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Commit Graph

1763 Commits

Author SHA1 Message Date
Bram Matthys c6389270f9 Remove a few useless #define's (And final test of buildbot today :D) 2019-05-30 21:02:27 +02:00
Bram Matthys 55a183bde4 Add "PROTOCTL MTAGS" to indicate message-tags & big buffer support.
This so we can link to UnrealIRCd 4.x....
2019-05-26 13:56:09 +02:00
Bram Matthys 57fd5f4f2b Add HOOKTYPE_IS_HANDSHAKE_FINISHED: if a module returns 0 then register_user()
will not be called. This is used, for example, by m_cap when the CAP LS
handshake is still in progress. Modules can add their own requirements
as they see fit.
Note that, as for (CAP) functionality, this adds nothing new, it just
implements it in a cleaner way, rather than all over the place,
like in UnrealIRCd 4.x.
2019-05-26 12:07:44 +02:00
Bram Matthys be4ef2e7e3 Add message tags support in exit_client(). Yay.. another API change! 2019-05-26 10:36:39 +02:00
Bram Matthys 9f54a19801 New unified function for common: sendto_local_common_channels()
and make this support mtags so it now works for NICK, ACCOUNT, AWAY.
Still to do: exit client for QUIT.
2019-05-26 10:08:02 +02:00
Bram Matthys e0c2ccd99b Remove unused configure checks: HAVE_C99_VARLEN_ARRAY, HAVE_RAND_EGD,
and an AC_SUBST for MKPASSWDLIBS.
2019-05-25 11:27:53 +02:00
Bram Matthys 1108b58951 Remove old TRE regex engine. Hasn't been maintained since 2010
and has various outstanding crash and 100% CPU issues.
We have been encouraging the PCRE2 engine since the start of
UnrealIRCd 4 already.
TRE is being phased out of U4 by the end of the year, so we can
safely remove it in U5 already.
2019-05-25 10:42:46 +02:00
Bram Matthys 6e219cd834 Remove confusing 'bufend' variable from parse and parse2 functions.
Such a variable suggests that we will never read past that, but that
is not the case, since we (correctly) assume that the buffer is
NUL terminated, which is ensured by dbuf_getmsg().
The 'length' is still available for informational purposes, to avoid
strlen()'s at various places.
Hm, I guess length can cause the same confusion as bufend, but still..
I like it better :D
2019-05-25 09:50:36 +02:00
Bram Matthys daab5abc92 Manual audit of sendto_one(): add mtags support where necessary. 2019-05-24 21:09:55 +02:00
Bram Matthys 6e5df1a4c0 Add mtags argument to sendto_one(). Phase 1 (automated), next is manual
audit of all sendto_one's. Also it doesn't work yet...
2019-05-24 17:38:48 +02:00
Bram Matthys 4a11309344 Transform sendto_one's to sendnumericfmt() - stage 1 2019-05-22 16:39:06 +02:00
Bram Matthys 39029555cb A few more sendnumeric() conversions, putting numerics in main file. 2019-05-22 12:39:01 +02:00
Bram Matthys c27bb26abc sendnumeric() - stage 1 2019-05-22 10:43:07 +02:00
Bram Matthys a320bec089 More message tags support in the API. sendto_server() now has mtags
and sendto_match_butone as well.
Still about 15 FIXME's that need to be resolved, but committing early.
2019-05-21 19:00:35 +02:00
Bram Matthys da31011b30 Move most of the message-tags stuff to the message-tags module. 2019-05-19 15:41:24 +02:00
Bram Matthys 4e17f85fe6 1) New function new_message() which should be called when a new message is
sent, or at least for channel events.
2) Move adding of msgid/time/account tags to modules,
   which is their proper place.
2019-05-19 09:24:38 +02:00
Bram Matthys 10dcacdb0a @define, @if, @endif are all working.
You can do something like:
@define $SERVERIP "1.2.3.4"
listen {
    ip $SERVERIP;
    port 6667;
}

Supported @if types:
@if $VARIABLE == "something"
@if $VARIABLE != "something"
@if defined($VARIABLE)
@if !defined($VARIABLE)
@if module-loaded("somename")
@if !module-loaded("somename")
2019-05-18 16:06:28 +02:00
Bram Matthys 1adb02b56b Move new preprocessor from yesterday to it's own file (src/conf_preprocessor.c) 2019-05-18 13:58:27 +02:00
Bram Matthys fad8c35847 Initial support for dynamic configuration, $define, $if, $endif.
Early commit, still cleaning up to do.
But what works is:

$define SERVER      "hub.example.org"

$if SERVER == "hub.example.org"
link .... {
....
}
$endif

$if defined(SERVER)
....
$endif

And also we have mod-loaded() which even works half-way in a block
such as in helpop:
help Chmodes {
[..]
$if module-loaded("chanmodes/stripcolor")
        " c = Block messages containing mIRC color codes [o]";
$endif
$if module-loaded("chanmodes/noctcp")
        " C = No CTCPs allowed in the channel [h]";
$endif
};

