you have to put 'spamfilter yes;' in every alias block you want to get filtered.
This is so you can have for example /MS filtered (due to heavy spam), while keeping
/NS and /CS unfiltered. Reported by Homer (#0002496).
- The memoserv aliases (/MS and /MEMOSERV) now have spamfiltering enabled by default.
unreal version that the user is using. I presume this can be helpful (although nobody ever
suggested it ;p). The macros (#define's) are:
UNREAL_VERSION_GENERATION The generation version number eg: 3 for 3.2.4
UNREAL_VERSION_MAJOR The major version number eg: 2 for 3.2.4
UNREAL_VERSION_MINOR The minor version number eg: 4 for 3.2.4
This can be negative for unstable,
alpha and beta versions.
UNREAL_VERSION_TIME Year + week of the day (starting eg: 200541
on Monday), this is updated on
the CVS server every week.
The first 3 are for nicely identifiying the version, the 4th can be useful in case
you want to support CVS and/or want some more control.
This should get rid of some annoying untracable (and usually rare) crashbugs in the
old resolver. Besides that, it makes things look more clean and understandable.
This should be the fix for the following bugids (all the same issue): #2499, #2551, #2558,
#2559, #2603, #2642, #2502, #2501, #2618, #2616.
Feedback and testing is very much welcomed (syzop@unrealircd.com).
It also sends a numeric to the user saying the command has been processed, but a copy
has been sent to ircops. I feel this is a good idea for privacy reasons (anti-spy),
though I don't know how users will react to this. If you are using this on your network
and get users bothering you about it (or before that ;p), it's probably a good idea
to explain it somewhere on your site or FAQ :).
Example usage:
/spamfilter add p warn - Testing_mirc_decode_filter \$decode\(.*\)
[WARNING] The numeric text is likely to change in the next few weeks (early-cvs-commit).
- If a class block was removed and any other blocks would be referencing the class block
(such as: allow::class, oper::class, link::class), then this would cause a crash.
Reported by Mike_ (#0002646).
- CMDLINE_CONFIG behavior change: command line configuration is now still permitted
if #undef'ed (which is the default) if uid==euid && gid==egid, since it doesn't make
any sense to disable it then and is in fact just plain annoying.
- Added FAKELAG_CONFIGURABLE option in include/config.h, this enables an option called
class::options::nofakelag, which disables "fake lag" for a certain class (that is:
the artificial delay introduced by the ircd to prevent flooding is turned off,
allowing the user to flood at full speed).
IT'S USE IS DISCOURAGED UNLESS YOU REALLY KNOW WHAT YOU ARE DOING.
Sorry, option is not in ./Config -advanced since I don't get autoconf working, but it's
such a scary option that this might as well be a good idea to keep in config.h anyway.
This feature has been suggested for several years (and refused), but the final
suggestion (with implementation specific hints) came from Gilou in bug #0002207.
- changed a comment slightly in m_tkl.c to get rid of harmless warning ;)
and 2000 lines total that can be hotfixed if needed ;). The effort involved in moving all
this sucks a lot though :/. This might need some more testing to make sure it doesn't break
anything.
- Updated support OS list in documentation.
- Redid include dependencies in Makefile, this makes things safer because on any .h change it
would force a recompile of all files, but it could mean things will be a bit slower for us
coders unless we tweak it later on.
- Changed whois a bit to print less useless results.
- Added several indicators to the "detect binary incompatible modules"-system such as detecting
of a ziplinks module on non-ziplinks (on windows this is ok however), nospoof module on a
a server without nospoof server, etc. Hopefully this will help some people preventing odd
crashes because they did not recompile or (re)install modules properly.
- Added './unreal backtrace', so far this has only been tested on Linux and FreeBSD.
- Fixed a bug making ./Config not load the previously stored settings on Solaris 10 and
probably other Unixes, reported by lion-o (#0002474).
system accept more characters. Basically what this means is that the (fast) badwords
system can now be used to properly block words with accents and things like that, just
the way you block English words. Bug reported by MJ12Helios (#0002311).
- If a locop now has can_override/can_gkline/can_gzline we will print out a warning and
convert it to globops. This is also what we always did for can_globalroute/can_gkill
(well, except the warning). Giving such NETWORK (GLOBAL) privileges to a LOCAL operator
does not make any sense and is therefore no longer allowed.
- Build in some additional checks (especially for Chinese).
- Fixed a bug in chinese character range (affecting 3.2*)
- Relaxed nick character checking from remote servers (rely on NICKCHARS= PROTOCTL
to deal with problems). This is useful to prevent any kills in case we slightly
change the characters that are allowed in a language.
If 2 servers try to link and the allowed nick characters do not fully match, then
the link will be rejected. Note that this will not prevent you from 3.2.2<->3.2.3/CVS
charsets mistakes, but only with linking CVS/3.2.3+ servers. Suggested by Troco (#0002360)
This might need some additional testing, but initial results are positive :).
still cutoff if the nick is too long. Basically this is the same way as Hybrid does it
so it should work ok :).
- Added nick character system. This allows you to choose which (additional) characters
to allow in nicks via set::allowed-nickchars. See unreal32docs.html -> section 3.16
for a list of available languages and more info on how to use it.
Current list: dutch, french, german, italian, spanish, euro-west, chinese-trad,
chinese-simp, chinese-ja, chinese.
If you wonder why your language is not yet included or why a certain mistake is present,
then please understand that we are most likely not experienced (at all) in your language.
If you are a native of your language (or know the language well), and your language
is not included yet or you have some corrections, then contact syzop@vulnscan.org or
report it as a bug on http://bugs.unrealircd.org/
throttle the number of joins per-user to X in Y seconds. Idea from Angrywolf (who
wrote a module that did this before). This might need some more testing :).
It's enabled by default but can be #undef'ed in include/config.h (line 449).
(perhaps this should be a different function?). Anyway, this means less diskspace
is needed (~1.5mb or more), and it also makes it a bit easier for RBAC (#2300).
- Made a new function DoMD5() which is ssl/non-ssl independent. Also made the cloaking
module and the auth functions use it. Hopefully I didn't break anything ;). Suggested
by Bugz (#2298).
- Modulized a lot of commands and related subfunctions: NICK (750 lines), USER (200),
MODE (2300), WATCH (250), JOIN (600), PART (250), MOTD (100), OPERMOTD (100),
BOTMOTD (100), LUSERS (100). More will follow soon (probably including more subfunctions
related to existing commands).
- [Module coders] Added new function: do_cmd(cptr, sptr, cmd, parc, parv) which is an
uniform method to call any other commands. For more info, see description in src/parcket.c.
This will be used for any further modulization of commands that need to call other
commands, like NICK (will be done soon).