Note: the only change between 5.0.9 and 5.0.9.1 is:
* Build improvements on *NIX (faster compiling and lower memory requirements)
* Windows version is unchanged and still 5.0.9
(that is, MemAvailable, not MemFree). The ./Config script with
all shipped libs compiled actually has a memory peak of 450M
in my tests with -j4, but let's err on the safe side...
Reason for all this:
This helps on shells with limited memory, especially if they
don't have swap.
We actually don't take swapping into account, so even if you
have plenty of swap but "low" on memory then we won't force a
parallel build. That's okay, since in such a case a parallel
build is not so useful anyway with (slow!) swapping.
This code only works on Linux. Let's hope *BSD guys are smart
enough to have a decent system setup.
That is, when in "auto" mode, which is like for 99% of the users.
NOTE: the sytem may still limit the actual number of FD's to
a lower value, depending on the value of "ulimit -n -H".
setting the default class::sendq that pretty much everyone overrides
in class (isn't this even required? ;D).
Rename to DEFAULT_SENDQ since we have DEFAULT_RECVQ too.
Since UnrealIRCd 4 (and probably before) our instructions always mentioned
that you should not build or run UnrealIRCd as root.
Even system integrators are unlikely to build as root, but just in
case, the safety the check is in ./Config and not in ./configure.
The new question in ./Config now defaults to 'auto' (both for new installs
and for upgrades). You can still specify a manual limit but it is no longer
recommended.
A MAXCONNECTIONS of 'auto' means - at present - that UnrealIRCd will try
to set a limit of 8192. This is quite a bump from the original 1024.
On systems where this is not possible we will simply use the highest amount
possible, such as 4096 on many systems, or 1024.
In fact, we now no longer error when MAXCONNECTIONS is higher than the
'ulimit -n' limit but will adjust ourselves to the limit.
Only if the effective limit is below 100 we will print out a fatal error
since running in such a scenario is highly discouraged.
The reason for this change is that nowadays with drone attacks we may need
to be able to handle more concurrent sockets. Also, many Linux distro's
have a default setting of unlimited or 4096 nowadays, out of the box.
For people packaging UnrealIRCd (not end-users):
The ./configure --with-fd-setsize=xx option was removed and the
optional(!!) --with-maxconnections=xx option has been added.
We recommend you NOT to pass this option. Not passing it means that
the previously mentioned 'auto' mode will be used, which is likely
best for most users.
Module coders:
Although it is unlikely you accessed the 'MAXCLIENTS' variable,
if you did, it is now called 'maxclients' (lowercase) since it is
adjusted at runtime and no longer a macro.