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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-06 03:53:13 +02:00
Commit Graph

11 Commits

Author SHA1 Message Date
Adam c25442901b Fix a couple of the worst clang warnings 2014-07-29 17:53:19 -04:00
binki 7dbf154d04 - Move configure.ac to the project's root.
- Separate m4 macros into *.m4 files (it is much easier to run aclocal now).
- Remove unused DOMAINNAME macro and --with-hostname= options as the DOMAINNAME macro isn't used anywheres and its use shouldn't be encouraged.
- autogen.sh to bootstrap the buildsystem. We now maintain setup.h with autoheader.
- --disable-blah now does the opposite of --enable-blah. The same for --with-blah and --without-blah. (This makes Gentoo users happier).
2010-07-08 02:51:43 +00:00
binki 9faa5a6d2b - Fix files::shortmotd to by accepted by unrealircd like the docs say it is.
- Fix remote includes download handling which I broke for remote includes ;-).
- Recursively add more consts.
2010-06-17 02:41:43 +00:00
Bram Matthys 9c234ffdf8 - Added special caching of remote includes. When a remote include fails to
load (for example when the webserver is down), then the most recent
  version of that remote include will be used, and the ircd will still boot
  and be able to rehash. Even though this is quite a simple feature, it
  can make a key difference when deciding to roll out remote includes on
  your network. Previously, servers would be unable to boot or rehash when
  the webserver was down, which would be a big problem (often unacceptable).
  The latest version of fetched urls are cached in the cache/ directory as
  cache/<md5 hash of url>.
  Obviously, if there's no 'latest version' and an url fails, the ircd will
  still not be able to boot. This would be the case if you added or changed
  the path of a remote include and it's trying to fetch it for the first time.
  To disable this new behavior, check out REMOTEINC_SPECIALCACHE in
  include/config.h.
2009-11-23 09:43:10 +00:00
Bram Matthys 8eb88be500 - Made unreal_copyfile try hardlinking first, if that fails.. it will try to copy
(perhaps this should be a different function?). Anyway, this means less diskspace
  is needed (~1.5mb or more), and it also makes it a bit easier for RBAC (#2300).
- Made a new function DoMD5() which is ssl/non-ssl independent. Also made the cloaking
  module and the auth functions use it. Hopefully I didn't break anything ;). Suggested
  by Bugz (#2298).
2005-02-04 00:26:37 +00:00
Bram Matthys c38621994b - Fixed an MacOS X crash-on-first-connect if SSL was enabled (#0001982), reported by bit. 2004-07-21 15:57:06 +00:00
Bram Matthys 16a82b6aeb - Modulized cloaking 2004-05-12 23:05:40 +00:00
cvs2hg ff898a5a9e fixup commit for branch 'unreal3_2_fixes' 2004-04-24 23:07:41 +00:00
stskeeps 04e9baae17 - Removed any trace of MD5, we use random() for nospoof now, this fixed a
license problem too
- Removed NOSPOOF_SEED01 and 02
- Added VHP protoctl, (not in use in the synch). This makes virthost field
  in NICKv2 use the real virthost even if its +t. (Thanks to SL7)
2000-07-05 13:05:34 +00:00
cmunk 0d30ef8540 Import of Unreal3.1-beta3 2000-05-28 08:55:44 +00:00
cmunk f110f47e65 Import of Unreal3.0 (STABLE) 2000-02-28 22:45:44 +00:00