1
0
mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-30 02:56:39 +02:00
Commit Graph

35 Commits

Author SHA1 Message Date
k4be be78ecebfc Parse "Forwarded:" header from proxy.
Not (yet) checking source address nor getting a hostname.
2021-08-22 13:34:54 +02:00
Bram Matthys 4e5dd044f5 Require module header with version "unrealircd-6" now 2021-08-10 14:37:10 +02:00
Bram Matthys 641d514853 Move traffic stats from client->local->sendM/sendK/receiveM/receiveK/sendB/receiveB
into a client->local->traffic struct.
2021-08-10 13:22:59 +02:00
Bram Matthys 4d947c3e51 Convert fake lag changes to use void add_fake_lag(Client *client, long msec) 2021-08-10 12:24:16 +02:00
Bram Matthys 4ad7d02ffa Changes to unrl_utf8_make_valid():
1) No longer impose a static maximum length
2) Caller must provide a work buffer and maximum length
3) Add a strict length check option
2021-08-09 08:49:01 +02:00
Bram Matthys c22207c4ca Drop cf_ prefix from ConfigFile and ce_ prefix from ConfigEntry structs.
Also rename them to describe better what they do.

ConfigFile:
cf_filename -> filename
cf_next -> next
cf_entries -> items

ConfigEntry:
ce_fileptr -> file
ce_varlinenum -> line_number
ce_fileposstart -> file_position_start
ce_fileposend -> file_position_end
ce_sectlinenum -> section_linenumber
ce_varname -> name
ce_vardata -> value
ce_cond -> conditional_config
ce_entries -> items
ce_next -> next
ce_prevlevel -> parent

Also add doxygen docs for both structs.
2021-08-06 17:50:45 +02:00
Bram Matthys a541b8f4ad Add support for OpenSSL 3.0.0 (based on -beta1)
Now compiles fine without any warnings.

Note that certificate_quality_check() is an outstanding TODO item.
2021-06-19 13:10:52 +02:00
Bram Matthys 264ed614fc Implement Sec-WebSocket-Accept from
https://github.com/ircv3/ircv3-specifications/pull/342
2021-05-24 18:33:55 +02:00
Bram Matthys 25f8b8e4c7 Remove unnecessary include (was merged in sys.h a while back) 2021-02-10 14:22:30 +01:00
Bram Matthys 61e8c8d851 Fix labeled-response causing two lines in one websocket frame.
This goes against our guarantee of 1 IRC line = 1 websocket frame.
Reported by k4be in https://bugs.unrealircd.org/view.php?id=5708
2020-09-27 12:17:02 +02:00
Bram Matthys dcb89f933e Fix problem with simultaneous use of websocket and labeled-response,
depending on the module load order. Reported by k4be.
Changes:
* Websocket hooks:
  * Input should be run first
  * Output should be run last
* Labeled-response also had various hook priorities wrong
  * Pre command should be run near-first
  * Post command should be run near-last
  * Close connection (does the flush) should be run near-last
  * Packet should be run near-last
2020-06-10 08:21:20 +02:00
Bram Matthys d2a93c3a03 websocket module will now only disable show-connect-info on the ports
that have listen::options::websocket. It will no longer disable it
on all ports.
2019-10-06 07:37:55 +02:00
Bram Matthys 3a64077f51 Use 'client' everywhere (if there is no confusion) instead of 'sptr' or 'cptr'.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.

I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
2019-10-04 15:25:35 +02:00
Bram Matthys 9e4dbf8c89 dead_link() -> dead_socket() since that is more descriptive 2019-10-04 11:36:34 +02:00
Bram Matthys 4ac8015f84 Remove 'cptr' from all commands, hooks, etc. It only confuses people and
'sptr' is sufficient and in most cases the only one you should care about.
Should you need it, you can access sptr->direction in cases where you
need the old information (usually only for some sendto_* functions
and some protoctl checks), so 'cptr' was redundant too.

[!] This change likely introduces some bugs. This was many hours of work.
I only cut some corners in 4 functions, which will be fixed at a later
stage..... yes, more major changes to come.

