unreal32docs.gr.html (outdated since 2006-12-02), and
unreal32docs.nl.html (outdated since 2009-01-18, possibly 2007-07-12).
These translations are out of date for many years and are causing
problems for the people who are reading this out of date information.
If you want to update these translations, or (maybe better) redo
the translation of unreal32docs in these languages, then send an
e-mail to syzop@unrealircd.com.
Note that for all these languages we have had people in the past
offering to help out, but in the end we never heard back from them,
so please ONLY contact us if you: 1) are serious, and 2) have
sufficient time available to work on this project.
That said, users in your language will greatly appreciate your work!
Of course, if you want to translate documents in any other language
then you are welcome to contact us as well.
- Renamed unreal32docs.tk.html to unreal32docs.tr.html
- Module coders: Added HOOKTYPE_POST_SERVER_CONNECT (1 param: cptr) which is called when
a server connects, just like HOOTYPE_SERVER_CONNECT but this is actually called *after*
all clients and channels are synched. Obviously needed for some modules which must synch
data that refers to clients/channels that would otherwise not exist yet on the other side.
- Updated unrealinst.iss: made it easier for me to have 2 curl versions, this is so we can
ship the SSL version of unreal with a curl that supports SSL (https, etc).
- Preperations for pre-1 (version change, etc)
whenever a server is added to a network it has a lot of power that cannot simply be controlled
by things like unsetting operflags remotely or anything else. I don't want to encourage
anyone to use it.