synched. Both need to be checked, because:
* The "far" server may be fully synched to "near" (and thus tagged as synced)
but the "near" server may be introducing the "far" server, when
we are connecting to "near"
* The "near" server may be fully synched but the "far" server is connecting
in and may thus not be synched yet
In reality, things are even more complex, since one would have to verify
the whole chain of links. But.. yeah.
Long-story short: this fixes things like "User xyz joined #xxxxx" logging
where this showed up while the server was linking in. It is not supposed to
log that, similar to how we not log all 1000 users as newly connecting when
a 1000-user-server links in. In fact, it didn't already log that for
directly-connected-servers, but for far servers it did previously.
And... that again gave performance issues if you were connecting like a
100k-user far server.. since you suddenly had 100k * numchannels join events
being logged (which surprisingly still only took 6 seconds for 100k entries,
but still, it is wrong to do so and can be avoided).
This also makes them proper list items, again to make certain fast operations
possible. Main thing is that removing an entry does not require us to walk
all of those lists. Not all code has been modified yet to benefit this,
actually only very little, the most performance-impacting ones.
This fixes SQUIT of a server with 100k users in a single channel taking
40 seconds of 100% CPU. It now takes only 1 second.
Reported by craftxbox in https://bugs.unrealircd.org/view.php?id=6484
(Can't make member & membership one entry atm, that would be too much change in U6)
This so we can use fast(er) techniques here and there.
New functions are:
channel_has_invisible_users(client)
set_user_invisible(client, channel, 1|0)
Existing functions:
invisible_user_in_channel(client, channel)
user_can_see_member(user, target, channel)
user_can_see_member_fast()
This is work in progress, although the tests seem to pass atm.
This makes things a lot faster on multi-server networks, especially for
big channels where most of the clients in the channel are remote users.
This should be non-module-API-breaking, as all code uses the
add_user_to_channel() and remove_user_from_channel() functions.
Still need to spread this to other code, more optimizations possible.
That is, during my tests with 1000 TLS clients doing a couple of commands,
including one big one (WHO #channel on a 1000 user channel).
I also tested an SSL_writev() implementation (which would gather up to 16k)
but it gives very comparable speed and caries more risk of doing so in a
stable series. I think we can live with the 4 kilobyte extra per local
client in the year 2025 (and later).
things by making the keys with the most lookups first, e.g. "reputation",
"geoip", "certfp". This order is based on actual lookup counts during a
quick test with 250 clones doing some typical IRC traffic.
Key: Lookups: Position before: After split: After split+order:
"reputation" 20362 37 14 1
"geoip" 10555 44 15 2
"certfp" 9264 23 8 3
"webirc" 7407 27 10 4
"websocket" 7110 55 19 5
We could also consider going for a hash table, but this may be "good enough" for now.
up moddata_client_get() etc -> findmoddata_byname().
Apparently we have 52 moddata registrations (that is without 3rd party modules)
so otherwise it is a loooong linked list.
This was previously a "long", which could cause issues on 32 bit archs.
We ship with 28 CAPs now, and that's without 3rd party modules, so...
This is similar to the client->flags bumping in 2023
(a3ed1eabd9).
Something like:
#ifdef TLS1_3_VERSION
w->minimum_tls_version = TLS1_3_VERSION;
#endif
url_start_async(w);
Require TLSv1.3 for central-blocklist and spamreport calls, unless your
OpenSSL does not support it, which should be rare.
At some point in the future I will make this endpoint TLSv1.3+ only.
We don't set it in UnrealIRCd at the moment, so this is just to override
the OpenSSL defaults at the moment. It is good to have this exposed, in
case some vulnerability is discovered or you need some flexibility in
tweaking this.
allow {
mask *;
password "secret";
password "letmein";
}
This is always an "OR" type of match, any match means you pass.
I was actually doing this for the dual-cert stuff from previous commit,
where this can come in handy:
link irc1.example.org {
...
password "AHMYBevUxXKU/S3pdBSjXP4zi4VOetYQQVJXoNYiBR0=" { spkifp; };
password "jNw8P4QMg9tqjEJ4/lFikXBNHdIGSeN2B4/T322VjIo=" { spkifp; };
...
}
In the past a dual cert/key setup could have been useful for RSA + ECDSA
but nowadays all clients support ECDSA so that makes little sense.
The reason it is added now is so you can use ECDSA + ML-DSA or some
other [regular crypto] + [post quantum crypto] combination.
Actually, you could even use more than two.
