1
0
mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-26 03:06:37 +02:00
Files
unrealircd/include
Bram Matthys 8650c97cd3 - No longer cutoff nick upon illegal character -- just reject the whole nick. The nick is
still cutoff if the nick is too long. Basically this is the same way as Hybrid does it
  so it should work ok :).
- Added nick character system. This allows you to choose which (additional) characters
  to allow in nicks via set::allowed-nickchars. See unreal32docs.html -> section 3.16
  for a list of available languages and more info on how to use it.
  Current list: dutch, french, german, italian, spanish, euro-west, chinese-trad,
  chinese-simp, chinese-ja, chinese.
  If you wonder why your language is not yet included or why a certain mistake is present,
  then please understand that we are most likely not experienced (at all) in your language.
  If you are a native of your language (or know the language well), and your language
  is not included yet or you have some corrections, then contact syzop@vulnscan.org or
  report it as a bug on http://bugs.unrealircd.org/
2005-02-19 20:47:41 +00:00
..
2004-12-29 18:35:36 +00:00
2004-01-08 19:00:44 +00:00
2003-01-02 19:32:58 +00:00
2002-03-05 23:09:39 +00:00
2002-01-19 17:04:04 +00:00
2004-05-12 22:02:05 +00:00
2002-02-16 20:15:41 +00:00
...
2004-11-26 22:28:13 +00:00
2004-05-12 23:05:40 +00:00
2005-02-03 16:58:04 +00:00
2003-08-21 16:11:08 +00:00
2001-04-16 15:36:30 +00:00
2000-02-28 22:45:44 +00:00
2004-05-12 22:02:05 +00:00
2000-07-14 20:22:59 +00:00
2004-05-13 16:39:23 +00:00
2004-05-13 16:39:23 +00:00
2004-10-27 18:18:06 +00:00
2004-02-22 02:52:12 +00:00
2004-05-13 16:39:23 +00:00