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Commit Graph

1041 Commits

Author SHA1 Message Date
lowdigit a19e31dbd0 update doc 2010-01-23 12:59:54 +00:00
lowdigit 75ce9d27e7 again doc update 2010-01-18 14:05:04 +00:00
lowdigit 9c22c743c6 doc update 2010-01-18 14:03:38 +00:00
lowdigit 1defbfc962 *** empty log message *** 2010-01-18 13:56:16 +00:00
lowdigit 1d79699c0d another test 2010-01-16 19:13:55 +00:00
lowdigit 341bb11423 test 2010-01-16 19:13:34 +00:00
Bram Matthys dddc8f07e4 PROTOCTL EAUTH/SERVERS/new linking protocol:
- Server protocol: added PROTOCTL EATH=servername, which allows us to
  authenticate the server very early in the handshake process. That way,
  certain commands and PROTOCTL tokens can 'trust' the server.
  See doc/technical/protoctl.txt for details.
- Server protocol: between new Unreal servers we now do the handshake a
  little bit different, so it waits with sending the SERVER command until
  the first PROTOCTL is received. Needed for next.
- Server protocol: added PROTOCTL SERVERS=1,2,3,4,etc by which a server can
  inform the other server which servers (server numeric, actually) it has
  linked. See doc/technical/protoctl.txt and next for details.
- When our server was trying to link to some server, and at the same time
  another server was also trying to link with us, this would lead to a
  server collision: the server would link (twice) ok at first, but then a
  second later or so both would quit with 'Server Exists' with quite some
  mess as a result. This isn't unique to Unreal, btw.
  This happened more often when you had a low connfreq in your link blocks
  (aka: quick reconnects), or had multiple hubs on autoconnect (with same
  connfreq), or when you (re)started all servers at the same time.
  This should now be solved by a new server handshake design, which detects
  this race condition and solves it by closing one of the two (or more)
  connections to avoid the issue.
  This also means that it should now be safe to have multiple hubs with low
  connfreq's (eg: 10s) without risking that your network falls apart.
  This new server handshake (protocol updates, etc) was actually quite some
  work, especially for something that only happened sporadically. I felt it
  was needed though, because (re)linking stability is extremely important.
  This new feature/design/fix requires extensive testing.
  This feature can be disabled by: set { new-linking-protocol 0; };
2010-01-01 19:49:06 +00:00
stylus740 cb385bc103 changes of week52: unreal3_2_fixes doc/example.de.conf doc/unreal32docs.de.html 2009-12-27 08:48:28 +00:00
Bram Matthys feb5d81406 update unreal-notify mailinglist link (old one 404'd), add forums link. 2009-12-24 09:30:50 +00:00
Bram Matthys 0039f7db25 - Removed log target 'kline' from documentation, as it didn't do anything
(use 'tkl' instead). Reported by nephilim and Stealth (#0003849).
2009-12-22 13:49:05 +00:00
angrywolf 1eb2a21b49 Typo correction in Files Block 2009-12-15 13:04:59 +00:00
angrywolf 8f1f47aece - Added missing section 'Files block' (for some reason I missed the diff mail for it).
- Grammar correction (removed the affix from irc.unrealircd.org so it's easier to update correctly).
2009-12-15 12:59:46 +00:00
angrywolf 20c00d3697 Changes of week 50 2009-12-15 12:23:15 +00:00
stylus740 49fa3ed3d8 unreal32docs.de.html changes of week 50 2009-12-12 11:45:00 +00:00
Bram Matthys 5a0a71de03 - Added support for STARTTLS. This allows users to switch to SSL without
having to use a special SSL-only port, they can simply switch to SSL on
  any port. This is currently only supported by few clients (such as KVIrc 4).
  This functionality can be disabled by setting set::ssl::options::no-starttls,
  for example if you don't want to offer SSL to your users and only want it
  to be used for server to server links.
  Naturally, the IRCd must be compiled with SSL support for STARTTLS to work.
- Fixed SSL_ERROR_WANT_READ in IRCd_ssl_write()
2009-12-06 16:52:52 +00:00
stylus740 aceb72f52e doc/unreal32docs.de.html Last Chanes of week 48 2009-11-28 18:54:48 +00:00
stylus740 a28d62c5f0 doc/unreal32docs.de.html - Changes of week 48 2009-11-28 18:49:44 +00:00
Bram Matthys 236808d8b4 - set::level-on-join now also supports voice, halfop, protect and owner.
Requested by katsklaw (#0003852). Partial patch provided by katsklaw and
  morpheus_pl.
