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Commit Graph

8159 Commits

Author SHA1 Message Date
Bram Matthys a8e52fdead Bump sjoin module version to 5.1
[skip ci]
2021-06-27 07:41:21 +02:00
Bram Matthys c37c965506 Fix SJOIN not properly propagated due to a copy-paste error in the SJSBY
vs non-SJSBY code. Reported by puckipedia in
https://bugs.unrealircd.org/view.php?id=5934
2021-06-27 07:39:02 +02:00
Bram Matthys 1347b33c14 Update release notes
[skip ci]
2021-06-26 19:44:47 +02:00
Bram Matthys 2afc57aa38 Use IsLoggedIn() macro everywhere where possible.
Based on previous reports and patches from k4be in
https://github.com/unrealircd/unrealircd/pull/129

Looks much cleaner now.

This also filters out the edge case where user_account_login()
could have been called when a user transitioned from "not logged in"
to "unconfirmed account". It did not cause any issues AFAICT but
it is not really expected either.
2021-06-26 11:47:08 +02:00
Bram Matthys 68d172854d Remove IsARegNick() as we already have IsRegNick() 2021-06-26 11:19:47 +02:00
Bram Matthys 06c0a34ab1 Assume all services use account names (SVID), and drop suport for services
that only set +r on people. To my knowledge, practically no services are
out there anymore that do not use proper SVIDs (and that can link with
UnrealIRCd 5).
2021-06-26 11:14:52 +02:00
Bram Matthys 9f10fa2193 Improve error message when trying to use SASL with an unconfirmed
services account.

This adds set::authentication-prompt::unconfirmed-message with
a default of:
unconfirmed-message "You are trying to use an unconfirmed services account.";
unconfirmed-message "This services account can only be used after it has been activated/confirmed.";
See https://www.unrealircd.org/docs/Set_block#set::authentication-prompt

Note that this is only shown for services which allow SASL from
unconfirmed services account in the first place, like atheme.
Anope does not allow it, which is something that could very well
be considered 'correct' as well. In that case you would simply
get the "Authentication failed" message instead
(set::authentication-prompt::fail-message).
2021-06-26 11:03:53 +02:00
Guillaume Hérail 317b3df01e modules/tkl: Fix wrong tkl names in table (#139) 2021-06-26 09:27:55 +02:00
Bram Matthys f30ce90732 Update release notes a bit
[skip ci]
2021-06-25 15:52:14 +02:00
Ramiro Bou 4dbc1f8771 Allow remote servers to write to the link-security MD object (#145) 2021-06-25 14:50:53 +02:00
Bram Matthys 114d54ac61 Allow larger IDLEN for incoming, but keep sending current length.
I would like a bit more room for this in the future,
but until then we will keep sending UIDs of length 9 in
server to server traffic, so no change at all.
2021-06-25 12:17:33 +02:00
Bram Matthys 26a3444f4e Validate the UID in cmd_uid(). Reported by Valware in
https://bugs.unrealircd.org/view.php?id=5925

This does two things in cmd_uid() now:
* It checks if parameter 6 in UID is a valid UID, using valid_uid()
* It checks if the first 3 characters of the UID match the SID
2021-06-25 11:47:23 +02:00
Bram Matthys e9e2504bf4 Don't allow remote servers to write to our MD client objects by default.
Modules can still opt-in via mreq.remote_write=1 to allow it for
certain moddata.
For example, k4be may want to do this for his geoip-base module which
allows a single server to set moddata "geoip" for all connecting clients,
including remote clients.
If you are a moddata provider then you can enable it like this:
 ModDataInfo mreq;
 [..]
 #if UNREAL_VERSION_TIME >= 202125
 mreq.remote_write = 1;
 #endif
 [..]

See discussion on https://github.com/unrealircd/unrealircd/pull/142
2021-06-25 11:28:32 +02:00
Bram Matthys e80c7b5b65 Add set::anti-flood options lag-penalty and lag-penalty-sec.
This also allows known-users to execute slightly more commands per second.

