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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-30 18:46:37 +02:00
Bram Matthys 8650c97cd3 - No longer cutoff nick upon illegal character -- just reject the whole nick. The nick is
still cutoff if the nick is too long. Basically this is the same way as Hybrid does it
  so it should work ok :).
- Added nick character system. This allows you to choose which (additional) characters
  to allow in nicks via set::allowed-nickchars. See unreal32docs.html -> section 3.16
  for a list of available languages and more info on how to use it.
  Current list: dutch, french, german, italian, spanish, euro-west, chinese-trad,
  chinese-simp, chinese-ja, chinese.
  If you wonder why your language is not yet included or why a certain mistake is present,
  then please understand that we are most likely not experienced (at all) in your language.
  If you are a native of your language (or know the language well), and your language
  is not included yet or you have some corrections, then contact syzop@vulnscan.org or
  report it as a bug on http://bugs.unrealircd.org/
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...
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...
2001-06-18 20:21:57 +00:00
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2004-10-27 18:18:06 +00:00

==[ COMPILING ]==
To build the ircd, run:
./Config
make

If you specified an alternative location during ./Config you also need
to run "make install".

==[ MAKING A CONFIG FILE ]==
If you are new, then you need to create your own configfile:

copy doc/example.conf to your main UnrealIRCd directory and call
it unrealircd.conf .
Then open it in an editor and carefully modify it, consult the docs
(doc/unreal32docs.html, or online: www.unrealircd.com/unreal32docs.html)
for more information about every block/setting.
Common problems are explained in the FAQ, which is located at:
http://www.vulnscan.org/UnrealIrcd/faq/ .

==[ BOOTING YOUR IRCD ]==
Just type: ./unreal start
Note that after booting the errors are usually logged to ircd.log,
so check that file if you have any problems.
Again, check the FAQ (and docs) if you have any boot problems.
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