mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-06-26 03:06:37 +02:00
8650c97cd3
still cutoff if the nick is too long. Basically this is the same way as Hybrid does it so it should work ok :). - Added nick character system. This allows you to choose which (additional) characters to allow in nicks via set::allowed-nickchars. See unreal32docs.html -> section 3.16 for a list of available languages and more info on how to use it. Current list: dutch, french, german, italian, spanish, euro-west, chinese-trad, chinese-simp, chinese-ja, chinese. If you wonder why your language is not yet included or why a certain mistake is present, then please understand that we are most likely not experienced (at all) in your language. If you are a native of your language (or know the language well), and your language is not included yet or you have some corrections, then contact syzop@vulnscan.org or report it as a bug on http://bugs.unrealircd.org/