.2.10-rc1 =
===============================================
This release was brought to you by:
@@ -13,14 +13,20 @@
Contributors:
=============
* Bock
* goldenwolf
* katsklaw
* nenolod
* Adam
* warg
* Stealth
* WolfSage
* katsklaw
* darkex
* fspijkerman
* fbi
* Apocalypse
RC Testers:
===========
LqidSkin, goldenwolf, katsklaw, nph, selten, Simplicity
<<TODO>>
Previous coders:
================
Vendored
+9 -9
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@@ -1,6 +1,6 @@
#! /bin/sh
# Guess values for system-dependent variables and create Makefiles.
# Generated by GNU Autoconf 2.69 for unrealircd 3.2.9.
# Generated by GNU Autoconf 2.69 for unrealircd 3.2.10-rc1.
#
# Report bugs to <http://bugs.unrealircd.org/>.
#
@@ -580,8 +580,8 @@ MAKEFLAGS=
# Identity of this package.
PACKAGE_NAME='unrealircd'
PACKAGE_TARNAME='unrealircd'
PACKAGE_VERSION='3.2.9'
PACKAGE_STRING='unrealircd 3.2.9'
PACKAGE_VERSION='3.2.10-rc1'
PACKAGE_STRING='unrealircd 3.2.10-rc1'
PACKAGE_BUGREPORT='http://bugs.unrealircd.org/'
PACKAGE_URL='http://unrealircd.org/'
@@ -1282,7 +1282,7 @@ if test "$ac_init_help" = "long"; then
# Omit some internal or obsolete options to make the list less imposing.
# This message is too long to be a string in the A/UX 3.1 sh.
cat <<_ACEOF
\`configure' configures unrealircd 3.2.9 to adapt to many kinds of systems.
\`configure' configures unrealircd 3.2.10-rc1 to adapt to many kinds of systems.
Usage: $0 [OPTION]... [VAR=VALUE]...
@@ -1343,7 +1343,7 @@ fi
if test -n "$ac_init_help"; then
case $ac_init_help in
short | recursive ) echo "Configuration of unrealircd 3.2.9:";;
short | recursive ) echo "Configuration of unrealircd 3.2.10-rc1:";;
esac
cat <<\_ACEOF
@@ -1481,7 +1481,7 @@ fi
test -n "$ac_init_help" && exit $ac_status
if $ac_init_version; then
cat <<\_ACEOF
unrealircd configure 3.2.9
unrealircd configure 3.2.10-rc1
generated by GNU Autoconf 2.69
Copyright (C) 2012 Free Software Foundation, Inc.
@@ -2087,7 +2087,7 @@ cat >config.log <<_ACEOF
This file contains any messages produced by compilers while
running configure, to aid debugging if configure makes a mistake.
It was created by unrealircd $as_me 3.2.9, which was
It was created by unrealircd $as_me 3.2.10-rc1, which was
generated by GNU Autoconf 2.69. Invocation command line was
$ $0 $@
@@ -7626,7 +7626,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
# report actual input values of CONFIG_FILES etc. instead of their
# values after options handling.
ac_log="
This file was extended by unrealircd $as_me 3.2.9, which was
This file was extended by unrealircd $as_me 3.2.10-rc1, which was
generated by GNU Autoconf 2.69. Invocation command line was
CONFIG_FILES = $CONFIG_FILES
@@ -7689,7 +7689,7 @@ _ACEOF
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
ac_cs_version="\\
unrealircd config.status 3.2.9
unrealircd config.status 3.2.10-rc1
configured by $0, generated by GNU Autoconf 2.69,
with options \\"\$ac_cs_config\\"
+1 -1
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@@ -10,7 +10,7 @@ dnl Unreal.nfo
dnl .CHANGES.NEW
dnl src/version.c.SH
AC_INIT([unrealircd], [3.2.9], [http://bugs.unrealircd.org/], [], [http://unrealircd.org/])
AC_INIT([unrealircd], [3.2.10-rc1], [http://bugs.unrealircd.org/], [], [http://unrealircd.org/])
AC_CONFIG_SRCDIR([src/ircd.c])
AC_CONFIG_HEADER([include/setup.h])
AC_CONFIG_AUX_DIR([autoconf])
+2 -2
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@@ -75,8 +75,7 @@
<blockquote><p><a href="#S9_2">9.2 Table for NICKIP.</a></p></blockquote>
<hr/>
<h1><a name="S1"></a>1 Introduction</h1>
<p>This document describes the UnrealIRCd server-to-server protocol as of protocol 2307 (Unreal 3.2.4).
It is currently slightly out of date, as the current protocol is 2310, but that should not matter much.</p>
<p>This document describes the UnrealIRCd server-to-server protocol.</p>
<h2>A word about clocks.</h2>
<p>Unreal is very time-dependant. Users and channels, for example, are timestamped, and if server clocks are not synchronized properly, things can go very wrong very fast. See <a href="http://vulnscan.org/UnrealIrcd/faq/#67">http://vulnscan.org/UnrealIrcd/faq/#67</a> for more information on this. Note that there is a slight difference between server time and what is actually reported by the UNIX date command or by the C time() function. Unreal can apply an offset to the real time to create the server time, allowing servers to be virtually synchronized when synchronizing the real clocks is not possible (such as on shell servers).
