switches like antimixedutf8 did, and counts the number of characters
used per unicode block. Potentially more can be added later, this is
flexible and modules can add stuff (..well not yet.. the struct is
missing some members..).
Use it from antimixedutf8 so that it now uses the new code, which is
similar to what I made and then reverted in July 2023:
https://github.com/unrealircd/unrealircd/commit/3e2f668f10fccedfd035526d7b20d7ca6819a8ae
..except that it now calculated in src/modules/utf8functions.c.
But yeah, this needs more testing and possibly (default) score
adjustments to deal with false positives !! And a warning in release notes :D
Put the text analysis in ClientContext member textanalysis,
so typically accessed through clictx->textanalysis.
Note that this struct can (and often is) NULL, for example if it is
a remote client, if it is not a PRIVMSG/NOTICE (will improve later)
or if the utf8functions module is not loaded (to keep things optional).
BREAKING CHANGE is that ClientContext is now passed in the
HOOKTYPE_CAN_SEND_TO_CHANNEL and HOOKTYPE_CAN_SEND_TO_USER hooks.
So HOOKTYPE_CAN_SEND_TO_USER prototype changed from:
int hooktype_can_send_to_user(Client *client, Client *target, const char **text, const char **errmsg, SendType sendtype);
To:
int hooktype_can_send_to_user(Client *client, Client *target, const char **text, const char **errmsg, SendType sendtype, ClientContext *clictx);
And HOOKTYPE_CAN_SEND_TO_CHANNEL prototype changes from:
int hooktype_can_send_to_channel(Client *client, Channel *channel, Membership *member, const char **text, const char **errmsg, SendType sendtype);
To:
int hooktype_can_send_to_channel(Client *client, Channel *channel, Membership *member, const char **text, const char **errmsg, SendType sendtype, ClientContext *clictx);
A side-affect of this change for antimixedutf8 purposes is that,
while the analysis is only done once per line, the 'actions' are
performed for each target, so the action will run 4 times for
"PRIVMSG a,b,c,d :text" although that may not be important in
practice. Just mentioning.
This is the work from May 3rd.. need to commit it so i can merge the
flood protection that is related to this...
The final implementation will still need tweaking before pushed.
[skip ci]
1) HOOKTYPE_CAN_SEND is now called HOOKTYPE_CAN_SEND_TO_CHANNEL
The arguments and return values are unchanged
2) similarly can_send() is now called can_send_to_channel()
3) If you want to block or alter a message you must now
use HOOKTYPE_CAN_SEND_TO_CHANNEL and return HOOK_DENY from
there with an appropriate *errmsg filled (see nocolor and
many other modules for an example)
4) You CANNOT use HOOKTYPE_PRE_USERMSG anymore to block a message.
I actually wanted to rip this hooktype out entirely, but
delayjoin needs it. HOOKTYPE_PRE_USERMSG is only useful for
notification that a message is going to be sent BEFORE it is
actually sent (which is exactly what delayjoin needs, so it
can send a JOIN if the user is currently invisible).
5) This is all to make things more clean:
* HOOKTYPE_PRE_USERMSG is only for delayjoin
* HOOKTYPE_CAN_SEND_TO_CHANNEL is used for exactly what the
name implies. You can also change the message text there,
such as for +G, +S, etc.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.
I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:
* The module header is now as follows:
ModuleHeader MOD_HEADER
= {
"nameofmodule",
"5.0",
"Some description",
"Name of Author",
"unrealircd-5",
};
There's a new author field, the version must start with a digit,
and also the name of the module must match the loadmodule name.
So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
Note that they are NOT loaded by default at this time.
The modules are:
* extbans/textban - +b ~T:censor:*badword*
* usermodes/privdeaf - user mode +D: cannot receive PM's
* antirandom - "randomness" detector against drone attacks
* hideserver - hide servers (not real security, but requested)
* jumpserver - redirect users to another server during maintenance
* m_ircops - show which ircops are online (/IRCOPS command)
* m_staff - show custom file (/STAFF command)
* nocodes - don't just strip/block colors, do the same for reverse/bold/..
The existing README and sample configuration files for these modules
will later be added to the official UnrealIRCd documentation on
https://www.unrealircd.org/docs/Main_Page (just search on the module name).