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unrealircd/include
Bram Matthys 6e219cd834 Remove confusing 'bufend' variable from parse and parse2 functions.
Such a variable suggests that we will never read past that, but that
is not the case, since we (correctly) assume that the buffer is
NUL terminated, which is ensured by dbuf_getmsg().
The 'length' is still available for informational purposes, to avoid
strlen()'s at various places.
Hm, I guess length can cause the same confusion as bufend, but still..
I like it better :D
2019-05-25 09:50:36 +02:00
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