I should make it quite clear that GMT time is used for everything. To be specific, timestamps in unreal are 32-bit integer values (actually, however many bits the time_t type is, which is 32 on 32-bit systems such as x86). This integer value is the number of seconds that have elapsed since Midnight January 1, 1970 GMT (can be referred to as Epoch time in the UNIX world). This means that timezones are no problem, nor is daylight savings time (or whatever your country of choice calls it).</p>
@@ -118,6 +117,7 @@
<p>The server.name is the same as that in the remote server's link:: block. When received from unreal servers, this will be the value of that server's me::name. The protocol version is the numeric protocol version (2306 for example), and the protocol flags are the server's compilation flags (described below). These two fields are checked against the deny version {} blocks in the remote server's configuration. A value of 0 for either field prevents deny version{} checking for that field. The server description can be anything. When received from unreal servers, it'll be the value of me::description.</p>
<p>The following version numbers have been used previously:</p>
<ul>
<li>2311 - Unreal 3.2.10</li>
<li>2310 - Unreal 3.2.9</li>
<li>2309 - Unreal 3.2.6, 3.2.7, 3.2.8</li>
<li>2308 - Unreal 3.2.5</li>
+1
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@@ -2,6 +2,7 @@ VL Information (c) 2002 codemastr (Dominick Meglio) [codemastr@unrealircd.com]
Protocol Version
------------------------------------------------------------------------------------------------
2311 3.2.10
2310 3.2.9
2309 3.2.6, 3.2.7, 3.2.8
2308 3.2.5
+2 -2
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@@ -32,8 +32,8 @@ English |
<br><br>
<div align="center"><b><font size="7">UnrealIRCd</font></b><br>
<font size="4"><a href="http://www.unrealircd.com">http://www.unrealircd.com</a></font><br>
<font size="4">Version: 3.2.9</font><br>
<b>Last doc update:</b> 2011-10-09</div>
<font size="4">Version: 3.2.10</font><br>
<b>Last doc update:</b> 2012-10-16</div>
<br>
<b>Head coder/maintainer:</b> Syzop<br>
<b>Coders:</b> binki<br>
+1 -1
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@@ -56,7 +56,7 @@
*/
#define UNREAL_VERSION_TIME 201144
#define UnrealProtocol 2310
#define UnrealProtocol 2311
#define PATCH1 macro_to_str(UNREAL_VERSION_GENERATION)
#define PATCH2 "." macro_to_str(UNREAL_VERSION_MAJOR)
#define PATCH3 "." macro_to_str(UNREAL_VERSION_MINOR)
+2 -2
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@@ -80,10 +80,10 @@
#define UNREAL_VERSION_MAJOR 2
/* Minor version number (e.g.: 1 for Unreal3.2.1) */
#define UNREAL_VERSION_MINOR 9
#define UNREAL_VERSION_MINOR 10
/* Version suffix such as a beta marker or release candidate marker. (e.g.:
-rc2 for unrealircd-3.2.9-rc2) */
#define UNREAL_VERSION_SUFFIX ""
#define UNREAL_VERSION_SUFFIX "-rc1"
#endif
+1 -1
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@@ -61,7 +61,7 @@ ModuleHeader l_commands_Header
#endif
= {
"commands", /* Name of module */
"3.2.9", /* Version */
"3.2.10", /* Version */
"Wrapper library for m_ commands", /* Short description of module */
"3.2-b8-1",
NULL
+3 -2
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@@ -266,10 +266,11 @@ char *unrealinfo[] =
"* binki <binki@unrealircd.com>",
"",
"Contributors:",
"* Stealth, tabrisnet, Bock, fbi",
"* nenolod, Adam, warg, Stealth, WolfSage, katsklaw, darkex,"
" fspijkerman, fbi, Apocalypse",
"",
"RC Testers:",
"* LqidSkin, goldenwolf, katsklaw, nph, selten, Simplicity,",
"* <<TODO>>,",
" and everyone else who downloaded the release candidates.",
"",
"Past UnrealIRCd3.2* coders/contributors:",
+1 -1
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@@ -4,7 +4,7 @@ echo "Extracting src/version.c..."
#id=`grep '$Id: Changes,v' ../Changes`
#id=`echo $id |sed 's/.* Changes\,v \(.*\) .* Exp .*/\1/'`
id="3.2.9"
id="3.2.10-rc1"
echo "$id"
if test -r version.c
+1 -1
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@@ -11,7 +11,7 @@
[Setup]
AppName=UnrealIRCd
AppVerName=UnrealIRCd3.2.9
AppVerName=UnrealIRCd3.2.10-rc1
AppPublisher=UnrealIRCd Team
AppPublisherURL=http://www.unrealircd.com
AppSupportURL=http://www.unrealircd.com