mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-06-30 18:46:37 +02:00
8650c97cd36f4e051e304f69da5256599fa41cc7
still cutoff if the nick is too long. Basically this is the same way as Hybrid does it so it should work ok :). - Added nick character system. This allows you to choose which (additional) characters to allow in nicks via set::allowed-nickchars. See unreal32docs.html -> section 3.16 for a list of available languages and more info on how to use it. Current list: dutch, french, german, italian, spanish, euro-west, chinese-trad, chinese-simp, chinese-ja, chinese. If you wonder why your language is not yet included or why a certain mistake is present, then please understand that we are most likely not experienced (at all) in your language. If you are a native of your language (or know the language well), and your language is not included yet or you have some corrections, then contact syzop@vulnscan.org or report it as a bug on http://bugs.unrealircd.org/
==[ COMPILING ]== To build the ircd, run: ./Config make If you specified an alternative location during ./Config you also need to run "make install". ==[ MAKING A CONFIG FILE ]== If you are new, then you need to create your own configfile: copy doc/example.conf to your main UnrealIRCd directory and call it unrealircd.conf . Then open it in an editor and carefully modify it, consult the docs (doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html) for more information about every block/setting. Common problems are explained in the FAQ, which is located at: http://www.vulnscan.org/UnrealIrcd/faq/ . ==[ BOOTING YOUR IRCD ]== Just type: ./unreal start Note that after booting the errors are usually logged to ircd.log, so check that file if you have any problems. Again, check the FAQ (and docs) if you have any boot problems.
Description
Languages
C
94.6%
M4
1.8%
Shell
1.5%
Rich Text Format
1%
Makefile
0.6%
Other
0.5%