This is a mandatory module to load, and included in modules.default.conf.
This also meant that the crule_test() etc efunctions are available
before running config test routines, so we now have a flag for
early efuncs. I guess we could consider doing that for all efuncs
though, so not sure if this flag is really needed.
"./unrealircd reloadtls" and there is now also a "./unrealircd status"
The output is colorized if the terminal supports it (just like on the
boot screen) and also the exit status is 0 for success and non-0 for
failure. The purpose of all this is that you can easily detect rehash
errors on the command line.
These three commands communicate to UnrealIRCd via the new control
UNIX socket, which is in ~/data/unrealircd.ctl.
This also does a lot of other stuff because we now have an internal
tool called bin/unrealircdctl which is called by ./unrealircd for
some of the commands to communicate to the unrealircd.ctl socket.
Later on more of the existing functionality may be moved to that
tool and we may also provide it on Windows in CLI mode so people
have more of the same functionality as on *NIX.
Also, check for GNU make (which can be either 'make' or 'gmake')
early in ./Config and print out an error to install prerequisites
from https://www.unrealircd.org/docs/Installing_from_source
This also replaces 'make' with ${MAKE} (and such) everywhere.
can't have dependencies, so if you change a .h file, it fails to
recompile the other dependencies. Grmpf!
This does mean that we require GNU Make (gmake) from now on.
(the new fallback https-only implementation).
./configure will set URL= to either url_curl.o or url_unreal.o
depending on whether curl is enabled or not.
The 3 functions that both implementations had in common are now in
src/misc.c: url_is_valid(), displayurl() and url_getfilename().
always compiled in, both regardless of cURL support or not.
Obviously the cURL functions are not available without cURL and there
are now some #ifdef USE_LIBCURL in url.c
This also fixes the current build to work without cURL
We actually have 3 possible settings of set::allowed-channelchars:
utf8: Channel must be valid UTF8, this is the new default
ascii: A very strict setting, for example in use at freenode,
the channel name may not contain high ascii or UTF8
any: A very loose setting, which allows almost all characters
in the channel name. This was the OLD default, up to and
including UnrealIRCd 4. It is no longer recommended.
For most networks this new default setting of utf8 will be fine, since
by far most IRC clients use UTF8 for many years already.
If you have a network that has a significant portion of chatters
that are on old non-UTF8 clients that use a specific character set
then you may want to use set { allowed-nickchars any; }
Some Russian and Ukrainian networks are known to need this.
Devs: src/utf8.c has been added which will be used by this and
by other functionality later.
I suppose what is and what is not an API can be considered a bit arbitrary
but for us it is the stuff we expose via the module api. We now have:
api-clicap
api-command
api-event
api-extbans
api-extcmodes
api-history-backend
api-isupport
api-mtag
api-umodes
This also includes buffer modifications to have a larger read buffer
and IRCv3 implementations (partial or not) for:
labeled-response, msgid, server-time, batch and account-tag.
As said, it is the initial and partial implementation.
There are still various FIXME's and TODO's, the API of various
functions may still change (actually that is true for the next
months, even) and some stuff is currently in the core that will
be moved to modules.