For people who want their trusted users/bots to allow even more commands
per second (eg 20cmds/sec) we now have a nice FAQ item that uses this:
https://www.unrealircd.org/docs/FAQ#high-command-rate
2021-06-23 16:21:06 +02:00
Bram Matthys 28f98da5f8 Remove debug message "Checking flood_limit_exceeded()" that was logged.
This was a leftover from debugging and should not have been present
in 5.2.0. Reported by westor.
2021-06-23 16:16:47 +02:00
Bram Matthys 3fabc1ef5f New security-group::include-mask item so you can put clients into
security-groups based on masks too.
2021-06-23 13:22:17 +02:00
Bram Matthys 7779a4e353 Show git version hash id in /INFO if you are using git
Suggested in https://bugs.unrealircd.org/view.php?id=5920 by KindOne
2021-06-21 15:08:24 +02:00
Bram Matthys 9fde768201 New block set::server-linking and change autoconnect strategy to 'sequential'
* New block [set::server-linking](https://www.unrealircd.org/docs/Set_block#set::server-linking)
  * For link blocks with autoconnect we now default to the strategy
    'sequential', meaning we will try the 1st link block first,
    then the 2nd, then the 3rd, then the 1st again, etc.
  * We now have different and lower timeouts for the connect and
    the handshake. So we give up a bit more early on servers that
    are currently down or extremely lagged.
2021-06-21 14:53:35 +02:00
Bram Matthys 883a1e02ad Initial work on new set::server-linking block:
set {
        server-linking {
                autoconnect-strategy parallel;
                connect-timeout 10s;
                handshake-timeout 20s;
        }
}

Right now the only autoconnect-strategy is 'parallel', which is simply
the existing behavior since 4.x. A future commit will add other
strategies and may or may not change the default as well.

The bit that is working already is that you can now specify different
timeouts for the connect()/TLS_connect() call and for the rest of
the handshake (when the "SERVER" message is seen), this so the connect
timeout can be relatively short.

All this will be documented later in the wiki and release notes.
2021-06-21 13:23:15 +02:00
Bram Matthys 52297e24b6 Don't send "local" channel modes to remote servers.
They were already ignored in MODE by remote UnrealIRCd servers,
but this makes it so local modes (+Z and +d at the moment)
are not sent across the wire.

This also changes the channel_modes() function to have an additional
'hide_local_modes' argument. Set this to 1 if you are building a
buffer that will be sent to remote servers, otherwise use 0,
which is far more common.

Also, this will skip saving of local channel modes to channeldb
since all of these are temporary, or at the moment anyway.

Thanks to alice for reporting this bug and providing a good test
case to help fix this issue and the previous ones.
2021-06-19 17:25:26 +02:00
Bram Matthys fcc7a2cf06 Channel mode +d is local, so should be tagged as such. 2021-06-19 17:03:26 +02:00
Bram Matthys dd1f572acb The code for -d (so after -D+d) never took QUITs into account. Fun. 2021-06-19 16:59:54 +02:00
Bram Matthys 06633047a2 Remove "HCN" from 005. Nobody uses this anyway. 2021-06-19 14:14:33 +02:00
Bram Matthys a541b8f4ad Add support for OpenSSL 3.0.0 (based on -beta1)
Now compiles fine without any warnings.

Note that certificate_quality_check() is an outstanding TODO item.
2021-06-19 13:10:52 +02:00
Bram Matthys e28895c8a9 Show 'security-groups: known-users' etc in connect notice to opers. 2021-06-19 12:49:09 +02:00
Bram Matthys 6cc50d16d0 Fix security group code seeing remote users as always on TLS.
Likely not that important until now, but fix needed for next...
2021-06-19 12:47:52 +02:00
Bram Matthys 991f9f347e Allow wildcards in ~a extban, also special code for ~a:0 and ~a:*
~a:0: match all unauthenticated users
~a:*: match all authenticated users
~a:SomeUser: match only SomeUser, also allow wildcards here, even
though that is usually a very bad idea :D
2021-06-19 11:13:30 +02:00
Bram Matthys fb4b21982d Start writing early release notes for 5.2.1, in particular the new allow
and mask options that should give people food for thought.
[skip ci]
2021-06-19 10:41:04 +02:00
Bram Matthys 905850a825 Bump version to 5.2.1-git and indicate this is bleeding edge 2021-06-19 10:21:46 +02:00
Bram Matthys b72ea1d945 Change allow block to use allow::mask instead of allow::ip / allow::hostname
We use 'mask' everywhere in the config except here, which is annoying
and also inflexible since mask has several nice options, see
https://www.unrealircd.org/docs/Mask_item

