and 7 for unknown-users (with max-bytes 5250 and 1500 respectively). This
allows pasting a short snippet of code, config file, text from a site, etc.
With multiline you have the guarantee that:
1) You will see the entire text with no delay between lines
2) You won't see another persons chat half-way through such a paste
3) For multiline supporting clients it is now clear that all the text
belongs to each other, which can make selecting/copying it easier.
This basically means short snippets/pastes like that can be completely on
IRC again. No need for a pastebin for it. Though, you may still need such
a service if you are pasting more lines.
Regarding the implementation in UnrealIRCd:
* Clients without multiline get individual fallback lines (concat lines
merged, blank lines skipped, as per spec). And we know that clients like
weechat - which does support multiline - also shows all lines and not
only a few plus snippet style "[.."]. That is another reason for only
allowing 15 lines by default and not something much more. Otherwise all
those clients would get a big wall of text, which just sucks.
* Spamfilter (also) runs on the full text of all lines together, so
splitting a phrase across lines does not evade spamfilter.
* Fakelag: a client can send the BATCH start+PRIVMSG (or NOTICE)+BATCH end
at full speed. We impose no fake lag there. Also, the multiline default
max-lines and max-bytes are lower than the example class::recvq of 8000,
so should be perfectly safe. If the entire BATCH is accepted then we
will impose fake-lag afterwards, with a cap of 15 seconds maximum.
If the BATCH is rejected, we impose half the fakelag plus 2sec.
* If the time between BATCH start and BATCH end is more than 15 seconds
then the BATCH is rejected (set::multiline::batch-timeout).
* The BATCH is atomic (either you see it all, or you see none of it):
* When the client sends it to server, it is buffered first.
* Only after the batch close the server indicates if it is accepted
or rejected. This has various reasons, two of them are: 1) The client
is going to send everything in one go anyway and not wait for a
response between each PRIVMSG, and 2) we can't do many checks in the
buffering stage and skip those after, that would cause a TOCTOU
problem (eg. a banned user still being able to speak).
* If any line gets rejected due to spamfilter or other case
(eg +c, +b ~text with block, etc etc), the entire batch is rejected
* Locally we deliver all or nothing (as said)
* S2S we buffer the batch as well, so if a server splits after having
received 10 lines out of 15, then clients will not see anything.
* We send max-lines and max-bytes, this is the hard upper limit.
* A multiline can still be limited more tight if:
* +f with 't' or 'm' restricts to fewer lines,
eg +f [5t]:15, which means max 5 lines per 15 seconds,
means the max accepted multiline is 5 for that channel.
* +F works the same, except that default +F normal does not
have a 't' at the moment and 'm' is very high (50) so
practically not limited by default.
* There will be a future +f flood subtype for some more control
TODO: we will send CAP NEW on unknown-users <-> known-users to
indicate the new max-lines value if you transition security groups
TODO: chat history does not yet include multiline batches.
As usual, this is mostly for configuration templates that you use for
multiple servers, that sort of things, eg.
@if !environment("ADMIN")
@error "Environment variable ADMIN is not set"
@endif
This also adds a change in conf.c so @define, @error and
@warning are skipped in @if blocks that evaluate to false
(that's obviously what everyone wants :D). So that fixes a
previous bug with @define in @if.
to check environment variables.
This also means functions can now return values, so some changes
under the hood. This also moves the <=, >=, <, > ops code.
loadmodule + set config items
This checks the file on-disk, which is slightly different than
@if module-loaded("third/coolmod") which checks if it is loaded.
geoip_classic and geoip_mmdb in modules.default.conf with Conditional
Config, a dynamic loadmodule line, and auto-updates.
Somewhere in a later version, probably 6.2.5, we will default to mmdb
for all cases.
When using nested @if blocks (e.g. @if module-loaded() inside
@if defined()), only the outermost condition was evaluated.
Inner conditions were silently ignored, causing blocks to be
included even when the inner condition was false.
Also walk the full chain in the loadmodule @if module-loaded()
restriction check.
This is mainly due to licensing. The libmaxminddb library uses the
Apache license, which meant if we would compile it in by default it
would effectively transform our "GPLv2 or later" to "GPLv3 or later".
Our implementation is ISC licensed, so we can include and enable it
by default and keep things at "GPLv2 or later". This is also why we
used geoip_classic in the first place as default and compiled in,
and not the mmdb variant.
The mmdb.c is based on the specification, using the Go implementation
as a reference during development (ISC licensed), initially implemented
with the help of Claude Opus 4.6. After that substantial changes were
made to make it match UnrealIRCd's style and to make things less error
prone: C style changes, allocation and zero termination of strings in
the library, auto-NULL in variadic functions so the caller cannot
forget NULL there (similar to our unreal_log/do_unreal_log), using
enums as the return type instead of int (similar to curl), adding
doxygen docs, etc.
This also means the old mmdb library dependency has been dropped,
including from configure/autoconf.
At the moment we still use the geoip classic library by default,
including those DB files. The idea is we will switch over sometime
later after this current new MMDB stuff has received more testing.
This also makes us more flexible, since .mmdb files have become the
de-facto standard for pretty much all geoip vendors.
This module is rarely used but analysis showed that there was an
OOB write in the country name, and two small off-by-ones in code
and continent.
