if you are running a mixed U4 and U5 network, but it solves the situation
where a knock-flood is only detected locally. Since KNOCK usage isn't
that common and flooding is worse than double notices during the
transition period, I went with this change..
to exist and needs to be -n now.
Previously the logic was the wrong way around which made it message
through +n channels and not work if you were actually in the channel.
Fun.
for the user. Otherwise with post-connect SASL authentication you will
have different login information on server X compared to server Y
(the server with the user on it was always correct, though).
Also, add a function called user_account_login() which is used by both
SVSMODE/SVS2MODE and SVSLOGIN to send ACCOUNT messages to the channel.
This too was missing for SVSLOGIN (post-authentication SASL).
For this fix to be 100% effective, you need 100% UnrealIRCd 5.
in a sending loop if you used a services logging channel.
Reported by The_Myth in https://bugs.unrealircd.org/view.php?id=5469
The same bug was reported and seemingly fixed before, but wasn't
actually.
present in UnrealIRCd 4, and possibly in 3.2.x as well.
This changes:
SILENCE
:irc1.test.net 271 self self evilperson!*@*
To:
SILENCE
:irc1.test.net 271 self evilperson!*@*
under the NetworkService account, rather than LocalSystem (SYSTEM).
Something along those lines was suggested long ago in:
https://bugs.unrealircd.org/view.php?id=2330 with a patch
from BuHHunyx.
The more recent pull request from AlexandraBryant suggested to use
the NetworkService account and also fixed the (major) problem with the
original patch that caused UnrealIRCd to hang for 15 seconds when
UnrealIRCd was started in GUI mode (non-services mode).
The installer was changed to automatically set the appropriate
permissions on the UnrealIRCd 5 folder if "Install as a service"
was selected. This so NetworkService can write, otherwise it would
be unable to copy modules to tmp\, write to log files, etc. etc.
We print a clear warning if you manually install the service at
a later stage, suggesting to run the installer instead or to
manually change the permissions.
Better error checking and reporting was added when running 'unrealsvc'
and when we are unable to connect to the service manager. This is
much more common nowadays as you need elevated admin permissions.
checking repositories and downloading C files (this was a TODO item).
Give a clear hard error if ALL repositories failed
(failed to connect, download or parse).
Make a few commands work regardless of repository status.
In fact, these don't connect to repositories at all since they
don't need to. Thus, these commands are always available:
./unrealircd module [uninstall|generate-repository|parse-c-file]
of which only 'uninstall' is of importance for end-users.
Finally, make parse-c-file print a better error in case the file
could not be opened. Note that this command is only there for
module developers and repository managers, not end-users.