Instead, run check_tkls() when TKL changes are made directly.
While this is technically slower when more than one TKL is placed
at once, the value of getting it out of the check_pings event is
greater.
This is partially for the sake of Stskeeps, even though he left the
project long ago, but mainly so we can work towards dynamic ticks in
the event loop while guaranteeing latencies for connected clients,
even with fakelag.
This allows the IRCd to enforce MLOCKs that are set by services, which
eliminates clashes between users setting modes and services enforcing
it's mlock on channels. (#3055)
and ensures that the user does not have any ircop-only user modes after
de-opering. This (only) fixes the just added +I umode case, but could
also prevent future bugs.
now store a string (of max NICKLEN size) as service stamp. See
protoctl.txt and serverprotocol.html in doc/technical for more
information.
Patch from nenotopia (#3966).
- Remote MOTD support. Not adequately tested. Required restructuring of the asynchronous download callback and handler.
- Added some consts throughout url.c, etc.
- Fix segfault where the an include directive specifies a URL and cURL follows redirects, resulting in a different resultant URL. The remote includes code would look for the an include block using the resultant URL and assume that it would be found. The new code searches differently, has new checks, and ignores the resultant URL.
- Removed duplicated m_motd() and friends that were both in modules and s_serv.c. The copies in s_serv.c (core) were overriding the in-module functions.
- IPv6: it seems some recent Linux dists decided to make IPv6 sockets
IPv6-only, instead of accepting both IPv4&IPv6 on them like until now.
FreeBSD (and other *BSD's) already did that move a few years back,
requiring server admins to sysctl.
We now make use of a new option to explicitly disable "IPv6-only".
This should work fine on Linux.
Whether it provides a complete solution for FreeBSD, I don't know, testing
is welcome! In theory setting net.inet6.ip6.v6only to 0 should no longer
be needed, but you might still need to enable ipv6_ipv4mapping.
- Fix stupid issue where current CVS would no longer link TO an earlier
Unreal server (eg: outgoing connect to a 3.2.8 hub). Reported by ohnobinki
(#0003901).
- Server protocol: added PROTOCTL EATH=servername, which allows us to
authenticate the server very early in the handshake process. That way,
certain commands and PROTOCTL tokens can 'trust' the server.
See doc/technical/protoctl.txt for details.
- Server protocol: between new Unreal servers we now do the handshake a
little bit different, so it waits with sending the SERVER command until
the first PROTOCTL is received. Needed for next.
- Server protocol: added PROTOCTL SERVERS=1,2,3,4,etc by which a server can
inform the other server which servers (server numeric, actually) it has
linked. See doc/technical/protoctl.txt and next for details.
- When our server was trying to link to some server, and at the same time
another server was also trying to link with us, this would lead to a
server collision: the server would link (twice) ok at first, but then a
second later or so both would quit with 'Server Exists' with quite some
mess as a result. This isn't unique to Unreal, btw.
This happened more often when you had a low connfreq in your link blocks
(aka: quick reconnects), or had multiple hubs on autoconnect (with same
connfreq), or when you (re)started all servers at the same time.
This should now be solved by a new server handshake design, which detects
this race condition and solves it by closing one of the two (or more)
connections to avoid the issue.
This also means that it should now be safe to have multiple hubs with low
connfreq's (eg: 10s) without risking that your network falls apart.
This new server handshake (protocol updates, etc) was actually quite some
work, especially for something that only happened sporadically. I felt it
was needed though, because (re)linking stability is extremely important.
This new feature/design/fix requires extensive testing.
This feature can be disabled by: set { new-linking-protocol 0; };
such as ~q:~c:#test to only silence users on #test, for example. This feature
is enabled by default, but can be disabled during ./Config -advanced. Module
support for this feature must note the following:
- For is_ok function, the extban can either assign extban_is_ok_nuh_extban, which
will deal checking a chained extban (including checking for restricted extbans),
or it can call that function from its own is_ok routine. For the latter case,
remember to pass only the mask part of your ban format (ie, don't just pass para as
otherwise it'll just call your is_ok again).
- For conv_param function, the extban can either assign extban_conv_param_nuh_or_extban,
which will automatically call conv_param for a chained extban, or pretty up a n!u@h mask.
- For is_banned, the extban should call ban_check_mask with the mask part of the parameter.
This will automatically call is_banned for a stacked extban, or match against a n!u@h. n!u@h
is checked against the current user (ie, with the info in the globals ban_ip, etc), so things
can get weird if you call this outside a normal ban check.
Modules must keep in mind that chained extban support is not available (and neither are the three
functions above) if DISABLE_STACKED_EXTBANS is #defined (this is controled by Config). Modules will
not compile/load if they try to use them anyway.
This change should not break extban modules, and should need some more extensive testing.
- Misc fix for disabling extban chains, should've done stuff in our autoconf
stuff instead of hacking configure directly :P .
load (for example when the webserver is down), then the most recent
version of that remote include will be used, and the ircd will still boot
and be able to rehash. Even though this is quite a simple feature, it
can make a key difference when deciding to roll out remote includes on
your network. Previously, servers would be unable to boot or rehash when
the webserver was down, which would be a big problem (often unacceptable).
The latest version of fetched urls are cached in the cache/ directory as
cache/<md5 hash of url>.
Obviously, if there's no 'latest version' and an url fails, the ircd will
still not be able to boot. This would be the case if you added or changed
the path of a remote include and it's trying to fetch it for the first time.
To disable this new behavior, check out REMOTEINC_SPECIALCACHE in
include/config.h.
In the IRCd world correct time is very important. This means that time
should be correct when the IRCd is booted, either by running ntpd/ntpdate
on the system or some other synchronization software, or by using the
built-in timesync feature.
Whenever the clock is adjusted for more than a few seconds AFTER the IRCd
has booted, it can lead to dangerous effects ranging from unfair
timestamps
for nicks and channels (and hence the possibility to takeover channels),
to even completely stalling the IRCd (negative timeshift) or making it so
nobody can connect anymore due to throttling (positive timeshift).
We now try to 'fix' the worst effects such as the IRCd freeze and
throttling. This does not fix the whole problem, so I've added some big
warnings when the clock is adjusted, including an annoying one every 5
minutes if the clock was set backwards, until the time is OK again
(catches up with the original time).
This fixes#0003230 reported by Stealth, and #0002521 reported by durrie.