As said, still need to cleanups and there are some limitations.
Also the idea is to be able to use defined values in variable names/values
but that has not yet been implemented.
2019-05-17 20:43:36 +02:00
Bram Matthys 7204f156c2 Store relative path and is_module_loaded() now has a small behavior change.
You now call it with a path like is_module_loaded("extbans/timedban").
This, among other reasons, so you can differentiate between modules with
the same name, such as "usermodes/noctcp" and "chanmodes/noctcp".
2019-05-17 18:48:37 +02:00
Bram Matthys 5ebd096f16 Initial implementation of message-tags from May 5, 2019.
This also includes buffer modifications to have a larger read buffer
and IRCv3 implementations (partial or not) for:
labeled-response, msgid, server-time, batch and account-tag.

As said, it is the initial and partial implementation.
There are still various FIXME's and TODO's, the API of various
functions may still change (actually that is true for the next
months, even) and some stuff is currently in the core that will
be moved to modules.
2019-05-12 13:46:44 +02:00
Bram Matthys a87d54355a Update version to 5.0.0-dev
I'm sure there will be many other U4 references still...
2019-05-12 13:29:40 +02:00
Bram Matthys 377fa25244 UnrealIRCd 4.2.3 2019-04-30 09:23:44 +02:00
Bram Matthys 15ea9a9347 UnrealIRCd 4.2.3-rc1 2019-04-22 08:25:26 +02:00
Bram Matthys 4234400e22 Add 'reputation' and 'connthrottle' modules to fight drones.
See https://www.unrealircd.org/docs/Connthrottle
2019-04-22 07:11:25 +02:00
Bram Matthys 3ba5153362 Abort when using list functions on structs with incorrect order.
This is mostly to guard 3rd party module writers against making
such a mistake. Up to now such a mistake would silently corrupt
memory without warning or error. That is, until you crashed :D.
2019-04-14 11:01:20 +02:00
Bram Matthys 570c59b2b2 Bump UNREAL_VERSION_TIME.
[skip ci]
2019-04-12 11:01:15 +02:00
Bram Matthys 5c30d1af6d * Badword blocks now use PCRE2 if using regex at all (rare,
usually the fast badwords system is used instead)
* Code deduplication in src/modules/{chanmodes,usermodes}/censor.c
  to src/match.c -- which may be moved later again to efuncs.
* Add --without-tre:
  This means USE_TRE will be enabled by default right now
  but if using --without-tre it will be undef'ed. This so we
  can prepare for the TRE phase-out in 2020.
* Remove include/badwords.h, put contents in include/struct.h
2019-04-05 18:19:23 +02:00
Bram Matthys 6d3a98653e The maximum number of clients (MAXCONNECTIONS) no longer defaults to 1024.
The new question in ./Config now defaults to 'auto' (both for new installs
and for upgrades). You can still specify a manual limit but it is no longer
recommended.
A MAXCONNECTIONS of 'auto' means - at present - that UnrealIRCd will try
to set a limit of 8192. This is quite a bump from the original 1024.
On systems where this is not possible we will simply use the highest amount
possible, such as 4096 on many systems, or 1024.
In fact, we now no longer error when MAXCONNECTIONS is higher than the
'ulimit -n' limit but will adjust ourselves to the limit.
Only if the effective limit is below 100 we will print out a fatal error
since running in such a scenario is highly discouraged.
The reason for this change is that nowadays with drone attacks we may need
to be able to handle more concurrent sockets. Also, many Linux distro's
have a default setting of unlimited or 4096 nowadays, out of the box.

For people packaging UnrealIRCd (not end-users):
The ./configure --with-fd-setsize=xx option was removed and the
optional(!!) --with-maxconnections=xx option has been added.
We recommend you NOT to pass this option. Not passing it means that
the previously mentioned 'auto' mode will be used, which is likely
best for most users.

