- '/quote dns i' now shows the nameserver settings (which is taken from /etc/resolv.conf
on *NIX, and from the registry on Windows)
- We no longer depend on a C++ compiler (was useless c-ares dependency caused by libtool)
- '/REHASH -dns' now rereads the resolver data from resolv.conf/registry, no IRCd restart
needed anymore. It's currently kinda experimental however, but I *think* it will work ok.
Unfortunately the above features required some ugly hacks if curl was enabled, so if you
use curl (Remote includes), feel free to test on your OS (Linux, but especially FreeBSD
and the other *NIXes) to see if things still compile (make clean; ./Config && make).
This should get rid of some annoying untracable (and usually rare) crashbugs in the
old resolver. Besides that, it makes things look more clean and understandable.
This should be the fix for the following bugids (all the same issue): #2499, #2551, #2558,
#2559, #2603, #2642, #2502, #2501, #2618, #2616.
Feedback and testing is very much welcomed (syzop@unrealircd.com).
- Made async resolve-and-connect work
- Added link::options::nodnscache which means Unreal will not cache the host forever for
outgoing server connections, you could for example enable this if you are linking two servers
with an often changing host (like dyndns.org).