2009-11-23 15:11:20 +00:00
Bram Matthys e92e2c22c3 - Applied patch from ohnobinki (#0003863) which makes run-time configuration
of files (tune, pid, motd) possible.
2009-11-22 12:23:00 +00:00
angrywolf 8ebb8dfbd6 Updated my email address. (The old one discontinued working.) 2009-05-19 04:15:50 +00:00
stylus740 ec7429fb4b doc/example.de.conf doc/unreal32docs.de.html - changes of week 20 2009-05-16 16:50:57 +00:00
Bram Matthys fb60748df2 - Update some urls 2009-05-13 09:25:23 +00:00
stylus740 8c13a60907 Changes week 11 doc/unreal32docs.de.html 2009-03-14 12:34:02 +00:00
Bram Matthys be55051f44 ** 3.2.8 release ** 2009-03-01 15:00:32 +00:00
Bram Matthys 6196abbf7b UHNAMES & WATCHOPTS, other fixes, copyright 2009-03-01 14:49:03 +00:00
Bram Matthys a0e4982335 protover 2309 = Unreal 3.2.6, 3.2.7, 3.2.8 2009-03-01 14:48:38 +00:00
angrywolf fc5f1c0042 Changes of week 04 2009-02-13 14:09:53 +00:00
Bram Matthys 2fd46b9cd7 Update from Serkan of 2009-02-02 2009-02-08 10:47:43 +00:00
stylus740 0fba832934 Repaired help.conf.de 2009-02-02 22:10:48 +00:00
stylus740 a62456b243 Changes week 05 doc/unreal32docs.de.html 2009-02-01 09:05:27 +00:00
bock 49f05da55c fixed typo. 2009-01-31 10:24:14 +00:00
Bram Matthys 09cf365162 ** 3.2.8-rc2 release ** 2009-01-25 11:19:34 +00:00
stylus740 6426b73838 Changes of week 04: doc/unreal32docs.de.html 2009-01-25 07:49:11 +00:00
bock 72c0cb09e9 changes of week 4 2009-01-24 12:37:37 +00:00
Bram Matthys 8f00cf9dd1 - Updated regex documentation in unreal32docs, it had some incorrect
statements regarding wildcards. Reported by james2vegas (#0003800).
2009-01-19 10:03:24 +00:00
mark 4a431863c6 Changes of week 01/09 2009-01-18 19:19:02 +00:00
angrywolf aedce0405f Changes of week 01 2009-01-10 17:48:52 +00:00
bock 90a548c310 3.2.8-rc1 2009-01-05 18:07:21 +00:00
stylus740 5674d8b607 Changes week 01 in doc/example.de.conf doc/unreal32docs.de.html 2009-01-04 11:24:39 +00:00
bock 2fe59ca280 Updates for 3.2.8 2009-01-03 23:52:06 +00:00
Bram Matthys f0367674e7 - Bump docdate.. 2009-01-03 15:32:45 +00:00
Bram Matthys 6539f0bb92 - Added documentation for set::spamfilter::slowdetect-warn,
set::spamfilter::slowdetect-fatal, set::ssl::server-cipher-list,
  set::ssl::renegotiate-bytes, set::ssl::renegotiate-timeout,
  set::watch-away-notification and ./unreal gencloak. Reported by Bock
  (#0003764).
- set::ssl::renegotiate-bytes: fix when specifying a value such as 10m.
- './unreal gencloak' now actually works
- Fix typo in user mode q notice, reported by Strawberry_Kittens and others
  (#0003761).
- Possible fix for MAC OS X compile problem - UNCONFIRMED.
2009-01-03 15:13:59 +00:00
bock 08e6b37957 Missed ";" in line 22. 2009-01-02 12:47:40 +00:00
Bram Matthys 559376cbf1 ** 3.2.8-rc1 release ** 2008-12-28 14:31:34 +00:00
babass 1c2fd041ae Correction syntaxique dans help.fr.conf 2008-01-13 15:18:03 +00:00
bock b9c4ba0d2f fixed, added, documented changes from original unreal32docs.html 2007-12-30 13:22:06 +00:00
babass f4ff22b7d0 Clarirication 2007-12-21 16:45:02 +00:00
angrywolf 90fbe18a95 Changes of week 50 2007-12-15 14:47:40 +00:00
stylus740 7f22468f5f Changes week 50 of doc/unreal32docs.de.html 2007-12-15 13:57:00 +00:00
Bram Matthys 9881318847 - unreal32docs.html: doubt it will help much but at least this makes it a
little bit more clear (#3548), chatops vs globops.
2007-12-10 14:10:20 +00:00