https://github.com/unrealircd/unrealircd/pull/265 by Valware
"This is an IRCv3 extension which lets clients opt-out of receiving /names on join.
This is useful for bots on large channels who do not need to know who is in the channel.
Specification: https://ircv3.net/specs/extensions/no-implicit-names"
+ module rename from 'no-implicit-names-cap' to 'no-implicit-names'
(simply because no other modules has that -cap suffix)
+ update to Makefile.windows
This is a mandatory module to load, and included in modules.default.conf.
This also meant that the crule_test() etc efunctions are available
before running config test routines, so we now have a flag for
early efuncs. I guess we could consider doing that for all efuncs
though, so not sure if this flag is really needed.
These deal with set::anti-flood::everyone::connect-flood and
set::max-unknown-connections-per-ip respectively.
This adds a new hook HOOKTYPE_ACCEPT, that is mostly meant for internal
usage by UnrealIRCd. Most module coders will want to use the existing
hook HOOKTYPE_HANDSHAKE instead.
This also gets of check_banned() which is now spread over the individual
modules (eg: checking banned is done in tkl on HOOKTYPE_ACCEPT and
HOOKTYPE_IP_CHANGE).
This existed in UnrealIRCd 3.2.x but was later removed when
switching to the new operclass system.
Requested by Valware in https://bugs.unrealircd.org/view.php?id=6041
Syntax: SVSO <uid|nick> <oper account> <operclass> <class> <modes> <snomask> <vhost>
All these parameters need to be set, you cannot leave any of them out,
HOWEVER some can be set to "-" to skip setting them, this is true for:
<class>, <modes>, <snomask>, <vhost>
In UnrealIRCd the <operclass> will be prefixed by "services:" if not already
present. It is up to you to include or omit it.
If you want to set any swhoises you need to use the SWHOIS s2s command,
other than that this command basically does everything for you,
in fact it uses the same code as the OPER command does.
Most of the "user is now ircop" code has been moved out of cmd_oper() to
a new function make_oper() that is called by both cmd_oper() and cmd_svso().
This function also changes the hook HOOKTYPE_LOCAL_OPER:
It no longer passes a ConfigItem_oper struct, since we can't do that for
remote opers. Instead it passes oper name and oper class.
The complete definition is now:
int hooktype_local_oper(Client *client, int add, const char *oper_block, const char *operclass);
I wanted to use pattern rules in Makefiles, which worked great, but..
i also want to be able to use parallel builds, and JOM does not seem
to support it. So....
Listing all the objects again, all the module rules are autogenerated
(yeah need to store those scripts somewhere..), though the list itself
needs updating in a later commit.
Using /FS /MP1 when creating the object files for UnrealIRCd.exe,
as due to the parallel JOM build it accesses the intermediate vs140.pdb.
Then, for all the modules, we can do without /FS because we now
explicitly set /Fdsrc/modules/xxxxx.pdb and thus don't have this
file access contention to vs140.pdb.
[skip ci]