Users upgrading will receive a warning, and a reference to
https://www.unrealircd.org/docs/FAQ#allow-mask
but the IRCd will continue to boot (it is not an error).
2021-06-19 10:17:18 +02:00
Bram Matthys deead90ac3 Allow extended server ban syntax in ::mask entries. Eg mask ~a:Syzop; 2021-06-19 09:12:18 +02:00
Bram Matthys f71f6c8fe3 Another update to positive and negative mask rules, the rules are now:
- If you have only negating entries, like '!abc' and '!def', then
  we assume an implicit * rule first, since that is clearly what
  the user wants.
- If you have a mix, like '*.com', '!irc1*', '!irc2*', then the
  implicit * is dropped and we assume you only want to match *.com,
  with the exception of irc1*.com and irc2*.com.
- If you only have normal entries without ! then things are
  as they always are.

This patch also makes the behavior for unreal_mask_match() and
unreal_mask_match_string() the same.
2021-06-19 08:44:03 +02:00
Bram Matthys f7d115e87c More fixes and enhancements for deny link::mask
( 5d6738b3e8 )
2021-06-19 08:00:04 +02:00
Bram Matthys 360d3f507f Move try_connections() from core to server module 2021-06-18 17:21:08 +02:00
Bram Matthys 497c3059ea Fix to support existing deny link::mask syntax as well. 2021-06-18 16:05:50 +02:00
Ramiro Bou 5d6738b3e8 Allowing multiple masks in "deny link" blocks. (#140) 2021-06-18 15:13:50 +02:00
Bram Matthys f0d00ff109 modules.optional.conf: elaborate a bit more on antimixedutf8 score.
And set the default there to 8 instead of 10, which should be OK.
2021-06-16 13:33:01 +02:00
Bram Matthys 89755ccec6 ** UnrealIRCd 5.2.0.1 **
Note: existing 5.2.0 users on *NIX can upgrade without restart to
have the spamfilter fix by using:
./unrealircd hot-patch wrongspamfilter520
2021-06-16 08:25:07 +02:00
Bram Matthys fb8c7a5a75 Fix weird behavior for users in pre-connect stage, eg showing
up in WHOIS. Reported by armyn and Valware.
2021-06-15 20:26:12 +02:00
Bram Matthys 8a655b8bb4 Fix spamfilter not working with type 'c'.
If you had a spamfilter on type 'c' but not on 'p' then it would not
trigger. Reported by armyn in https://bugs.unrealircd.org/view.php?id=5913
This probably went unnoticed because most people add spamfilters
on 'pc' (or even 'pcnN').
2021-06-15 20:01:58 +02:00
Bram Matthys ce807c4e21 Fix Windows build 2021-06-14 10:22:46 +02:00
Bram Matthys f7933a8d72 Set version to 5.2.0 2021-06-14 10:19:06 +02:00
Bram Matthys de4c09eae4 ** UnrealIRCd 5.2.0 ** 2021-06-14 10:14:23 +02:00
Bram Matthys c60b5f48c2 Update release notes 2021-06-14 09:43:04 +02:00
Bram Matthys 210bb2201e Update release notes
[skip ci]
2021-06-14 09:08:44 +02:00
Bram Matthys f8934a44c8 Update release notes
[skip ci]
2021-06-14 08:06:29 +02:00
Bram Matthys 572b349cbd set::restrict-commands: new option exempt-tls which allows SSL/TLS users
to bypass a restriction.
2021-06-14 08:00:48 +02:00
Bram Matthys 389a971f96 Fix rapid autoconnect protection to work with >120 servers (:D) 2021-06-07 17:11:20 +02:00
Bram Matthys 36097fbdce Fix SQUIT being sent back to where it came from.
Reported by Ariadne Conill in https://bugs.unrealircd.org/view.php?id=5906

This patch applies cleanly against 5.2.0-rc1 and 5.0.9.x.

Needs more testing, though, as fiddling with SQUIT code and the
various directions and far/near server distinctions can be tricky.
2021-06-07 10:22:23 +02:00
Bram Matthys 5237ebaabc Fix crash in 5.2.0-rc1: don't call flood_limit_exceeded_log() if a remote
server causes the target flood protection limit to be hit for a target
user or a channel.
2021-06-07 07:48:03 +02:00