Note: the only change between 5.0.9 and 5.0.9.1 is:
* Build improvements on *NIX (faster compiling and lower memory requirements)
* Windows version is unchanged and still 5.0.9
When booting no log files are open yet as we have not parsed any log { }
entries yet. On *NIX we log to stderr during that stage.
On Windows it varies: when running in GUI mode we save the log to a
buffer and display it after booting in a dialog.
When running as a service on Windows we previously wrote SOME entries
to service.log, but other entries were not logged or shown anywhere.
This makes both GUI and Service-mode on windows log all ircd_log()
calls with LOG_ERROR, instead of only config_status(), config_warn()
and config_error() messages.
This also removes config_progress() which isn't used by anything.
Oh, and it also fixes a memory leak in the Windows boot code, a leak
that nobody would have noticed anyway, but still.
under the NetworkService account, rather than LocalSystem (SYSTEM).
Something along those lines was suggested long ago in:
https://bugs.unrealircd.org/view.php?id=2330 with a patch
from BuHHunyx.
The more recent pull request from AlexandraBryant suggested to use
the NetworkService account and also fixed the (major) problem with the
original patch that caused UnrealIRCd to hang for 15 seconds when
UnrealIRCd was started in GUI mode (non-services mode).
The installer was changed to automatically set the appropriate
permissions on the UnrealIRCd 5 folder if "Install as a service"
was selected. This so NetworkService can write, otherwise it would
be unable to copy modules to tmp\, write to log files, etc. etc.
We print a clear warning if you manually install the service at
a later stage, suggesting to run the installer instead or to
manually change the permissions.
Better error checking and reporting was added when running 'unrealsvc'
and when we are unable to connect to the service manager. This is
much more common nowadays as you need elevated admin permissions.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.
I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
This so we have a few simple concepts:
Client: this can be a user, server, or something unknown yet
Then the type of clients:
User: this is a user, someone with a nick name.
Server: this is a server
Etc.