Module coders:
Although it is unlikely you accessed the 'MAXCLIENTS' variable,
if you did, it is now called 'maxclients' (lowercase) since it is
adjusted at runtime and no longer a macro.
2019-03-25 15:43:26 +01:00
Bram Matthys 5b20716e9b [cleanup] floodprot: move set::modef-* handling from core to module. 2019-03-25 13:10:03 +01:00
Bram Matthys 4490b8744e Use HAVE_RLIMIT instead of FORCE_CORE. And get rid of error message. 2019-03-24 15:50:56 +01:00
Bram Matthys b3e9d391d8 More updates to api-command, remove old functions such as del_Command(). 2019-03-24 15:18:41 +01:00
Bram Matthys 59e3a42304 For the function declaration of command overrides, module coders are now
encouraged to use CMD_OVERRIDE_FUNC(override_xyz) rather than declaring
the function themselves. This works similar to CMD_FUNC(somecmd).
Example:
/* Forward declaration */
CMD_OVERRIDE_FUNC(override_xyz);
[..]
MOD_LOAD(somemodule)
{
	CmdoverrideAdd(modinfo->module, "XYZ", override_xyz);
[..]
CMD_OVERRIDE_FUNC(override_xyz)
{
	/* Do something useful here */
2019-03-24 08:27:26 +01:00
Bram Matthys 60952328f0 Add function type checking in CommandAdd()
And, for aliases, now use AliasAdd(), CommandAdd() is no longer permitted
for it. Do any modules use this?
2019-03-24 08:16:45 +01:00
Bram Matthys ab50bf2afc Communicate server featureset (and changes) across server links.
Previously various information was only available for directly attached
servers, since it is communicated via PROTOCTL.
Now, we will also communicate information about leafs behind us.
IRCOps can use the /SINFO command to see these server features.
Services codes don't need to do anything, or at least are not expected
to do anything. They can still receive the information and do something
with it, of course...
Read the following technical documentation for full information,
as it will outline very specific rules for using the command S2S:
https://www.unrealircd.org/docs/Server_protocol:SINFO_command
2019-03-23 17:56:59 +01:00
Bram Matthys 335a7569bb Bugs like this can keep you occupied for a while:
safestrdup(somevar, s+10);
..always caused somevar to be NULL :D.
2019-03-17 20:16:21 +01:00
Bram Matthys fd73739847 Handle SSL_ERROR_WANT_READ in a better way. 2019-03-10 15:00:45 +01:00
Bram Matthys fac1e30b91 Major TKL speed improvements. 2019-03-03 20:25:05 +01:00
Bram Matthys 41c1f01011 Bump version to 4.2.3-dev to make clear that this git version is under development. 2019-03-03 17:14:09 +01:00
Bram Matthys de1548de73 UnrealIRCd 4.2.2. 2019-03-01 14:38:44 +01:00
Bram Matthys e16e2b36d8 UnrealIRCd 4.2.2-rc2 2019-02-11 09:19:38 +01:00
Bram Matthys a740570710 Fix crash bug (in rc1 only) if ::ssl-options are being used and the
outdated SSL protocols/ciphers are being checked.
2019-02-08 12:02:52 +01:00
Bram Matthys e443182573 UnrealIRCd 4.2.2-rc1 2019-02-06 16:00:38 +01:00
Bram Matthys 70a9a6f6b2 Added INVITE and KNOCK flood protection (command rate limiting).
set::anti-flood::invite-flood defaults to 4 per 60 seconds.
set::anti-flood::knock-flood defaults to 4 per 120 seconds.
2019-02-06 12:00:51 +01:00
Bram Matthys 57f97a5a43 Removed a debugging message and fixed TARGMAX being broken after a REHASH. 2019-02-06 09:24:31 +01:00
Bram Matthys 1e1f750b44 New set::max-targets-per-command which configures the maximum number
of targets accepted for a command, eg /MSG nick1,nick2,nick3,nick4 hi.
Also changed the following defaults (previously hardcoded):
* PRIVMSG from 20 to 4 targets, to counter /amsg spam
* NOTICE from 20 to 1 target, to counter /anotice spam
* KICK from 1 to 4 targets, to make it easier for channel operators
  to quickly kick a large amount of spambots
See https://www.unrealircd.org/docs/Set_block#set::max-targets-per-command

(actually still need to write the documentation)
2019-02-04 17:51:09 +01:00
Bram Matthys 9f4296d648 New set::anti-flood::max-concurrent-conversations which configures the
maximum number of conversations a user can have with other users at the
same time. Until now this was hardcoded at limiting /MSG and /INVITE to
20 different users in a 15 second period. The new default is 10 users,
which serves as a protection measure against spambots.
See https://www.unrealircd.org/docs/Set_block#maxcc for more details.
2019-02-04 09:52:08 +01:00
Bram Matthys 7153468081 UnrealIRCd will now warn if your ulines { } are matching UnrealIRCd servers.
See https://www.unrealircd.org/docs/FAQ#WARNING:_Bad_ulines
2019-02-02 08:44:14 +01:00
Bram Matthys 1790efd05d The message sent to users upon *LINE can now be adjusted completely via
set::reject-message::kline and set::reject-message::gline.
See https://www.unrealircd.org/docs/Set_block#set::reject-message
Suggested by k4be in https://bugs.unrealircd.org/view.php?id=5198
2019-02-01 14:25:52 +01:00
Bram Matthys a999b305a5 Remove 005 CMDS= token, which was an unnecessary abstraction and was
not picked up by any other IRCd. The 005 tokens KNOCK MAP USERIP are
now used instead. We do not announce STARTTLS in 005 anymore as this
is way too late (post-handshake, sensitive info already sent and/or
received). Not to mention STARTTLS is not the preferred method to
setup a secure connection in the first place.
Module coders: this means CommandAdd() with M_ANNOUNCE should no
longer be used. If a 3rd party module does use it, then UnrealIRCd
will now raise a warning. In a later UnrealIRCd version the flag
is likely to be removed completely so would cause a compile error.
(I doubt any module uses this anyway... but still..)
2019-01-31 17:34:07 +01:00