listen {
websocket {
allow-origin { *.example.net; }
}
}
This allows you to limit websockets to a particular domain, IF the
user is using a normal browser.
Note that any non-browser (eg a websocket command line program) could
just spoof the Origin header, so for that case it doesn't really add
any security or real restriction.
set::central-blocklist::spamreport and ::spamreport-enabled are now GONE.
We now require a normal spamreport block, just like for other spamreport
functionality. So, if you want to enable this feature, use:
spamreport unrealircd { type central-spamreport; }
See https://www.unrealircd.org/docs/Central_spamreport for all info.
You can use CBL with central spamreport or central spamreport without CBL.
All explained at that URL.
This is mainly for the (less usual) case when someone wants to
use SPAMREPORT but does NOT want to use CBL:
set {
central-blocklist {
blocklist-enabled no;
spamreport-enabled yes;
}
}
Also documented at https://www.unrealircd.org/docs/Central_spamreport
under 'Configuration'
No longer url_start_async(a,b,c,d,e,f,g,...) but usings structs so
simply url_start_async(tehstruct);
makes it easy to add fields later without forcing all modules to
change the prototype.
Work in progress....
The effect it had was actually *@host, so ident@* became *@* -grin-.
Was caused by add=0 at the server_ban_parse_mask() causing a check
not to happen. Fixed now.
Reported by Jellis in https://bugs.unrealircd.org/view.php?id=6358
The `watch-check` function now has a new argument which can be used to pass data to watch_notify callbacks.
New `watch_add` and `watch_del` hooks are called whenever new entries are created or removed.
New `monitor_notification` hook is called whenever a RPL_MONONLINE or RPL_MONOFFLINE is being sent, so a module can add its own notification besides it.
That is, if a nick is specified. For an IP address obviously we won't.
This is needed later for when unrealircd api SPAMREPORT becomes
available, since remote servers don't have all the info.
Side-effect is that, if you only configured one server to do
spamreporting, that won't work anymore. But that is an unusual
case anyway, and now unsupported :D.
This fixes the issue where +e/+I ~operclass:name gets cut off if the
name contains any digits.
Reported by BlackBishop in https://bugs.unrealircd.org/view.php?id=6353
Also, we previously allowed any characters in the operclass, which is not
a great idea.
For config-based spamfilters, the reason was not escaped, meaning that
spaces and underscores did not work as expected.
For example, in "STATS spamfilter" the spaces were displayed as-is
which means that the numeric output was not really parsable.
Apparently this bug exists since UnrealIRCd 5 already...
For example, because of a different version of PCRE2, or because of the switch
from non-UTF8 to UTF8 (or vice versa) which disallows certain byte sequences.
This happens when !, || or && are used, though the exact requirements
for the crash may also require a function with arguments.
Reported by BlackBishop.
when they are only in channel(s) with very low member counts.
This because some typical bot/drone behavior is not to join any channels.
This kinda forces them to expose themselves a bit more (and if they don't,
they don't get more reputation).
The downside is for the unusual case where a legit chatter would be on
the network but not joining any channels, but that is rare. In any case,
this setting can be adjusted if that is typical or more normal behavior
on your network :D.
* The [reputation score](https://www.unrealircd.org/docs/Reputation_score)
of connected users (actually IP's) is increased every 5 minutes. We still
do this, but only for users who are at least in one channel that has 3
or more members. This setting is tweakable via
[set::reputation::score-bump-timer-minimum-channel-members](https://www.unrealircd.org/docs/Set_block#set::reputation).
Setting this to 0 means to bump scores also for people who are in no
channels at all, which was the behavior in previous UnrealIRCd versions.
action { set REPUTATION--; } and similar.
Also enhancement to reputation S2S traffic, to support decreasing:
*
+ * Since UnrealIRCd 6.0.2+ there is now also asterisk-score-asterisk:
+ * :server REPUTATION 1.2.3.4 *2*
+ * The leading asterisk means no reply will be sent back, ever, and the
+ * trailing asterisk will mean it is a "FORCED SET", which means that
+ * servers should set the reputation to that value, even if it is lower.
+ * This way reputation can be reduced and the reducation can be synced
+ * across servers, which was not possible before 6.0.2.
+ *
So if you are actually decreasing reputation, you need all servers on
6.0.2 or higher for it to work properly, otherwise the other servers
don't decrease it, and next connect the highest wins again, etc.