options by default. This enables full RELRO (GOT and PLT being read-only),
stack protection and address space layout randomization (by enabling PIE,
the actual ASLR is left up to kernel).
Will cleanup some silly stuff later.. and have a go at the libs stuff..
contains the (root) certificates of most major Certificate Authorities. It is basically
the default curl ca-bundle.crt plus cacert's certificates.
The 'curl-ca-bundle.crt' will be copied to the installation dir if needed.
It will from now on be used by Unreal for all remote includes (curl) related certificates.
If you want to use https but don't want to buy a certificate, we suggest you to apply for
a free certificate at CACert (www.CACert.org). Or, alternatively, add your own certificate
(PEM encoded) to curl-ca-bundle.crt, see 'SSLCERTS' in the curl package for more info.
This should get rid of some annoying untracable (and usually rare) crashbugs in the
old resolver. Besides that, it makes things look more clean and understandable.
This should be the fix for the following bugids (all the same issue): #2499, #2551, #2558,
#2559, #2603, #2642, #2502, #2501, #2618, #2616.
Feedback and testing is very much welcomed (syzop@unrealircd.com).
reported by seneces (#0002333).
- Fixed doc bug reported by Dukat (#0002374). Also fixed 2 error msgs related to
the nickchars system printing out incorrect set:: directives.
- spamfilter.conf and dccallow.conf are now also copied upon make install, reported by
TommyTheKid (#0002313).
* Removed thread questions from Config, and autoconf code from
configure.in, leaving in the old macros though, but inactive
--enable-standardthreads is dead as of now
* Undefined HOOKTYPE_SCAN_INFO
* Removed CONF_EXCEPT_SCAN
* Removed locking in events, Lock/UnlockEventSystem still active for other
possible uses.
* Removed scanners, web server module
* Removed except scan {}
* Removed SCAN_API stuff from l_commands.c, win32 makefiles, etc
* Removed basically any mentions of threads in source tree, excepting
threads.h which Resolver uses on win32
* Documentation changes not done yet
- Updated .CHANGES.NEW with new version # and link to docs
- Updated .RELEASE.NOTES with new version # and link to docs
- Added NEW doc/unreal32docs.html Docs