To use this in the config file, simply use the certificate and key
directive multiple times. Just be sure to load the certificates and keys
in the same order. We will print a helpful error if you fail to do so.
Note that for Post Quantum Cryptography the most important step today
was/is to protect against the "Harvest now, decrypt later" scenario
https://en.wikipedia.org/wiki/Harvest_now,_decrypt_later which is a
"passive attack". That's why in UnrealIRCd 6.2.0 we enabled
X25519MLKEM768 if it is available (OpenSSL 3.5.0 and later).
While, this commit, and this talk about dual ECDSA and ML-DSA, is about
when a quantum computer exists and actively does a man in the middle
attack. That's not a realistic scenario in 2025 and according to experts
also not in the next few years. We just make the UnrealIRCd code-
base ready to have this feature for when it is needed / will be used,
and to get this tested properly.
For testing the dual ECDSA and ML-DSA setup I used the following
command to create the 2nd cert/key (self-signed):
openssl req -x509 -nodes -newkey mldsa65 \
-keyout ~/unrealircd/conf/tls/server.key.mdsa65.pem \
-out ~/unrealircd/conf/tls/server.cert.mdsa65.pem \
-days 3650
And then:
listen {
ip *;
port 6697;
options { tls; }
tls-options {
certificate "ssl/server.cert.pem";
key "ssl/server.key.pem";
certificate "ssl/server.cert.mdsa65.pem";
key "ssl/server.key.mdsa65.pem";
}
}
When running openssl s_client -connect 127.0.0.1:6697 it shows ML-DSA is used:
...
Peer signature type: mldsa65
Negotiated TLS1.3 group: X25519MLKEM768
...
And with openssl s_client -connect 127.0.0.1:6697 -sigalgs "RSA+SHA256:RSA+SHA384:ECDSA+SHA256:ECDSA+SHA384"
it shows ECDSA is used:
..
Peer signature type: ecdsa_secp384r1_sha384
Negotiated TLS1.3 group: X25519MLKEM768
..
This is just for testing purposes (self signed cert). As of right
now (Sep 2025), you can not get a trusted certificate with ML-DSA,
as the CA/Browser Forum only allows issueing RSA and ECDSA keys.
Also, all the trusted Certificate Authorities use RSA or ECDSA.
And, again, all this is not ML-DSA specific, it should work for
other dual/multi combinations, and.. who knows they even go for
something hybrid.
A downside of dual certs is that this makes the whole spkifp thing more
complicated because if you use 2 certs/keys you now have 2 possible
fingerprints (spkifp) that could match in e.g. server linking.
While coding this, I also changed the 'STATS P' output to use the txt
numeric instead of notice, and be more verbose in its output for TLS
listeners: printing the certificate(s) and key(s).
This function was added a short while ago, and well it seems to be
able to be possible in a module. Since the 'isupport' module is mandatory
and this is ISUPPORT related, it is the right place.
Can't move isupport_snapshot() because modules might not be loaded yet
or things are currently unloading, i think. Not important anyway.
Also, make things work if there are more changes than would fit
on one isupport line. Although I didn't really test this..
Ended up splitting things in 3 helper functions to avoid some
goto and/or duplicate code and stuff. The alternative was, surprisingly,
even more ugly.
to all ISUPPORT tokens, instead of only CHANMODES, PREFIX and STATUSMSG.
E.g. changing set::min-nick-length would also broadcast the change.
Technically we will call isupport_snapshot() before the rehash (or before
delayed module unload) and then after modules were reloaded/unloaded we
call isupport_check_for_changes(). This uses the ISUPPORT system in a
general way, so works the same for all tokens.
https://www.unrealircd.org/docs/Set_block#set::send-isupport-updates
TODO: Deal with more than X changes (is currently an abort, crash)
TODO: batch for draft/extended-isupport
always available (also w/cURL) so it can be used by the crash
reporter. And delete duplicate code crashreport_init_tls()
function since it is now unused.
As always, duplicate code causes problems when one is changed and
the other is not. This also happened here, where the curves or
TLS groups where set in url_unreal but not in the crash reporter.
Now that one is minor, but the danger is clear.
Maybe a bit odd since only <10 things use this category but it makes it
stand out as a separate thing much better. As for a level (not that it
matters) it is between 'info' and 'warn'.
users by server port (eg 6667, 6697, 8000, etc).
This also adds security-group::exclude-server-port for consistency.
And in crules the function server_port() returns the server port number,
so you can use rule 'server_port()>6690' for example.
