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For failed downloads, where we have a cached copy present, i forgot
to read the (cached) remote include file so it did not check if it included another remote include.
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@@ -10718,7 +10718,10 @@ void resource_download_complete(const char *url, const char *file, const char *e
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unreal_copyfileex(file, cache_file, 1);
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safe_strdup(rs->file, cache_file);
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}
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}
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if (rs->file)
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{
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if (rs->type & RESOURCE_INCLUDE)
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{
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config_read_file(rs->file, rs->url);
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