On the plus side, I likely fixed some bugs in the process. Situations
where cptr vs sptr usage was incorrect. Eg using cptr->name (near server)
when sptr->name should be used (the actual source server), etc....
2019-10-02 14:25:40 +02:00
Bram Matthys d7ef752888 Detect combination of non-UTF8 nickchars in use and websocket type text.
In such a case we refuse to run since the consequences are too big.
(Actually I may change the non-UTF8 channel warning to an error as well,
 right now it isn't.. simply because I cannot read a certain setting)

From both the non-UTF8 channel and user warning/error, we now refer to:
https://www.unrealircd.org/docs/WebSocket_support#websockets-and-non-utf8
which contains a bit more detailed information as to the WHY.
2019-09-23 10:20:38 +02:00
Bram Matthys 4ae374477f Add websocket support for 'text' instead of current 'binary'. And change
how you use websockets in the configuration file:
In addition to loading the websocket module you now ALSO have to mark
specific listen blocks with listen::options::websocket, and you have
to specify a type as well. Example:
listen {
	ip *;
	port 1234;
	options {
		websocket { type binary; }
	}
}
The type 'text' is compatible with kiwi although this is currently
completely untested. Also I should add something to the release notes
about this change. Tomorrow...
2019-09-22 20:49:37 +02:00
Bram Matthys 9fc1e758ab Mass change of dst = strdup(str) to safe_strdup(dst,str) but with a manual
audit since 'dst' must now be initialized memory.
There's still a raw_strdup() if you insist.

This is step 2 of X of memory allocation changes
2019-09-14 16:58:01 +02:00
Bram Matthys de87b439b7 Update memory allocation routines. Step 1 of X. 2019-09-14 16:52:53 +02:00
Bram Matthys bb1bb35f50 MOD_LOAD(xyz) is now just MOD_LOAD(), same for MOD_TEST, MOD_INIT,
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:

* The module header is now as follows:
  ModuleHeader MOD_HEADER
    = {
          "nameofmodule",
          "5.0",
          "Some description",
          "Name of Author",
          "unrealircd-5",
      };
  There's a new author field, the version must start with a digit,
  and also the name of the module must match the loadmodule name.
  So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
  take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
2019-09-13 15:27:40 +02:00
Bram Matthys 70410b3f33 Remove unused variables (67 files done, will do rest another time). 2019-09-12 17:57:01 +02:00
Bram Matthys 23116d344a Give structs the same name as the typedefs. Rename aClient to Client,
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
2019-09-11 09:48:00 +02:00
Bram Matthys 7d4b7c2fed Get rid of stricmp/strnicmp (use strcasecmp/strncasecmp) 2019-09-09 16:13:32 +02:00
Bram Matthys 10faaf91ba Bump module header version to "unrealircd-5", add author field
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
2019-08-26 20:29:47 +02:00
Bram Matthys e1822997b8 Make 'webredir' module work if 'websocket' module is loaded,
which is quite likely even.
2019-08-17 13:00:33 +02:00
Bram Matthys 5ebd096f16 Initial implementation of message-tags from May 5, 2019.
This also includes buffer modifications to have a larger read buffer
and IRCv3 implementations (partial or not) for:
labeled-response, msgid, server-time, batch and account-tag.

As said, it is the initial and partial implementation.
There are still various FIXME's and TODO's, the API of various
functions may still change (actually that is true for the next
months, even) and some stuff is currently in the core that will
be moved to modules.
2019-05-12 13:46:44 +02:00
Bram Matthys d068cd41ca Fix crash in websocket module. 2019-03-01 14:10:06 +01:00
Bram Matthys 33db0bf73e Get rid of a number of clang warnings. 2018-04-22 17:06:31 +02:00
Bram Matthys 6c539c8566 Bump Websocket module version to 1.0.0 2017-08-09 18:12:03 +02:00
Bram Matthys 06aa2ad79a Websocket module: don't send CR/LF in outgoing frames and don't require
CR/LF in incoming frames (simply ignore them if they are present).
2017-08-09 18:00:44 +02:00
Bram Matthys 7ade64385d Websocket: reject oversized pings. Version is now 0.9.3 2017-01-11 13:34:18 +01:00
Bram Matthys b0af3b71f0 More websocket module fixes. Version is now 0.9.2 2017-01-11 13:19:53 +01:00
Bram Matthys 341378008b Bump version number of websocket module to 0.9.1 2017-01-11 11:46:52 +01:00
Bram Matthys 229ceeb87d Fix a memory leak in websocket module and do some final cleanups. 2017-01-11 11:45:40 +01:00
Bram Matthys 15842b8290 Added "websocket" module. This module provides support for WebSocket (RFC6455)
so you can use IRC directly from HTML5/JS. It is still considered experimental
but feel free to test it out. To do so, add this to your unrealircd.conf:
loadmodule "websocket";
This module was sponsored by Aberrant Software Inc.
2016-12-24 13:35:37 +01:00