Note that for remote clients this will only work after previous
commit (b2d0ec1af3) is loaded on all
servers, otherwise all remote clients are seen as having a server_port
of zero (0). Though you probably usually only care about this on local
users anyway.
in the EFunction but not in the actual function. That's bad since it
means the "const guarantee" got lost. And one or two similar cases with
incorrect parameter types and mismatching return types. This was
found with some analyzer, we had no bugreports with regards to this.
It could cause a spurious
"Your config has NO errors, but you received some best practices tips above, in summary"
even though no best practices were displayed... which was a bit mysterious.
Also, ::listen-nontls-port was actually meant to be called ::listen-tls-only
so accept both forms from now on. The reason it was supposed to be like that
is that all best-practices options are... best practices...
hashed passwords, trusted cert, trusted cert with valid hostname,
listening on a nontls port... ? NOPE! listen-tls-only! Aaaaa.
That is, if the set::best-practices::trusted-cert check is on and passed
("certificate is valid and issued by a trusted CA") then we also
do this new set::best-practices::trusted-cert-valid-hostname check:
/* If the trusted-cert check passes, then we do another check to see if
* the certificate is valid for me::name. Since users usually connect to your
* server by your server name it is important for the certificate to be
* valid for that name. Unless you really only care about e.g. irc.example.net,
* and not about individual irc2.example.net server names, in which case you
* can turn this off, but not sure if that is good practice.
*/
trusted-cert-valid-hostname yes;
Ports that listen on 127.0.0.1 or ::1 are ignored (useful for e.g. services)
Looks like this:
[info] You have at least one IRC plaintext port open (such as 5668). Nowadays, everyone should be using SSL/TLS (on port 6697). See https://www.unrealircd.org/docs/Use_TLS.
See that https://www.unrealircd.org/docs/Use_TLS for more info (feedback welcome)
All this is in addition to somewhat related 29ce0ce29a:
[info] Your SSL/TLS certificate is not issued by a trusted Certificate Authority.
[info] It is highly recommended to use a 'real certificate'. To get a free one, see: https://www.unrealircd.org/docs/Using_Let's_Encrypt_with_UnrealIRCd
If applicable, that message is printed first, the 6667 one comes after ;)
Suggested in https://bugs.unrealircd.org/view.php?id=6500
and numerous times / discussions on IRC over the past years
It's finally time.. no.. it's overdue..
On the incoming side it was correctly identified as link sec 2,
but on the outgoing side the localhost check failed and caused link sec 1 or 0.
Bug has beent here for a while but I don't think many people
link two UnrealIRCd servers over localhost that are on production
(i do, when dev'ing, but then I don't care about linksec, obviously)
Also, this wouldn't flag services from 2 to 0 because this bug only
affected outgoing UnrealIRCd server connections.
Previously this was like:
TLSv1.3-TLS_CHACHA20_POLY1305_SHA256
It is now changed to be like:
TLSv1.3/X25519/TLS_CHACHA20_POLY1305_SHA256
So:
* Changed from '-' to '/' because sometimes the cipher(suite)
contains a hyphen (TLSv1.2 and earlier)
* Show the key exchange "group" in the middle, such as X25519
for the usual non-PQC case and X25519MLKEM768 for hybrid group
with PQC.
* The group is shown in OpenSSL 3.0.0+ (and obviously you need
OpenSSL 3.5.0 to ever see X25519MLKEM768 there, but that is
something different)
suggest to use Let's Encrypt.
This can be turned off via set::best-practices::trusted-cert, see
https://www.unrealircd.org/docs/Set_block#set::best-practices
Oh yeah, and this only works at OpenSSL 1.1.0 and higher, i didn't bother
with people running ancient versions.
I totally agree with the goal to have this enabled, but let's do some more
testing with more clients first to see if they misbehave. Last thing I want
is a similar situation to when we were the first IRCd that sent "CAP DEL sasl"
and "CAP NEW sasl" when services went offline and online and it caused all
mIRC clients to reconnect. I don't expect this one to be so bad (also because
users would get the 005's when they typed /VERSION) but... let's test to be sure.
Should probably deploy this with enabled on irc.unrealircd.org and such :)
* Calling from source is now in a separate function: int can_use_nick(Client *client, const char *nick)
* For hooks: don't free the reject reason, must use static storage like all other hooks
(TODO: clarify in all hooks?)
* Move it up a bit, right before find_qline
TODO (not necessarily me :D):
* Make it an efunc
* Also call it from some other places that do find_qline, like rpc/user.c
* You may want to prod 3rd party modules like SANICK