Again, this only matters if the CSV file you are importing is bad
or malicious. And we use stack protection in UnrealIRCd so this
should then "only" cause a crash.
which already ensures in bounds, so not an issue. But who knows in the
future there will be other functions that use it and then the check
is misleading as it doesn't cover all cases.
or rehashing if there is an error loading them (at least try harder).
Right now they are only in CONFIG LOAD, which is too late to stop things.
Previously "./unrealircd configtest" showed an error but still said
"Configuration test passed OK". And REHASH passed similar. Now, it
is a real error.
This is not to be confused with a "file does not exist" error, which
we already handled properly. It's the less usual ones, like wrong key.
Only downside is more init_ctx() calls, which can be a bit heavy on
various platforms, slowing boot or REHASH down. Should be fine though...
This isn't really important, as you can read below, but was a FIXME item.
This function checks for RSA keys that are less than 2048 bits, so
RSA 1024 is rejected. This was added in UnrealIRCd 5.0.0 (Dec 2019).
RSA 1024 was already looong considered insecure. And those using it
should have been flagged from there on.
OpenSSL 3 changed the API, and this function was never updated to have
the same check with OpenSSL 3+ until now. Fortunately, OpenSSL 3.0.0
onwards reject 1024 bit RSA by default, so that doesn't really matter.
For reference, OpenSSL 3 was released in Sep 2021 and first appeared
in Ubuntu LTS 22.04 (Apr 2022) and Debian 12 (Jun 2023).
However, if you set SECLEVEL to 0 (eg in system-wide openssl.cnf),
it would allow those keys, which is pretty much expected but also not
what we want at UnrealIRCd. From now on, for those rare situations,
we reject it as well.
even if it costs an extra round-trip due to HRR (Hello Retry Request).
This is IRC after all, where connections live minutes, hours, days,
so that extra round trip is worth it if it means better security.
The TL;DR is: we try harder to use X25519MLKEM768.
The longer story is as follows:
In TLSv1.3, the client will indicate which groups it supports (eg
a list of 4 items) and which ones it speculates to be used (very
often just 2 items). Some TLS clients may not include X25519MLKEM768
in this initial speculation, but only f.e. X25519 and prime256v1
even though X25519MLKEM768 is communicated via their "supported" list.
Without this patch, we would then settle with one of those 2.
With this patch, we will send a Hello Retry Request, allowing to
use X25519MLKEM768.
This is rare, though, most TLS client implementations that have
X25519MLKEM768 will bet on it to be used (the 2 they bet on is
often X25519MLKEM768 & X25519). That's many browsers like Chrome,
OpenSSL, Go, etc.
GnuTLS usually will do this as well, but under some configurations
it may bet on 2 classic crypto to be used. For that specific (type
of) situation, this patch will help to use X25519MLKEM768.
This can be tested with OpenSSL to simulate such an implementation:
openssl s_client -connect 127.0.0.1:6697 -groups X25519MLKEM768:*X25519
Before this patch, it would result in X25519 (because that is the
speculated group, with the asterisk). After this patch it will
cause X25519MLKEM768 to be used.
The tuple syntax is in 3.5.0+ and our UNREALIRCD_DEFAULT_TLS_GROUPS_PRIMARY
with X25519MLKEM768 also requires 3.5.0+ so this is an easy change.
Oh and, this commit comment is rather long for a 1 byte change :D
For the extbans that we ship, no problem, as this isn't used in
any of our extbans, but for third party it may matter, or for us
in the future.
Just something we came across while looking into the issue from
previous commit.
This affects servers without NEXTBANS, such as anope 2.0.x series
(anope 2.1.x is not affected as it supports NEXTBANS).
Non-NEXTBANS servers only support letter extbans so we are supposed
to convert ~security-group:known-users to ~G:known-users when sending
to such a server, in unreal_server_compat. And we did this well for
the MODE command for +beI. In SJOIN we did this correctly for +b/+e
but not for +I due to a silly code mistake.
This bug is present since 6.0.0 but wasn't noticed until now.
To be a real problem you need something like:
1. Anope 2.0.x series (or other services without NEXTBANS)
2. A channel with +I extbans
3. KEEPMODES set on that channel
Then what happens is when services boot:
1. UnrealIRCd will sync with anope 2.0.x and incorrectly send
named bans, which will confuse anope. But nothing strange
happens yet at this point.
2. Then on next server sync (eg anope restart or unreal restart)
anope will try to restore these but they end up with weird
entries like +I *!*@~security-group:known-users
(note the *!*@ prefix)
And it should be noted that this would also happen in a situation
with UnrealIRCd 5 + UnrealIRCd 6 servers, but UnrealIRCd 5 is
End Of Life anyway.
Reported by BlackBishop and Sadie two days ago. Thanks!
NOTE: Linked servers are considered trusted in UnrealIRCd.
This is not exploitable beyond a crash, due to -fstack-protector-all,
a hardening compiler flag we added many years ago. Even without
that flag it would be rather difficult, and i didn't manage to,
but this should never happen anyway since this flag is only
missing in gcc/clang versions that are more than 15 years old.
This issue was introduced by the move to CMD_BIGLINES in
6c5de62c18 in 6.2.2 release.
Mention tested systems as well (which is narrower than supported systems).
And merge documentation and support, since users will usually be after both.